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An ancient proverb holds the key to restoring the long-awaited wizard fortress of Aero'set. Sitting in the front room of his family's cottage, TY listens intently as Nyalis conveys the urgency of his upcoming quest. Having agreed to search out the four missing pieces of an age-old relic, Ty soon discovers how unprepared he is for a mission of this importance. Not only must he find the missing pieces and assemble them, he must survive long enough to figure out how to use them before the White Tower closes in. Desperate to reach Rhowynn ahead of Chief Inquisitor Sylas, FERRIN pushes his small band of convicts to their limits—his twin sister's life depends on it. On foot, they fight their way through the harsh winter countryside of Sidara, hoping to find someone willing to help. But the help they find is not what they expect, and the battle that ensues will likely mean the end of them all. Still struggling with the loss of his memories, AYRION and his companions travel north, eager to find a safe haven in the rugged mountain community of Wellhollow. Instead, they find an army of Black Watch purging the town of wielders. And when a local seer reveals a disturbing prophecy that directly links his fate to hers, Ayrion finds himself donning his black leather coat and twin blades once again. Meanwhile, in Easthaven, ADARRA makes a shocking discovery. Not only were the Tallosians who attacked her home part of Mangora's scheme, it seems they are also part of a much larger invasion—an invasion Easthaven isn't prepared to withstand. The third book in this award-winning epic fantasy saga continues where the second left off, with a world in desperate need of saving, as powers beyond their control threaten to bring the Five Kingdoms to its knees. Street Rats of Aramoor Book 1: Banished Book 2: Hurricane Book 3: Rockslide Book 4: Sandstorm Book 5: Wildfire Book 6: Avalanche The Aldoran Chronicles Book 1: The White Tower Book 2: Plague of Shadows Book 3: The Four-Part Key Book 4: The Tunnels Beneath
They are feared, hated, hunted down, and destroyed...... and yet they are mankind's last hope.For a thousand years magic has been banished throughout the Five Kingdoms, and those caught wielding it are rounded up and taken to the White Tower. They are never heard from again.TY knows he's different. And when the bounty hunters arrive in the quiet city of Easthaven, his family is forced to reveal the shocking truth about his magical bloodline, a secret that threatens not only his life, but the lives of everyone around him...including LYESSA. As the daughter of an overlord, and a skilled fighter, Lyessa will one day be expected to rule. However, when an Ahvari witch hires a tribe of Northmen to capture Ty, the two find themselves in the middle of a war they didn't know existed...Armed with nothing but his will to survive, FERRIN attempts what no prisoner has ever accomplished and vows to escape the White Tower. His only hope is RAE, a gifted healer tasked with keeping the prisoners alive during the inquisitors' brutal interrogations. Will she be willing to risk her own life for that same chance of freedom...AYRION outworked his fellow soldiers for years to become captain of the guard. But his strength and valor alone won't be enough to stop the bloodthirsty creatures coming for his king, or protect the woman he loves from the king's son. And when a sweeping number of the city's outcasts begin to mysteriously disappear, he realizes that the threat is closer than he knew...War is coming, the likes of which hasn't been seen since the time of the Khul Hordes. How will humanity fight back when those with the ability to do so are being exterminated?
Being the best isn't always a good thing.Desperate to become the youngest warrior of his clan, Ayrion will stop at nothing to reach his goal, not even the one thing all Upakans fear...... Magic.However, when a fatal accident forces him to flee, Ayrion barters passage aboard the only ship willing to take one of his kind...A Cursed Ship.With nothing but the clothes on his back, Ayrion sets sail for the royal city of Aramoor in hopes of making a name for himself. Little does he know how deadly those streets can be.Life doesn't always hand you what you want, sometimes you have to take it.
Third book in the Street Rats of Aramoor series.
Fourth book in the Street Rats of Aramoor series.
Fact: Five thousand years ago, the Mayans carved thirteen crystal skulls. Fact: To protect humankind, they sent them to the four corners of the globe. Fact: They gave a precise date for when they thought the world would end: 21 December 2012. Fact: They said that this time the destruction will be of man's making. Fact: Only when all thirteen skulls are reunited can the world be saved from its fate. For the last 500 years one skull has been missing. Now it's about to be found ...
From the award-winning author of The White Tower, comes an engaging new epic saga built within the world of Aldor and its chronicles.Being labeled as a killer is every Upakan¿s dream.Being labeled as the killer of your chieftain¿s son¿not so much.Banished from his home at thirteen, Ayrion makes his way to the capital city of Aramoor in hopes of starting a new life. With high aspirations of making a name for himself, he soon discovers how dangerous and unforgiving the city really is.Mugged and left for dead by one of Aramoor¿s notorious street tribes, Ayrion vows retribution against the tribe¿s leader and swears he will make her pay if it¿s the last thing he does.With the help of a local street urchin named Reevie, Ayrion battles to reclaim what he¿d lost, but at the same time discovers something he never knew he had.Fate doesn¿t always give you what you want. Sometimes, you have to take it.
One of fantasy’s finest next-generation storytellers continues to break new ground. Michael J. Sullivan’s trailblazing career began with the breakout success of his Riyria series: full-bodied, spellbinding fantasy adventures whose imaginative scope and sympathetic characters won a devoted readership and comparisons to fantasy masters Brandon Sanderson, Scott Lynch, and J.R.R. Tolkien himself. Now Age of Myth inaugurates an original five-book series. Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between humans and those they thought were gods changes forever. Now only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer; Suri, a young seer burdened by signs of impending doom; and Persephone, who must overcome personal tragedy to lead her people. The Age of Myth is over. The time of rebellion has begun. Magic, fantasy, and mythology collide in Michael J. Sullivan’s Legends of the First Empire series: AGE OF MYTH • AGE OF SWORDS • AGE OF WAR
From NYT bestselling author Brent Weeks comes the first novel in his breakout fantasy trilogy in which a young boy trains under the city's most legendary and feared assassin, Durzo Blint. For Durzo Blint, assassination is an art -- and he is the city's most accomplished artist. For Azoth, survival is precarious. Something you never take for granted. As a guild rat, he's grown up in the slums, and learned to judge people quickly -- and to take risks. Risks like apprenticing himself to Durzo Blint. But to be accepted, Azoth must turn his back on his old life and embrace a new identity and name. As Kylar Stern, he must learn to navigate the assassins' world of dangerous politics and strange magics -- and cultivate a flair for death.