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As entrenched bureaucracies, military organizations might reasonably be expected to be especially resistant to reform and favor only limited, incremental adjustments. Yet, since 1945, the U.S. Army has rewritten its capstone doctrine manual, Operations, fourteen times. While some modifications have been incremental, collectively they reflect a significant evolution in how the Army approaches warfare—making the U.S. Army a crucial and unique case of a modern land power that is capable of change. So what accounts for this anomaly? What institutional processes have professional officers developed over time to escape bureaucracies' iron cage? Forging the Sword conducts a comparative historical process-tracing of doctrinal reform in the U.S. Army. The findings suggest that there are unaccounted-for institutional facilitators of change within military organizations. Thus, it argues that change in military organizations requires "incubators," designated subunits established outside the normal bureaucratic hierarchy, and "advocacy networks" championing new concepts. Incubators, ranging from special study groups to non-Title 10 war games and field exercises, provide a safe space for experimentation and the construction of new operational concepts. Advocacy networks then connect different constituents and inject them with concepts developed in incubators. This injection makes changes elites would have otherwise rejected a contagious narrative.
THE SPIRIT OF THE ANCIENT CHAMPION, SORAHB, WAS REBORN INTO THE BODY OF A DEGHAN YOUTH. There is not much time left on the Hrum's self-imposed limit -- only a few months. If in that time they don't take all of Farsala, then the Farsalans will regain their independence. Ceaselessly, Soraya, Kavi, and Jiaan work to keep control of what little land remains free from Hrum rule: parts of the countryside, the badlands, and the walled city of Mazad. They have many people helping them, but there is still one important piece missing: a sword that is able to withstand the Hrum's watersteel. In the end Farsala will fall if it can't win in battle. But one thing none of these young heroes can foresee is the growing desperation of the Hrum leaders. It will lead some to break their own laws and sacred pacts and will reveal truths to Kavi, Soraya, and Jiaan about the nature of war, the nature of human beings, and -- most importantly -- the nature of themselves. Hilari Bell builds the action and intrigue to a crescendo in the final installment of this critically acclaimed trilogy.
From raw steel to tempered blade, this text presents a visual account of thencient craft of swordmaking as practiced in modern Japan.
From the bestselling authors of The Rose of the Prophet and The Death Gate Cycle, the first in a majestic saga of magic, fantasy, and adventure In the enchanted realm of Merilon, magic is life. Born without magical abilities and denied his birthright, Joram is left for dead. Yet he grows to manhood in a remote country village, hiding his lack of powers only through constant vigilance and ever more skillful sleight-of-hand. Forced to kill a man in self-defense, Joram can keep his secret from the townspeople no longer: he has no magic, no life. Fleeing to the Outlands, Joram joins the outlawed Technologists, who practice the long forbidden arts of science. Here he meets the scholarly catalyst Saryon, who has been sent on a special mission to hunt down a mysterious “dead man” and instead finds himself in a battle of wits and power with a renegade warlock of the dark Duuk-tsarith caste. Together, Joram and Saryon begin their quest toward a greater destiny—a destiny that begins with the discovery of the secret books that will enable them to overthrow the evil usurper Blachloch . . . and forge the powerful magic-absorbing Darksword.
This title surveys some 60 examples of swords made and used in northern Europe during the Viking Age, from the mid 8th to the mid-11th century. It contains an illustrated overview of blade types and construction, pattern-welding, inscriptions and handle forms and Jan Petersen's classification.
"Fans of Leigh Bardugo's Grishaverse will flock to this new series." --Booklist Games of Thrones meets Shadow and Bone in this action-packed fantasy from the internationally bestselling author of the Nightshade series. Ara has always known the legend of the Loresmith: the blacksmith who served alongside the kings and queens of Saetlund, forging legendary weapons to arm warriors and protect the kingdom. She's been told it's her fate to inherit the title and become the next Loresmith. But since the monarchy's downfall in a vicious conquest years before, Ara has never truly believed she would be able to take up her duty. But when the lost Princess Nimhea and Prince Eamon steal Ara from her quiet life with a mission to retake the throne and return Ara to her place as the Loresmith--Ara's whole world turns upside down. Suddenly, Ara must leave her small mountain village and embark on a dangerous adventure where she will uncover new truths about her family's legacy, and even face the gods themselves. With a mysterious thief as an unexpected companion, and dark forces following their every move, Ara must use all her skills to forge the right path forward--for herself, her kingdom, and her heart. From internationally bestselling author Andrea Roberston comes a gorgeously written new fantasy series perfect for readers of Leigh Bardugo's Shadow and Bone or Sabaa Tahir's An Ember in the Ashes series. Praise for Forged in Fire and Stars: "An epic and classic fantasy." --School Library Journal "Epic fantasy isn't usually my thing, but Forged in Fire and Stars made me a believer." --TOR.com
Sixteen-year-old Molly Adair would love to spend all her time in WarCraft Universe. On-line she is Darkfire, a sexy wizard who fights dragons and saves kingdoms. In real life, she's a chubby nerd with cut scars tracking up her arm, a knot in her stomach that won't go away, and a nightmare of plunging through screaming blackness that slams her awake every night. Her life totally sucks and Molly is sure it can't get any worse?Until her parents die in a plane crash and a terrifying shadow begins to haunt her. A mysterious grandmother appears and whisks her away to Portland, Oregon, where a bizarre young man materializes in her bedroom, clicks a button on his smart phone, and sends her screaming into the land of Damia.The kingdom is at war, a rogue dragon is terrorizing the countryside, and the shadow continues to stalk close at her heels. A magical black cat and a gypsy's promise are Molly's only guides back to her grandmother's house. On her journey Molly travels through each of the tarot major arcana cards, beginning with The Fool, Chapter 0, and ending with The World, Chapter 21.