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Macal is lost - not just from his home, but from his family and everything that matters to him. An adventure he never wanted forces him into a dangerous world, bigger and more magical than he had ever imagined. In the forlorn world of Aerlinth, the Trolls of Marglamesh wage a devastating war against the Kingdom of Elronia. Just a frail boy, Macal must fight to save his kingdom and his home. His only hope is to find his father before the enemy marshals the power to win the war. While undertaking this quest Macal learns the cost of sacrifice, and the value of family.
A collection of animal fables told by the Greek slave Aesop.
NEW YORK TIMES BESTSELLING SERIES A REESE WITHERSPOON x HELLO SUNSHINE BOOK CLUB YA PICK Filled with all of the action, emotion, and lyrical writing that brought readers to Sky in the Deep, New York Times bestselling author Adrienne Young returns with Fable, the first book in this new captivating duology. Welcome to a world made dangerous by the sea and by those who wish to profit from it. Where a young girl must find her place and her family while trying to survive in a world built for men. As the daughter of the most powerful trader in the Narrows, the sea is the only home seventeen-year-old Fable has ever known. It’s been four years since the night she watched her mother drown during an unforgiving storm. The next day her father abandoned her on a legendary island filled with thieves and little food. To survive she must keep to herself, learn to trust no one and rely on the unique skills her mother taught her. The only thing that keeps her going is the goal of getting off the island, finding her father and demanding her rightful place beside him and his crew. To do so Fable enlists the help of a young trader named West to get her off the island and across the Narrows to her father. But her father’s rivalries and the dangers of his trading enterprise have only multiplied since she last saw him and Fable soon finds that West isn't who he seems. Together, they will have to survive more than the treacherous storms that haunt the Narrows if they're going to stay alive. Fable takes you on a spectacular journey filled with romance, intrigue and adventure.
The days of magic and adventure are fading away, giving way to the age of industry and science. As the aged last Hero sits upon the throne of Albion, two friends-the privileged Thomas and his loyal servant, John- set out for the East in search of a legendary beast: the vicious, rarely-seen balverine. But their desire for adventure may be their ultimate undoing-because their quarry has just found them...
The official prequel novel to the Xbox 360 videogame, Fable:™ The Journey It’s been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand’s ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen’s circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
Reproduced pages of the original 17th-century Yiddish, including the woodcuts, face the first English translation of the 34 fables that comprise Wallich's Sefer Mesholim. A valuable resource for students of the Yiddish language and of European Jewish culture of the early modern period. The fables come mostly from Aesop and medieval Hebrew and German sources. Well annotated. No index. Annotation copyright by Book News, Inc., Portland, OR
Meet the second book of The Able Fables®, a heartwarming story of a young lion who adores gymnastics. When Lia struggles to master a new skill on the balance beam, she doubts her abilities and ponders quitting the sport altogether. Encouraged by her teammates, Lia harnesses the power of a kind mind and learns to embrace the balance beam as she does her birthmark.
The Writing & Rhetoric series method employs fluent reading, careful listening, models for imitation, and progressive steps. It assumes that students learn the best by reading excellent, whole-story examples of litereature and by growing their skills through imitatiion. Each excercise is intended to impart a skill (or tool) that can be employed in all kids of writing and speaking. The excercises are arranged from simple to more complex. What's more, the exercises are cumulative, meaning that later exercises incorporate the skills acquired preceding exercises. This series is a step-by-step apprenticeship in the art of writing and rhetoric. Fable, the first book in the Writing & Rhetoric series, teaches students the practice of close reading and comprehension, summarizing a story aloud and in writing, and amplification of a story through description and dialogue. Students learn how to identify different kinds of stories; determine the beginning, middle, and end of stories; recognize point of view; and see analogous situations, among other essential tools. The Writing & Rhetoric series recovers a proven method of teaching writing, using fables to teach beginning writers the craft of writing well.
"A Complete Strategy Guide with Secrets Revealed: incredibly detailed maps with Silver Keys, treasure chests, Demons Doors, and points of interest revealed. The Making of a Hero: an in-depth look at the creation of one of gaming's greatest franchises, featuring interviews with members of the original Fable team. From Sketch to Screen: a fascinating look at the art of Fable, tracing the evolution of Albion, its inhabitants, its creatures and its Heroes from early concepts to final design. Fable's Untold Tales: a tantalising glimpse at some of the stories, creatures and places developed for Fable but lost in the annals of time, featuring never-before-seen artwork and recollections from members of the Fable team. Experience a Classic: a wonderful re-telling, exploration, and strategies of an instant classic."--Amazon website.