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A standalone comedic thriller that is in the same world as Caimh McDonnell's internationally best-selling Dublin Trilogy.
Danny and his friends Petou and Anita live for hockey. So when they are asked to join the Wolves late in the season, they are determined to do their best for the town team. Some of the players, however, start to grumble about the latecomers. Travis, the Wolves' best forward, calls them "the wimps" and makes sure they are ignored on the ice. With the final game of the season looming, Travis is hogging the puck and the Wolves are no longer playing as a team. Danny's older brother is a star winger for the Toronto Maple Leafs, and he's home to rest an injury. Can he inspire the players to work together again? And will "the wimps" finally get a chance to show what they can do to help the team? In this sequel to the immensely popular The Moccasin Goalie, Danny and his friends face the biggest challenge ever.
One of baseball's renowned photographers captures this future hall-of-famer in this commemorative keepsake, recording Craig Biggio's last game in the major leagues. Unlike many current ball players, who rarely spend their careers with a single club, Biggio spent his entire twenty-year career with the Houston Astros. He is a sports treasure in Houston and a baseball great, who racked up more than three thousand hits and was selected as a National League All-Star seven times. He played his last game in front of a record crowd at Minute Maid Park, and this visual record captures the emotion and drama of that day in unforgettable photographs.
Jesse and Eric have ten minutes to save the world. In those ten minutes, they’re supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it’s too late. Sound impossible? It’s super impossible. There will be fire-breathing pterodactyls, angry green giants, and unicorns that shoot lasers out of their hooves. If Jesse and Eric are going to survive long enough to fight the final boss, they’ll need to rely on each other like never before. Do they have what it takes? The clock is ticking.
The Final Game will win your heart over to superstar athlete, Jaxon Bull and his support system. With P.S. Harper’s vivid descriptions, he allows you to walk hand in hand alongside the life journey of college football’s most dominant and decorated athlete ever. As his story unfolds, you feel and experience Jaxon’s amazing, godly impact on others. After suffering an injury in his final college football game, Jaxon reminisces about his family and friends’ influence on his life. Watching him lie helplessly on the ground, his teammates and loved ones find their faith tested and revealed.
Danny and his friends, Anita, Petou and Marcel, are typical youngsters—hockey mad. Danny's disability means that he can’t wear skates, but his leather moccasins work just fine and earn him the name “Moccasin Danny.” When a town team is formed, the friends are overjoyed, but only Marcel is picked for the team. Will Danny get the chance to prove that even though he can’t wear a pair of skates, he can still play the game? Originally released over a decade ago, The Moccasin Goalie is the first of three books in a well-loved series that includes The Final Game and Victory at Paradise Hill.
Our world is in crisis mode, but God is still on the throne in this powerful and prophetic book from New York Times bestselling author and pastor John Hagee. Bible prophecy clearly reveals that immediately prior to the rapture of the Church, four powerful kings will race onto the stage of world history. Pastor Hagee reveals who they are, where they come from, and what they signify. Learn why Hagee believes that we are in the beginning stages of World War III, and how this will eventually take us to the Battle of Armageddon. Pastor Hagee vividly describes the key players that signify the King is coming!
On 26 May 1989, the final day of the season, Arsenal travelled to Anfield to face the mighty Liverpool, needing a two-goal victory to claim a championship that seemed for so many reasons to belong to their opponents. What followed was one of the most remarkable football matches at the end of one of the most dramatic and politically charged seasons in English football history; a season that marked the transition between old and new football and which would come to be seen as a threshold for astonishing changes not just in football but in the wider culture. Featuring interviews with the main players in this drama, including many of the legendary figures who took part in that famous final game, The Last Gameis a probing and resonant work of dramatic reportage that reflects on the stark changes the national sport has undergone in twenty tumultuous years. Journeying from the intense and hostile terraces of the 1980s, where male violence and tribalism coupled with decrepit stadiums led to tragedies like Heysel and Hillsborough, to the new commercialism that has engulfed the modern game, where fans have turned customers and, some say, security has come at the cost of identity, The Last Game tells the story of how a nation was changed by one astonishing game.
Winner of the Outstanding Publication Award, Section on Aging and the Life Course, American Sociological Association Senior citizens from all walks of life face a gauntlet of physical, psychological, and social hurdles. But do the disadvantages some people accumulate over the course of their lives make their final years especially difficult? Or does the quality of life among poor and affluent seniors converge at some point? The End Game investigates whether persistent socioeconomic, racial, and gender divisions in America create inequalities that structure the lives of the elderly. “Avoiding reductionist frameworks and showing the hugely varying lifestyles of Californian seniors, The End Game poses a profound question: how can provision of services for the elderly cater for individual circumstances and not merely treat the aged as one grey block? Abramson eloquently and comprehensively expounds this complex question.” —Michael Warren, LSE Review of Books “The author’s approach situates inequality experienced by older Americans in a real world context and links culture, social life, biological life, and structural disparities in ways that allow readers to understand the intersectionality of diversity imbued in the lives of older Americans...Abramson opens a window into the reality of old age, the importance of culture and the impact it has on shared/prior experiences, and the inequalities that structure them.” —A. L. Lewis, Choice
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!