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The enigmatic Society returns in a riotously funny new adventure from the author of Wyrde and Wayward! Things have been quiet at the Society lately. Too quiet. It couldn’t possibly last. When a griffin appeared in the Yorkshire skies, it could only mean bad news. There’s only one place in Britain it could have come from and that’s the lost kingdom of Farringale. It’s a dire warning, and there’s worse to come. Turns out we aren’t the only people with an interest in the age-old city of the trolls. Farringale lies under attack—and these people will stop at nothing to take control of its treasures. It’s time for a showdown—the deathly serious kind. The outcome will determine the fate of Farringale, once and for all—and the fate of British magick, too. The pressure’s on. It’s going to take everything we’ve got, and it still might not be enough. But we’re not without our wiles. Turns out the secret weapon we’re looking for might actually be: me. Ves, Jay and the Society face their biggest challenge yet in this dazzling conclusion to the series!
The enigmatic Society returns in a riotously funny new adventure from the author of Wyrde and Wayward! Things have been quiet at the Society lately. Too quiet. It couldn't possibly last. When a griffin appeared in the Yorkshire skies, it could only mean bad news. There's only one place in Britain it could have come from and that's the lost kingdom of Farringale. It's a dire warning, and there's worse to come. Turns out we aren't the only people with an interest in the age-old city of the trolls. Farringale lies under attack-and these people will stop at nothing to take control of its treasures. It's time for a showdown-the deathly serious kind. The outcome will determine the fate of Farringale, once and for all-and the fate of British magick, too. The pressure's on. It's going to take everything we've got, and it still might not be enough. But we're not without our wiles. Turns out the secret weapon we're looking for might actually be: me. Ves, Jay and the Society face their biggest challenge yet in this dazzling conclusion to the series!
Can British magick be saved? Hell yes. Imagine modern Britain without magick. No fae enclaves. No flying chairs. No magick wands. Giddy gods, no unicorns. Who wants to live in that world? Me neither. But with magick on the decline, that's the world we're ending up with. Meet the Society for Magickal Heritage. Our boss is a disembodied voice. Our headquarters is a sentient house. You could say we've a vested interest in keeping magick alive. Can a ragtag bunch of magicians, necromancers and fae prevail against inevitable ruin and decline? Hell yes. Try and stop us. First mission? Find the source of a magickal disease that’s decimating Britain’s troll enclaves — and fix it. Simple. Or... maybe not. For the only place that might hold the information we need is the ancient and inconveniently lost enclave of Farringale... Praise for the Modern Magick series: 'Charming, quirky, and funny.' 'Enjoyable and imaginative fantasy series with whimsical overtones... A fresh magical world.' 'This is an incredibly entertaining story... help, I'm running out of superlatives.' 'The writing is excellent and fun... a rousing, gripping adventure. ' '...delightfully fun, whimsical and engaging, with great characters and settings.' 'If you like Jodi Taylor's St Mary's books, this is for you.' '...quirky and fun and I couldn't ask for more... Her usual unique charm.' ''...characters that are easy to love, an invisible boss and a house that seems to have a mind of it's own. I devoured the book in one sitting.' 'Written with charm and intelligence, this series is a delight to read!' '...the pages just seem to fly by! Can't wait to read the next one.' '...the entire quirky cast is fun and endearing... our heroine is a delightful companion for adventure.'
Things are getting serious at the Society for Magickal Heritage. An ancient legend has plans for Ves, and Ves has plans for just about everything else. It’s time to take on the ultimate challenge—and hope for the best. What could possibly go wrong? Well, everything. As usual. But if old magick is going to survive in the modern world, it’s no use being cautious. Nothing ventured, nothing gained, and Ves is giving it everything she’s got. But can she handle the cost? And can the cost handle her? Modern Magick comes to a dazzling conclusion in these final three adventures: The Magick of Merlin, Dancing and Disaster, and The Fate of Farringale.
The fight to save British magick rages on — and it’s taking the Society’s beleaguered champions away from Home. Far, far away, to worlds long lost; worlds no one could ever have imagined existed. Dangers and mysteries abound, which is way up Ves’s street. Jay isn’t quite so sure. Severed as they are from the Society’s support, will magick’s unlikely heroes make it Home unscathed? It’ll be fine. After all, these lost magickal domains are the Society’s ultimate dream. What could possibly be so bad about that? The Society for Magickal Heritage battles modern decay in three thrilling new Modern Magick adventures: The Fifth Britain, Royalty and Ruin, and Music and Misadventure.
Somebody thought it would be a great idea to send us to the Troll Court. Because somebody imagined I might be the perfect person to help with a certain wild and crazy plan of Their Majesties' concoction. They want to restore the lost city of Farringale. I can only say that I heartily approve. There is the tiny problem of how, of course; but who better to dig up the truth than the Society’s most colourful agents? Off questing we go, armed with a long list of questions, two winning smiles (well, three, if you count the Baron’s — and who wouldn’t?) and a certain Dappledok pup. Only, history has a way of being... slippery. The only way to find out what really happened at Farringale is to go back there, poke it with a stick, and see what falls out. And try not to die in the process. It'll be fine. With my enchanted pipes in tow, a unicorn at my side and three trusty allies at my back, what could possibly go wrong?
Stranded far from home, and unable to return, I am in bigger trouble than ever. I know I say that a lot, but this time it's really true. Not that there aren’t advantages to my particular predicament. If one must put up with a dangerous degree of magickal potency, one is duty-bound to… put it to use, no? Who knows what could happen? Certainly nothing insane, irresponsible and potentially life-threatening. As if. But we'll need every possible advantage in the Hyndorin Mountains. For there, hidden behind layers of secrets, could be the answers we are looking for. Answers, questions, and dangers — and the kind of disobliging foe who just won’t stop coming back. Aided by the serene Emellana (still enigmatic), the delicious Baron (still charming), and the animal-loving Miranda (still irascible), can Jay and I find the way to save modern magick?
The Society for Magickal Heritage’s best agents are heading back into paradise. Giddy Gods help them all. No one ever said heroic adventure would be easy, but this is ridiculous. Magickal wonderlands aren’t meant to have a dark side. Heroes aren’t meant to get stranded there, either. Ves may be up for anything, but she hadn’t expected that pretty much anything would be up for her. And with a horde of unhappy spirits enjoying a direct line to Zareen’s psyche, it’s lucky she’s unbreakable... right? Mysteries deepen and madness abounds in three more Modern Magick adventures: The Wonders of Vale, The Heart of Hyndorin, and Alchemy and Argent.
Can British magick survive? As the pace of modern life accelerates, the old ways wither and die. But to the Society for Magickal Heritage, that just isn’t good enough. The Witch: Friend to the unicorns, lover of pancakes, and wielder of potent artefacts, star agent Cordelia “Ves” Vesper will stop at nothing — okay, very little — to drag ancient magicks back out of the grave. The Waymaster: New recruit Jay Patel has some rare and powerful arts at his disposal. With a penchant for old books and motorbikes in near equal measure, he’s a force to be reckoned with. The Necromancer: Prankster Zareen Dalir may be high-spirited but she’s got a darker side. A much, much darker side. Head of the Toil and Trouble division, Zar’s the best kind of bad news. The Baron: Is Baron Alban the handsomest troll alive or... forget it, yes. Yes, he is. But he’s not just a pretty face. With the powerful Troll Court at his back and a smile to slay an army, Alban’s a staunch ally. Join these four champions, the enigmatic “Milady” of the Society, and the sentient house they call Home as they fight to keep magick alive! This new compendium brings you the first three wild adventures all in one: The Road to Farringale, Toil and Trouble, and The Striding Spire.
Excerpt from The Fate of a Fairy Well, you are the fairest little one I have ever seen. Come and take me to your mama. So she took my hand and we both went to my mother, and the queen told her she would pay her well for the use of the ground while the fair lasted and that not a blade of grass should be harmed by her tribe if she would let them in. My mother said, They say gypsies steal child ren. Would thee steal mine? The queen said: I give thee my hand and pledge that we will not steal anything belonging to you, or let anyone else, if we know it. So she gave five pounds to my mother, then she turned my hair back from my forehead and said. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.