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If you were traveling to outer space, what would you wear? Luckily, some of the best scientists have figured that out for astronauts. NASA scientists and engineers have designed the best gear to help astronauts travel to space and return home safely. Find out how space suits have changed over time--and what they might look like in the future! Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features: Real-world examples provide insight into how the engineering design process is used to solve real-world problems; Content that highlights every component of STEAM: science, technology, engineering, art, and math; Career advice from Smithsonian employees working in STEAM fields; Dynamic images and text features enhance the reading experience and build visual literacy. This 6-Pack includes six copies of this title and a lesson plan that specifically supports guided reading instruction.
Learn about the science behind space suits and how they have changed over time. With a hands-on STEAM activity and career connections, this 6-Pack uses real-world examples to teach how the engineering design process is used to solve problems.
Design a flexible protective layer for a space suit. Space suits have come a long way. The look and function of space suits has evolved over time, but their purpose has always been the same--to keep astronauts safe. From the first suits worn during the Mercury missions, to the latest suits being tested by NASA, there have been great improvements. Learn all about the science behind space suits and how they have changed over time. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students’ curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Vampires, werewolves, and aliens - oh my! The History of Monster Movies takes a thrilling look at the imaginary creatures that have scared audiences throughout the years. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.
There is a competition to make the spacesuit for the first moon landing! Ellie, an ordinary woman, is asked to lead a team of other talented seamstresses. No one believes they can win, but they are determined to try. Based on the incredible true story behind the spacesuit that astronauts wore on the first moon walk and the team of women who sewed it together.
In language that is elegant, yet fun, this adventure invites the reader on an emotionally charged trip to the moon--from reminders of what one should pack on a trip to the moon, to the exciting countdown and lift-off.
* the most accurate and comprehensive work on U.S. spacesuits ever published. *A unique insight into the development of US spacesuits through to the present day. * Presents in context the authors’ unique collection of 172 black and white photographs. * Explains why spacesuits are a last refuge for astronauts for survival. * Details many technically and historically interesting developments, but which never achieved fruition.
“America’s funniest science writer” (Washington Post) asks the questions children ask in this young readers adaptation of her best-selling Packing for Mars. What is it like to float weightlessly in the air? What happens if you vomit in your helmet during a spacewalk? How do astronauts go to the bathroom? Is it true that they don’t shower? Can farts really be deadly in space? Best-selling Mary Roach has the answers. In this whip-smart, funny, and informative young readers adaptation of her best-selling Packing for Mars, Roach guides us through the irresistibly strange, frequently gross, and awe-inspiring realm of space travel and life without gravity. From flying on NASA’s Weightless Wonder to eating space food, Packing for Mars for Kids is chock-full of firs-hand experiences and thorough research. Roach has crafted an authoritative and accessible book that is perfectly pitched to inquiring middle grade readers.
Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.