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Every day, billions of human beings are making dozens of decisions that do not appear based on the same, seemingly sound mathematical principles they would apply to a gambling or investing situation. Yet these decisions are not irrational, rather they are the product of an innate sense pertaining to risk and opportunity. This Second Edition is presented for the non-mathematician (though the underlying math is provided for those who are interested), and not only gives reason to reconsider the bases we assess gambling and investing situations, but reveals this magnificent, innate ability we possess.For decades various mathematical notions have presented themselves which, though applicable to domains such as probability, game theory, operations research, and quantitative finance, have fallen essentially outside the purview of these various disciplines. Yet the concepts detailed in this text are all related, and taken together comprise their own niche-discipline, introduced here as Risk-Opportunity Analysis.
DigiCat Publishing presents to you this special edition of "The Essentials of Illustration" (A Practical Guide to the Reproduction of Drawings & Photographs for the Use of Scientists & Others) by Thomas George Hill. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
'Destination Art' serves as a guide to land and environmental works, sculpture parks and site-specific installations worldwide. Along with photographs, this book features 50 key destinations in substantial detail, and a further 150 sites giving concise descriptions.
Designed for introductory studio art courses in drawing, Drawing Essentials thoroughly addresses the three subcategories that are generally considered most important at the foundation level--basic drawing (non-subject specific), figure drawing, and perspective drawing. It explains clearly andin depth the elements that are essential for depicting the illusion of form and space on a two-dimensional surface. Setting it apart from any other book on the market, Drawing Essentials includes high-quality student works drawn from Rockman's twenty-five years of teaching as well as some carefullyselected works from historical and contemporary masters. Rockman also offers invaluable practical advice, including coverage of traditional and nontraditional drawing media and surfaces; information about alternative processes that can be combined with drawing; and notes on career options, buildinga resume, photographing one's work, and preparing a portfolio.
Forensic Art Essentials teaches artists to extract information from a witness or victim about a face they have seen, and produce an image good enough to lead detectives to the criminal being described. After reading this book, anyone with adequate drawing skills will be able to learn the tools necessary to develop his or her skills as a forensic artist. Instruction focuses on an explanation of techniques for various scenarios and includes the use of case studies of special situations and how they should be handled. The book covers skull reconstructions of unidentified murder victims and age progressions to aid in the apprehension of known fugitives. It also provides step-by-step illustrations of how to reconstruct a face from a skull, and offers solutions to a multitude of common problems that occur in the field. With 500 full-color illustrations, this book is an essential tool for any forensic artist. - Provides insight as to the best way to responsibly interview and extract information from eye-witnesses and victims to develop accurate composite sketches - 500 illustrations, many full color, show examples of various challenges in developing sketches and reconstructing from skulls - Serves as a guide for forensic art professionals as well as a call to law enforcement agencies to expand the use of this valuable forensic tool
A clear and concise overview of the fundamentals shared by visual arts across the globe, enabling the reader to think carefully, inquisitively, and critically about art. The visual arts enrich our lives in so many ways, presenting beauty, emotion, and ideas—but sometimes looking at art is confusing and challenging. This new volume in the Art Essentials series, How to Understand Art, sets out to enhance the viewer’s experience by breaking down the elements of art to provide a firm basis for simple enjoyment as well as further understanding. With one hundred visual examples drawn from across the globe, the emphasis is on how to assess art objectively—a key skill for any art student, museum visitor, or cultural enthusiast. Art historian and museum lecturer Janetta Rebold Benton teaches the reader to reevaluate their experiences of looking at art by learning to move beyond “I don’t know much about art, but I know what I like,” toward an understanding of “why I like it.” By looking at artists’ materials and techniques, such as drawing, painting, printing, photography, sculpture, and decorative art, Benton makes it possible to assess what can (and cannot) be done in certain media. With these tools at hand, it’s possible to break down any work of art. Further framing the lesson, there is a section devoted to six key artists that have had a particularly notable and innovative influence on the history of art. Perfectly aimed at students and the general reader, this indispensable guide encourages everyone to develop confidence in experiencing, analyzing, and appreciating art.
As much as skills and styles matter when it comes to design, every visual begins with a fundamental element that can be enhanced or expanded into an aesthetically pleasing and meaningful piece of work. Whether they serve as simple points of focus or building blocks for complex patterns, these elements present countless possibilities when combined with purpose and principles like contrast, balance, rhythm, and white space. Going back to basics, DOT, LINE, SHAPE is a comprehensive collection of projects that manifest the three elements in inspiring and ingenious ways to bring unique creative visions to life. No matter how trends or platforms change over time, they serve as timeless components that provide designers and artists around the world with infinite means of expression to make a lasting impact.
The Illustrated Elements of Art & Principles of Design has been developed for young students with large full color reproductions and clear explanations of each concept. Introductions to the elements of art and principles of design describe each concept with colorful illustrations, artwork, and photographs. Each individual concept is followed by hands–on activities to reinforce the students’ comprehension. 72 pages, concealed spiral wire binding. Document Viewer Friendly.
Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.
Explores the work fo twelve contemporary illustators of children's books and discusses the techniques and features of effective illustration across a variety of styles and media.