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Once an thief, then an assasin, Erevis Cale must now become a hero.
Newly dedicated to the Mask, an assassin-turned-butler returns to the shadowy lifestyle he once left behind Over one decade ago, the Night Knives placed spy Erevis Cale into the wealthy Uskevren household, tasking him with gathering intel that would tarnish the family's name. But as Cale's relationship with his employers deepened with time, he grew tired of serving two masters—and ultimately sided with Thamalon, the Uskevren patriarch. Now, Thamalon lies dead, and the sun has set on Cale’s service to the family. But just when his future seems more uncertain than ever, a letter arrives from a prominent figure from his past. By day’s end, Cale has dedicated himself to a new master—one who is beyond the petty accumulation of wealth. After all, what is gold to one who trades in souls?
Erevis must prove his loyalty to Selgaunt and the Uskevren.
The heroic Mask agent takes to the high seas for the good of the Forgotten Realms in this final Erevis Cale adventure As shadows deepen in every corner of the realms, Erevis Cale rises further into the heights of his powers. But with such power comes a steep cost: the last of his humanity, which he feels slipping further and further away with each passing day. But destiny waits for no shade, and Cale is forever in motion to discover his—from his clashes with pirates and a monstrous kraken on the Inner Sea to his ever-complicated rivalry-slash-friendship with Riven. In the end, being chosen by a god like Mask may be more curse than blessing . . .
The son of shadow warrior Erevis Cale prepares to seek out his destiny in this compelling second installment of the Sundering series The shadow legacy of Erevis Cale lives on even as his old foe Mephistopheles seeks to stamp it out at any cost. Cale’s son, Vasen—unmoored in time by the god Mask—has thus far been shielded from the archdevil’s dark schemes, alone among the servants of the Lord of Light who have raised him since birth. Living in a remote abbey nestled among the Thunder Peaks of Sembia, Vasen is haunted by dreams of his father, trapped in the frozen hell of Cania. He knows the day will come when he must assume his role in the divine drama unfolding across Faerûn. But Vasen does not know what that role should be or whether he is ready to take it on. He only knows what his father tells him in dreams—that he must not fail. Enter Drasek Riven, a former compatriot of Erevis Cale, now near divine and haunted by dreams of his own. He, too, knows the time to act is near. Shar, the great goddess of darkness, looks to cast her shadow on the world forever. Riven has glimpsed the cycle of night she hopes to complete, and he knows she must be stopped. At the crossroads of divine intrigue and mortal destiny, unlikely heroes unite to thwart the powers of shadow and hell, and the sundering of worlds is set on its course.
A new trilogy starring Erevis Cale: On the edge of a war that will change the face of Faerûn, the world finds that not all shadows serve Shade Enclave In the wake of the battle, Erevis Cale and his companions—fellow Mask agent Drasek Riven and the half-human, half-demon Mags Kest—have settled into a more peaceful existence. But secretly, Cale is in turmoil. With his transformation into a shade nearly complete, he grasps at the last scraps of his physical humanity. More than ever, he is like the master that he serves. But soon, fresh dangers are afoot. The goddess Shar has made the first move in her ploy to incite the Shadowstorm, a prophesied event that will reshape Faerûn according to her and the Shades' dark whims. As her agents sow the seeds of war throughout the realm, Erevis Cale and his companions—both old and new—must find a way to stop them in their tracks before the ancient Netheril empire can rise again.
Surrounded by evil on all sides, Erevis Cale and his comrades continue their fight against the Shar in this second adventure in the Twilight War series The Archwizards of Shade Enclave have emerged from the desert with a message of peace and an act of war. Split by petty disputes and causeless feuds, the merchant realm of Sembia is wide open for invasion. With many Sembians more than happy to sell out to the Shadovar, can only one man do anything to stop it? Erevis Cale is more than willing to try, though he must make a deal with a devil along the way—a deal that will tear a friend’s soul in two but is key to preventing the realms from being torn asunder by the Shadowstorm.
For readers of Brent Weeks, Joe Abercrombie, Peter V. Brett, and Scott Lynch comes the first book in a fantastic, hilarious new sword-and-sorcery series that puts a clever new twist on the golden age of epic fantasy. Robbing tombs for fun and profit might not be a stable career, but Egil and Nix aren’t in it for the long-term prospects. Egil is the hammer-wielding warrior-priest of a discredited god. Nix is a roguish thief with just enough knowledge of magic to conjure up trouble. Together, they seek riches and renown, yet often find themselves enlisted in lost causes—generally against their will. So why should their big score be any different? The trouble starts when Nix and Egil kill the demonic guardian of a long-lost crypt, nullifying an ancient pact made by the ancestors of an obscenely powerful wizard. Now the wizard will stop at nothing to keep that power from slipping away, even if it means freeing a rapacious beast from its centuries-old prison. And who better than Egil and Nix—the ones responsible for his current predicament—to perform this thankless task? Praise for The Hammer and the Blade and Paul S. Kemp “A gripping tale [with] the feeling of a classic Dungeons & Dragons campaign.”—Publishers Weekly “Most heroes work up to killing demons. Egil and Nix start there and pick up the pace.”—Elaine Cunningham, author of the Thorn Trilogy “Kemp delivers sword and sorcery at its rollicking best, after the fashion of Fritz Leiber’s Fafhrd and the Gray Mouser.”—Library Journal
The stunning conclusion to the Twilight War series starring beloved Forgotten Realms hero Erevis Cale The Archwizards of Shade have descended from their flying city with their sights set on the merchant realm of Sembia. They come in the guise of allies, but have invasion and empire as their ultimate aim. The fate of Sembia may be sealed, but Erevis Cale still has a shocking destiny that may end in his own destruction—if he’s lucky. Surrounded by enemies and a complex web of intrigue, Erevis must contend with his identity, his promises, and the immense responsibility that lies before him.
The devastating War of the Spider Queen comes to an end, giving birth to the greatest horror the Realms has ever known The Spider Queen lives again, but something is different—something her priestesses can hear in the winds, feel in their spirits, and see with their own eyes. The Demonweb Pits, removed from the Abyss to take its place among the lower planes, is more horrifying than anyone has ever imagined. Teeming with feral spiders bent on ripping each other to pieces—killing, eating, and killing again—the blasted landscape of Lolth’s personal hell is still forming. Quenthel Baenre, with the tattered remnants of her expedition continuing to plot against her, crosses that spider-infested killing ground in hopes of answering the call of her reborn goddess. If she can make it to Lolth’s side, can she even imagine what plans the Queen of the Demonweb Pits has had for her all along? Danifae Yauntyrr—a former battle-captive of House Melarn—has followed Quenthel into the Pits, but even the hellish conditions cannot distract her from her true mission: kill Halisstra Melarn. While Danifae contemplates vengenace, the very target of her burning hatred is not far behind, following her own hidden agenda. Halisstra holds the fabled Crescent Blade, a sword she believes will grant her the power to kill Lolth herself—but only if they find her before she fully completes her own mysterious resurrection.