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In 1943 William and Rosalie Schiff, newly married in the Krakow Ghetto, were forcibly separated and sent on individual journeys through a 'surreal maze of hate'. Saved by the legendary Oscar Schindler, they were reunited at the Plaszow work camp, where they were at the mercy of the bestial SS commandant Amon Goth (played by Ralph Fiennes in Schindler's List). When Rosalie was shipped out for a work detail at another camp, William stowed away on a train, desperate to catch up with her; but the train took him to the notorious Auschwitz death camp instead. By turns riveting, harrowing and moving, Even to the Edge of Doom tells the story of two young people who stayed alive against the odds to find one another again. William and Rosalie Schiff lived in Dallas, Texas and devoted themselves full time to teaching people the dangers of prejudice and hate until their deaths in 2010 (William) and 2014 (Rosalie). Craig Hanley is a graduate of Harvard University and is a professional writer and journalist.
Rich and witty, the literary whodunits by Amanda Cross are a delight for readers who like their mysteries smart and suspenseful. Now comes the highly anticipated sequel to her Kate Fansler novel, Honest Doubt, which the Providence Journal called “one of [her] best books in years.” Here, Cross takes her beloved protagonist into uncharted territory, turning Kate Fansler’s world upside down. Just when Kate Fansler thinks life couldn’t possibly hold any more surprises, she receives a phone call from Laurence, the eldest of her imperious brothers. But a woman as sharp as Kate knows that the moment one stops believing in life’s little bends in the road is the time when it has more twists in store. Kate has always been different from the other Fanslers–a free and independent thinker in a family where propriety and decorum are prized above all. She has always assumed it was because she was the youngest and the only girl in the family. But over a drink with Laurence, Kate’s whole understanding of herself is thrown into question as he calmly tells her that a strange man came to his office claiming to be Kate’s father–and it’s quite possible that she is not a Fansler after all. There are even more dangerous curves in the road for Kate Fansler, especially after she meets the man who calls himself her father. When more life-threatening secrets and lies emerge, Kate and the Fansler family are suddenly pitched perilously close to the edge of doom
All's fair in love and war! Roland Tankowicz is not a complex man. All he wants is to get back to work maintaining the balance of power in Dockside. He's perfectly happy with an honest day's work of busting heads followed by a quick jaunt over to his favorite bar for a beer. Too bad the universe has other plans. A cryptic job offer from a good client hurls New Boston's most infamous team of fixers hundreds of light-years from Earth. At first, the gig seems normal enough: Stop a rampaging android before it destroys a whole colony of unarmed scientists. Other than the obvious lies being told by the client and the addition of several competing mega-corporations, it's pretty standard fare for Roland and his team. But things take a turn for the bizarre when Pike's Privateers show up with information that changes their corporate milk run into a quagmire of backroom deals, industrial espionage, and murder. How did a bunch of pacifist scientists get a combat android? What kind of deal are they working with OmniCorp? What does the death of one old farmer have to do with any of this? Roland, Lucia, and the rest of the crew have just a few days to find the answer to these questions. One thing is clear: there's a corporate war brewing. This one tiny colony perched on a faraway mudball looks to be the flashpoint that plunges the rest of the galaxy into fiscal and physical chaos. Can anyone stamp out the fire before it is too late? It will take more than technological might or overwhelming firepower to avert a catastrophe this time. It will take the kind of love that does not alter, and bears out all the way to— THE EDGE OF DOOM
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Sixty-five million years ago, a comet or asteroid larger than Mount Everest slammed into the Earth, inducing an explosion equivalent to the detonation of a hundred million hydrogen bombs. Vaporized detritus blasted through the atmosphere upon impact, falling back to Earth around the globe. Disastrous environmental consequences ensued: a giant tsunami, continent-scale wildfires, darkness, and cold, followed by sweltering greenhouse heat. When conditions returned to normal, half the plant and animal genera on Earth had perished. This horrific chain of events is now widely accepted as the solution to a great scientific mystery: what caused the extinction of the dinosaurs? Walter Alvarez, one of the Berkeley scientists who discovered evidence of the impact, tells the story behind the development of the initially controversial theory. It is a saga of high adventure in remote locations, of arduous data collection and intellectual struggle, of long periods of frustration ended by sudden breakthroughs, of friendships made and lost, and of the exhilaration of discovery that forever altered our understanding of Earth's geological history.
Presents the adventures of the Fantastic Four's battles with their enemy Von Doom.
Sound the alarm -- things are heating up in Stermont! The Super Secret Monster Patrol arms themselves with water balloons to take on their hottest monster yet. But when puddles appear in the streets and the town starts to flood, Alexander and his fri
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.
Growing up in privileged, Manhattan social circles, Caggie's life should be perfect, and it almost was until the day that her younger sister drowned when Caggie was supposed to be watching her. Stricken by grief, Caggie pulls away from her friends and family, only to have everyone misinterpret a crucial moment when she supposedly saves a fellow classmate from suicide. Now she's famous for something she didn't do and everyone lauds her as a hero. But inside she still blames herself for the death of her sister and continues to pull away from everything in her life, best friend and perfect boyfriend included. Then Caggie meets Astor, the new boy at school, about whom rumours are swirling and known facts are few. In Astor she finds someone who just might understand her pain, because he has an inner pain of his own. But the more Caggie pulls away from her former life to be with Astor, the more she realises that his pain might be darker, and deeper, than anything she's ever felt. His pain might be enough to end his life…and Caggie's as well.
The Librarian of Doom keeps the world most dangerous books. After a long journey, he returns home to discover his collection of deadly books have been stolen. If he fails to find them, the world will face endless evil. Dive deeper into the story with this special 10th Anniversary edition, marked by never-before-published content, including a prologue and epilogue, and glossary and reader questions.