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After getting flung into the rough-and-tumble past, Ninomiya Kinji has reunited with all his old friends and comrades. All of them except for one--the cute, effeminate mage named Ranga. No one in the past has heard of pop idol groups before, but for some reason, Ranga is committed to bringing his uniquely adorable, upbeat idol performances to a town full of hard-bitten adventurers. Ninomiya smells an opportunity. It's time to make Ranga and his friends into the world's number one musical act, and get an army of simping new customers in the bargain!
When young adventurer Laios and his company are attacked and soundly thrashed by a dragon deep in a dungeon, the party loses all its money and provisions...and a member! They're eager to go back and save her, but there is just one problem: If they set out with no food or coin to speak of, they're sure to starve on the way! But Laios comes up with a brilliant idea: "Let's eat the monsters!" Slimes, basilisks, and even dragons...none are safe from the appetites of these dungeon-crawling gourmands!
Sent to explore the dungeon known as Zagan, Aladdin and his friends have arrived on Tran Island. The mysterious Tran people are reluctant to help Aladdin defeat the dungeon, and it’s no wonder why—the ancient labyrinth seems to have a mind of its own! Overcoming Zagan will bring Aladdin face-to-face with old adversaries and some powerful and dangerous new foes. -- VIZ Media
The Anti-Magic Academy: An elite school that trains its students to become Inquisitors whose mission is to hunt down and neutralize witches and other evil magical practitioners. Not every squad of Inquisitors is a success story. Just ask captain of the ragtag 35th Test Platoon, Kusanagi Takeru, who stubbornly clings to the outdated ways of the sword. When the beautiful elite shooter, Otori Ouka, gets demoted into Takeru's band of misfits for excessive use of force, the 35th Test Platoon may become the greatest team ever--if they can only learn to overcome their differences and work together.
Finishing the battle with Kyo, Naofumi and his friends return safely to their world. The queen of Melromarc wishes to reward Naofumi for saving the world from the Spirit Tortoise. "Then can I have my own land?" After thinking about what he could do for his friend and partner, Raphtalia, Naofumi decides the best thing for their future would be the establishment of their own settlement–and he decides to build it on the ruins of Raphtalia's old hometown! The start of a whole new chapter in our hero's life begins here, in volume ten of this otherworld revenge fantasy!
It's eat or be eaten...literally! In the dungeon, one false step can be the difference between life and death...or elf and dwarf?! The changeling mushrooms have done their work, leaving Laios and company radically altered, transformed from one race to another! The journey into the heart of the dungeon was never going to be easy, but with new senses, strengths, and statures to contend with, the mission seems more daunting than ever. Thankfully their sense of taste doesn't seem to have been affected!!
Kinji's got the worst luck in the universe. Right after he hit the big time on Earth, he got transported to another world. Forced to toil for corporate overlords in the depths of a perilous dungeon, there's no scheme he won't try to strike it rich. After a 'promotion' to the most dangerous unit in the company, Kinji reluctantly teams up with Shia, a bona fide Hero and a true believer in the company cause. With the help of a hero, a lizardman, and a hungry dragon, he just might be able to survive long enough to make his fortune!
After taking down his corporate overlords and turning the Dungeon Black Company into a world-leading firm, Ninomiya has lost everything all over again. Now he's marooned in the past, afflicted with amnesia, and stuck in a city where the only thing that matters is sheer power. For a totally normal Earthling surrounded by superhuman adventurers, that's a tough break! Kinji's determined to change the inhumane status quo in the city of Glory, and reuniting with his old friends just might be the edge he needs to make it happen.
Killy and Dhomochevsky don't trust each other, but they have a more pressing concern: retrieving Cibo's capsule of human genetic information. The capsule has been stolen by the Silicon Creatures, who will use it to attempt a provisional connection to the Netsphere. Older teens.
The key to ultimate power is waiting at the bottom of the dungeon, and Ninomiya Kinji is in a race with a crooked megacorporation to get his hands on it. But there's one small problem--he's totally broke. An unlikely get-rich-quick scheme might provide the answer, as Kinji joins forces with destitute shopkeeper Cindy, and soon, every adventurer in the world will be clamoring for...magic energy drinks?!