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Once upon Mystica there were six wizards, three light, and three dark. One day, one of the dark wizards Midnight says a spell to trap the fellow wizards. The spell goes astray, and all the wizards are trapped in stones. Now, one curious boy finds one of the stones and releases Midnight upon Mystica. Midnight gathers an army and prepares for war. Miranda is an average college age girl, until she starts having dreams of Mystica. This dreams lead her to journey through Mystica to find the one wizard that can stop Midnight, Lightning. Follow Miranda through the Ice Caves, Forest of the Lost, and the Dragons Lair. Can Miranda find and release Lightning and save Mystica?
Miranda is having vivid dreams of a world she's never been to. A world full of castles, Forests, Ice Caves, and Dragons. She goes to a bookstore to see about these dreams, and discovers she is a Dream Walker. She has been called to save this mystical, magical world. On Mystica, the evil wizard Midnight has been released. Midnight is gathering an army, and preparing for war. Miranda needs to find and release the white wizard Lightning from his stone prison to save Mystica. Follow Miranda as she travels through Mystica. Can she find and release Lightning and save Mystica?
The Darkness has waited a long time to return to Mystica. Now with the help of the wizard Shadow it has found a way. It will stop at nothing and no one to darken out all of Mystica. Miranda has been called to Mystica to help fight the Darkness. She has been training with a fellow magic user, Brian. Brian follows her to Mystica. Does he mean help or harm? Can Miranda stop the Darkness and save Mystica, and if so at what cost?
The Darkness has waited a long time to return to Mystica. Now, it has found a way to return by leeching unto the wizard Shadow. With Shadow's help, it plans to darken out all of Mystica with its dark shadows. Miranda has been training for her return trip to Mystica with a fellow magic user Brian. Will Brian help or hinder her in her quest against the Darkness? Can Miranda fight the Darkness and save Mystica once again, and if so at what cost?
A science fiction/fantasy book about a college girl who has dream visions. These dream visions led her to another world Mystica. On Mystica, there were once six wizards who are now trapped in six stones. Miranda, the Dream Walker needs to follow her dream visions to release the white wizards before the black wizards take over Mystica and shatter the balance of magic on that world forever.
Think your dreams are private? Think again. As a dreamwalker, I can ease your nightmares, inspire creation, or steal memories, all for the small price of a buttload of cash. I need the money to save my mom’s life, and the clock is ticking. Then a gorgeous illusionist comes into the picture—though those mouthwatering looks may just be his powers in action. He sends me on a job with a major paycheck, but the pucking vampires show up and ruin everything. As usual, they suck. Now I’m knee-deep in a murder case where the victims and the perps could all kill me with a snap of their fingers. Throw in a creepy castle, a stinky moat, and a legendary monster, and we’ve got ourselves a party. Especially when the bodies begin to pile up. My name is Bailey Spade, and if I don’t solve this case, I’m dead.
It started innocently enough. A strange seed planted in Kira's yard. A cup of hot chocolate spilled in the soil. But with these two acts, Kira has torn open the gates between Earth and the magical world of Gardin-those haunting stone Eyes in the basement of her grandmother's house. What was once an exclusive passage for her and Angras, her magical counterpart, now stands open for all. The act has created a dangerous imbalance in the spiritual world that could tear apart both realms. Before Kira can consider the consequences of her actions, she is kidnapped by the self-proclaimed queen of Gardin-Lorona. Her capture will set another dangerous chain reaction, awakening within her a dark power-and a darker secret. Could these powers be the key to saving both of these worlds or will they consume her and destroy everyone she loves?
After narrowly escaping from the Sand Man; Daniel, Jen and Zach find themselves stranded in a pocket universe, where missing objects and people from all times are collected. It is there, that Daniel and Zach discover during their orb to escape, a dark entity joined them and inhabited Jen's body. As the entity begins to grow out of control, they must search for a way to free Jen. A race is underway to find a way to escape the Land of Lost Things, and free Jen, before the Sand Man locates them. Struggling to regain her life, Jen begins to transform into one of the most infamous and powerful creatures in the universe, a Phoenix. Will she be able to control this new power or will she destroy everything she knows and loves?
All is quiet at Janet Begay's Crossroads Hotel, where the paranormal is normal, until Emmett Smith, the most powerful mage in the world, arrives to announce his intent to steal Janet's smart-mouthed magic mirror. Janet already has her hands full trying to keep her sister Gabrielle under control as well as plan her upcoming wedding to her dragon-Shifter boyfriend Mick and taking care of the weird creatures that suddenly turn up at Barry's biker bar. When Janet is knocked out fighting the creatures, she wakes up seemingly in the past, after she and Mick had first met and traveled across country by motorcycle, alone and free. The dream seems so real that Janet begins to forget it isn't. The dreams call her back, each one more powerful than the last, until she can no longer distinguish between past and present-and she'd not the only one affected. Janet and her friends-Mick, Cassandra, Nash, Gabrielle, Coyote, and the dragons-must band together to thwart this greatest of magics before it splits them into fragments and leaves the world vulnerable to the most evil of evils. Book 5 of the Stormwalker series.
Don't miss the JOE PICKETT series—now streaming on Paramount+ The first novel in the thrilling series featuring Wyoming game warden Joe Pickett from #1 New York Times bestselling author C. J. Box. Joe Pickett is the new game warden in Twelve Sleep, Wyoming, a town where nearly everyone hunts and the game warden—especially one like Joe who won't take bribes or look the other way—is far from popular. When he finds a local hunting outfitter dead, splayed out on the woodpile behind his state-owned home, he takes it personally. There had to be a reason that the outfitter, with whom he's had run-ins before, chose his backyard, his woodpile to die in. Even after the "outfitter murders," as they have been dubbed by the local press after the discovery of the two more bodies, are solved, Joe continues to investigate, uneasy with the easy explanation offered by the local police. As Joe digs deeper into the murders, he soon discovers that the outfitter brought more than death to his backdoor: he brought Joe an endangered species, thought to be extinct, which is now living in his woodpile. But if word of the existence of this endangered species gets out, it will destroy any chance of InterWest, a multi-national natural gas company, building an oil pipeline that would bring the company billions of dollars across Wyoming, through the mountains and forests of Twelve Sleep. The closer Joe comes to the truth behind the outfitter murders, the endangered species and InterWest, the closer he comes to losing everything he holds dear.