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Society of Illustrators, Dilys Evans Founder's Award Winner A New York Times Best Book of 2020 A Wall Street Journal Best Book of 2020 PRAISE "Electrifying. Extraordinary. Enigmatic and gorgeous." —The Wall Street Journal "An epic dream captured in superbly meticulous detail." —Shaun Tan "Danger, magic, surprise and awe abound in this masterly, wordless debut." —The New York Times "I love Van den Ende's passion." —Brian Selznick, New York Times Book Review STARRED REVIEWS ★ "Marvelously engrossing—a triumph." —Kirkus Reviews, starred review ★ "Remarkable. Absolutely sui generis." —Booklist, starred review Without a word, The Wanderer presents one little paper boat's journey across the ocean, past reefs and between icebergs, through schools of fish, swaying water plants, and terrifying sea monsters. The little boat is all alone, and while its aloneness gives it the chance to wonder at the fairy-tale world above and below the waves, that also means it must save itself when it storms. And so it does. Readers young and old will find the strength and inspiration in this quietly powerful story about growing, learning, and life's ups and downs.
Which is real, your dreams or your waking life? How would you know for sure? Two unlikely space travelers wake up on a spaceship so far from earth that not even the sun is visible. After dreaming in suspended animation for centuries, they no longer remember where they are going or why. They do not even know who they are. Are they passengers or prisoners? Were their dreams memories of a life once lived, or just entertainment implanted in their brains? Exploring the spaceship that is now their home--or prison--in the stars, they wrestle with the question that has no easy answer. What is real?
The ocean has always flowed through Sophie's life. It promises journeys of adventure and discovery – she is drawn to it. And when she gets the chance to cross the Atlantic on board her uncle's boat, The Wanderer, she can't wait to set sail. But troubled Sophie has a secret, and deep down she's terrified of where The Wanderer will take her. For this storm-tossed voyage will also be a journey into the mysterious past of her forgotten childhood. And she, and the rest of the crew aboard, may not survive it.
After obscure author of strange stories, Simon Peterkin, vanishes in bizarre circumstances, a typescript, of a text entitled, 'The Wanderer', is found in his flat. 'The Wanderer' is a weird document. On a dying Earth, in the far-flung future, a man, an immortal, types the tale of his aeon-long life as prey, as a hunted man; he tells of his quitting the Himalayas, his sanctuary for thousands of years, to return to his birthplace, London, to write the memoirs; and writes, also, of the night he learned he was cursed with life without cease, an evening in a pub in that city, early in the twenty-first century, a gathering to tell of eldritch experiences undergone. Is 'The Wanderer' a fiction, perhaps Peterkin's last novel, or something far stranger? Perhaps more 'account' than 'story'?
This work is a treatment of over thirty Old English lyrics including prayers, riddles, charms, the epilogues to Cynewulf's four signed poems, lyric interludes from Beowulf, and poems from the Anglo-Saxon Chronicle.
This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Many generations ago was destroyed the arctic stronghold of Drauglir. Five hundred years later, rumours spread of the evil demigod’s second coming, with terrible consequences for the world of Lindormyn. In the remote northern town of Nordwas a ramshackle group is assembled by the ambitious warrior Nibulus, under the guidance of a mage-priest, to set off on the long and perilous journey back to Melhus to ensure that Drauglir is properly despatched this time round. This quest includes two foreign mercenaries, three bickering priests, a young esquire . . . and, last but not least, Bolldhe the unsociable ‘wanderer’. Their eventful progress through a desolate terrain embroils them regularly with a wide array of races, creatures, giants and sorcerers – and with terrifying adventures which will affect each of them differently.