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Watson's win on Jeopardy came as no surprise to those who had read Deus ex Machina sapiens. It was written largely during the 1990s, around the time that another IBM supercomputer--Deep Blue--was trouncing world chess grandmaster Garry Kasparov. The book has since been updated on a few points of detail but its primary message remains intact: the Machine is rapidly evolving as Man's rival if not replacement for the job of Steward of the Earth. Building upon the work of some of the world's greatest scientists, philosophers, and religious thinkers, and drawing particularly from developments in the computing and cognitive sciences--particularly, the field of artificial intelligence, or AI--the book reveals the evolutionary emergence of a machine that is not just intelligent but also self-conscious, emotional, and free-willed. In the 1980s and '90s you used to hear grandiose claims about AI. Machines would soon surpass humans in intelligence, it was claimed by some. The Japanese government spent a billion dollars on one project to make it happen. Well, it didn't happen, but that didn't stop the development of intelligence in machines. AI research simply went underground, and has ever since been quietly incorporated into the "ordinary" programs we use every day, without fanfare, without hype. There is still no machine that rivals Homo sapiens in overall intelligence, but today there are machines that far exceed human intellectual capacity in specific domains, from games to engineering to art, and the number of domains is growing exponentially big and exponentially fast. The disappearance of AI from front stage was good insofar as it allowed machines to develop in the right way; that is, through an evolutionary process, which is the only way for something of such complexity to develop. But it was bad insofar as we lost sight of the development of the intelligent machine. Deus brings Machina sapiens back to front stage, where it belongs. After describing the evolutionary development of intelligence in machines it goes on to describe the emotional, intellectual, and ethical attributes of what is no less than an emergent new life form. It asks the Big Question that can only be asked if you accept the very possibility of the new life form: Will it be serpent or savior? The question is answered in the book's title, which is intended to mean "God Emerging From the Intelligent Machine." The author confesses to having never studied Latin and to have concocted the title from two known Latin phrases: "Deus ex Machina" and "Homo sapiens." The concoction could be grammatically incorrect. The author would be pleased to be corrected.
The billion dollar video games industry had to start somewhere, and this is the hilarious, heartbreaking, inside story of how it all began and where it's all headed. And in the middle of it all there was a game hailed as the best ever written. It was called Deus Ex Machina. It was a creative triumph and it was a commercial disaster. Meet the pirates, the nerds, the innovators, the charlatans, the superstars, the winners, the sinners, the good, the bad and the downright ugly. A remarkable story revealed by the founder of the industry himself, with gut-wrenching honesty and merciless humor. If you ever wondered how computer gaming turned us all into willing slaves, you're about to find out in glorious style.
A Top Ten YALSA Pick for Popular Paperbacks for Young Adults! Fans of Cory Doctorow's Little Brother and M. T. Anderson's Feed will love this high-octane cyber thriller. In a dystopian near-future, neuro-headsets have replaced computer keyboards. Just slip on a headset, and it's the Internet at the speed of thought. For teen hacker Sam Wilson, a headset is a must. But as he masters the new technology, he has a terrifying realization. If anything on his computer is vulnerable to an attack, what happens when his mind is linked to the system? Could consciousness itself be hacked? Brian Falkner, author of The Tomorrow Code and The Project, delivers an action-packed and thought-provoking sci-fi thriller in which logging on to a computer could mean the difference between life and death.
The essays in this volume explore how two domains of human experience and action--religion and technology--are implicated in each other. Contrary to commonsense understandings of both religion (as an "otherworldly" orientation) and technology (as the name for tools, techniques, and expert knowledges oriented to "this" world), the contributors to this volume challenge the grounds on which this division has been erected in the first place. What sorts of things come to light when one allows religion and technology to mingle freely? In an effort to answer that question, Deus in Machina embarks upon an interdisciplinary voyage across diverse traditions and contexts where religion and technology meet: from the design of clocks in medieval Christian Europe, to the healing power of prayer in premodern Buddhist Japan, to 19th-century Spiritualist devices for communicating with the dead, to Islamic debates about kidney dialysis in contemporary Egypt, to the work of disability activists using documentary film to reimagine Jewish kinship, to the representation of Haitian Vodou on the Internet, among other case studies. Combining rich historical and ethnographic detail with extended theoretical reflection, Deus in Machina outlines new directions for the study of religion and/as technology that will resonate across the human sciences, including religious studies, science and technology studies, communication studies, history, anthropology, and philosophy.
Traveling to a ghost town, a software engineer becomes trapped in a mystery -- but she plans a mind-bending escape... Deus ex Machina; Logos is a haunted book. Legends of gold still echo across the Rocky Mountains. When a software engineer for a printing company, takes a vacation and writes about a journey to find a hidden book, will she find gold? Follow the traces to an abandoned train depot in a ghost town. Discover computer innovations of America resonating in a spectral link between the golden legends of New Spain and the metamorphic myths of Pompeii. From the phantasms of software encryption to the geometrical precision of Anasazi ruins, this book keeps you searching far beyond the idea of a fiction. As complex and intriguing as an Umberto Eco novel, Charles Sauer's metafiction is a literary work that operates on several levels. In one aspect an entertaining horror story about the ghost of a woman trapped inside a book, it is also a philosophical inquiry about myths, archetypes, and fiction. It challenges contemporaneous ideas, asking the question: Does a tangible object -- like this novel -- mirror reality in such a way to suggest that essence precedes existence? Or is the question itself a trap? The author seamlessly weaves timeless myths like the tragic love story between Narcissus and Echo with contemporaneous themes like the manipulation of information and identity theft. Further, Sauer unprecedentedly and poetically embeds software source code within the story! Solve the mystery: Read the fascinating Deus ex Machina.
A thrilling debut novel where fantasy and science fiction meet, dragons aren't as innocent as they look, and nothing is quite what it seems. Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin's Institute for Perpetually Wicked and Hideously Unattractive Children. When the big day arrives, a series of very curious happenings lead to Anne being charged with an epic quest. Anne, Penelope, and new questing partner Hiro have only days to travel to strange new locales, solve myriad riddles, and triumph over monstrous foes--or face the horrible consequences. Packed with action, humor, and endless heart, this debut novel marks the first volume in an irresistible and original fantasy series.
ILLUMINATE THE SHADOWS The year is 2029, and the shining promise of a new age of human augmentation is in ruins in the wake of the devastating ‘Aug Incident’ – a horrific catastrophe triggered by a cabal of shadowy power brokers, where millions of cybernetically-enhanced people suffered a forced psychotic break. Awakening in the aftermath of a changed world, with gaps in his memories and suspicion on all sides, augmented ex-cop and former security operative Adam Jensen struggles to piece his life back together, in a new reality where ‘Augs’ have become the targets of hatred, fear and violent discrimination. Now the dark forces behind the Incident are gathering once again, reaching out to manipulate the course of global events through terror and intimidation. To find the answers that he seeks and the people who destroyed everything he knew, Jensen must return to the ashes of the past, reconnect with old allies, and risk all to expose a deadly conspiracy – but in a world shattered by secrets, can the truth be brought into the light? A brand-new official Deus Ex novel, bridging events between Deus Ex: Human Revolution and the brand-new game Deus Ex: Mankind Divided.
'God from the machine' (deus ex machina) refers to an ancient dramatic device where a god was mechanically brought onto the stage to save the hero from a difficult situation. But here, William Sims Bainbridge uses the term in a strikingly different way. Instead of looking to a machine to deliver an already known god, he asks what a computing machine and its simulations might teach us about how religion and religious beliefs come to being. Bainbridge posits the virtual town of Cyburg, population 44,100. Then, using rules for individual and social behavior taken from the social sciences, he models a complex community where residents form groups, learn to trust or distrust each other, and develop religious faith. Bainbridge's straightforward arguments point to many more applications of computer simulation in the study of religion. God from the Machine will serve as an important text in any class with a social scientific approach to religion.
Scientist Charles Neumann loses a leg in an industrial accident. It's not a tragedy. It's an opportunity. Charlie always thought his body could be better. He begins to explore a few ideas. To build parts. Better parts. Prosthetist Lola Shanks loves a good artificial limb. In Charlie, she sees a man on his way to becoming artificial everything. But others see a madman. Or a product. Or a weapon. A story for the age of pervasive technology, Machine Man is a gruesomely funny unraveling of one man's quest for ultimate self-improvement.