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The 2nd Edition of The DCS O Gauge Companion is an extensive 215-page guide for operating the MTH DCS Digital Command System. The book includes 64 charts and illustrations, all intended to educate the reader on the basic and advanced features and functions of DCS. Reviewed by Jim Barrett in OGR's January 2010 issue, the original edition was hailed as an "indispensable tool" that "should be in the hands of every command control operator". The book is a valuable reference for both the experienced DCS operator, as well as those seeking to add DCS for the first time to a new or existing layout. The uncomplicated language used in this book allows anyone to easily understand and operate this command system, regardless of their experience level. Even the most expert DCS operators will find useful information throughout this book. Since each section of the book inherently builds on the previous section, the reader has the choice of starting from the beginning and working their way through the entire book, or jumping to a particular section of interest.
The 3rd Edition of The DCS Companion is an extensive 242-page guide for operating the MTH DCS Digital Command System. The book includes 79 charts and illustrations, all intended to educate the reader on the basic and advanced features and functions of DCS.The 3rd edition explores the newest aspects of DCS, including the latest version of the DCS software, and implementation and operation of DCS using the DCS App for smartphones and tablets. The 3rd edition also adds an index that allows quick and easy access to reference information.Reviewed by Jim Barrett in OGR's January 2010 issue, the original edition was hailed as an "indispensable tool" that "should be in the hands of every command control operator". The book is a valuable reference for both the experienced DCS operator, as well as those seeking to add DCS for the first time to a new or existing layout. The uncomplicated language used in this book allows anyone to easily understand and operate this commandsystem, regardless of their experience level. Even the most expert DCS operators will find useful information throughout this book. The 3rd edition increases the already extensive breadth and depth of the book.Since each section of the book inherently builds on the previous section, the reader has the choice of starting from the beginning and working their way through the entire book, or jumping to a particular section of interest.
Covers the essential techniques needed to make electrical connections for a three-rail toy train layout of any size or complexity. Addresses fundamental electrical concepts, wiring and expanding a layout, accessory wiring, automatic train control, and troubleshooting. By Peter Riddle.
This essential guide addresses O gauge trackwork from today's major manufacturers. Learn about the various lines of sectional and flexible track, with step-by-step photography of the basic techniques for cutting, bending, wiring, and layout installation.
Includes the Aerial Warfare In Europe During World War II illustrations pack with over 180 maps, plans, and photos. Gen Henry H. “Hap.” Arnold, US Army Air Forces (AAF) Chief of Staff during World War II, maintained diaries for his several journeys to various meetings and conferences throughout the conflict. Volume 1 introduces Hap Arnold, the setting for five of his journeys, the diaries he kept, and evaluations of those journeys and their consequences. General Arnold’s travels brought him into strategy meetings and personal conversations with virtually all leaders of Allied forces as well as many AAF troops around the world. He recorded his impressions, feelings, and expectations in his diaries. Maj Gen John W. Huston, USAF, retired, has captured the essence of Henry H. Hap Arnold—the man, the officer, the AAF chief, and his mission. Volume 2 encompasses General Arnold’s final seven journeys and the diaries he kept therein.
This book is for all people who are forced to use UNIX. It is a humorous book--pure entertainment--that maintains that UNIX is a computer virus with a user interface. It features letters from the thousands posted on the Internet's "UNIX-Haters" mailing list. It is not a computer handbook, tutorial, or reference. It is a self-help book that will let readers know they are not alone.
"In the past decade there has been an intense growth in the number of library publishing services supporting faculty and students. Unified by a commitment to both access and service, library publishing programs have grown from an early focus on backlist digitization to encompass publication of student works, textbooks, research data, as well as books and journals. This growing engagement with publishing is a natural extensions of the academic library's commitment to support the creation of and access to scholarship."--Back cover.
You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result?It's time to unleash the Lazy Dungeon Master.Written in the style of Sly Flourish's Dungeon Master Tips and Running Epic Tier D&D Games, The Lazy Dungeon Master shows a new approach to game preparation, one that takes less time and gives your game the freedom to grow at the table. This book will help dungeon master prepare awesome games for any version of D&D.Based on the real-world experiences of hundreds of dungeon masters and dozens of professional game designers, the Lazy Dungeon Master includes interviews with veteran D&D DMs and a complete toolkit to help you improvise an entire game.Whether you play 1st, 2nd, 3rd, 4th, Pathfinder, or the D&D Next playtest; The Lazy Dungeon Master has tips, techniques, and advice to make preparation easier and help you run a flexible and entertaining game.