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THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.
The Cypher Puzzle Book is a unique idea in the genre of puzzle books. Part 1 consists of two stories about a spaceship called Ghost, and its crew, that has an interplanetary mission of dumping inhabited planet waste into the atmosphere of Venus. The embedded text translates into lyrics of songs. In future works, the Ghost adventures will continue as the underlying text varies. Part 2 is a poem within a poem. As a level 3 puzzle, the embedded poem is a bit harder to decipherbut hopefully enjoyable and thought provoking. Part 2 of future work will be a level 2 or level 3 puzzle of varying topics. In Metamorphosis, we have a surface poem that is metaphysical as well as historical. The embedded poem is about a monarch butterfly. The answers to these puzzles will be provided in the next edition.
Journal 29 is a unique book game where you can solve riddles and puzzles and submit your answers online to get the keys and move forward.To solve the riddles, you need to think out of the box.You can write, draw, search, fold pages, combine different methods and try to get those riddles right.Journal 29 is a 148 pages book providing over 63 riddles you can solve.
Explains various methods used in cryptography and presents examples to help readers in breaking secret codes
Only $6.95! For This Cryptograms Celebrity Cipher puzzle book We collected in this Celebrity Cipher puzzle book, an inspiring collection of cryptoquotes, that reveals wisdom and insight so that you can stay motivated each day.the encryption used to encrypt the quotes is simple enough so that the cryptogram can be solved by hand. To solve the cipher puzzle, you have to get the original lettering.Up to 300 of celebrity cipher cryptoquotes to give you many hours of puzzling fun. each substitution cipher reveals a quote from someone who had a big influence on history.Spacious 8.5x11 in white pages gives you plenty of opportunity to pencil in and erase possible solutions. Cryptograms Celebrity Cipher puzzle book is Suitable for adults and code crackers 300 Cryptoquotes With Solutions 110 pages 8.5 x 11 inches Premium matte finish soft cover Scroll to the top of this page and click the Buy button to Get your Celebrity Cipher puzzle book TODAY!
Challenges the reader to reveal quotations from prominent people in history and fiction by using a collection of coded alphabets devised by actual historical figures, including Hildegard of Bingen, Edgar Allen Poe, and Hâeláene Smith.
It was 1798 when the Morningstarr twins arrived in New York with a vision for a magnificent city: towering skyscrapers, dazzling machines, and winding train lines, all running on technology no one had ever seen before. Fifty-seven years later, the enigmatic architects disappeared, leaving behind for the people of New York the Old York Cipher--a puzzle laid into the shining city they constructed, at the end of which was promised a treasure beyond all imagining. By the present day, however, the puzzle has never been solved, and the greatest mystery of the modern world is little more than a tourist attraction. Tess and Theo Biedermann and their friend Jaime Cruz live in a Morningstarr apartment--until a real estate developer announces that the city has agreed to sell him the five remaining Morningstarr buildings. Their likely destruction means the end of a dream long held by the people of New York. And if Tess, Theo, and Jaime want to save their home, they have to prove that the Old York Cipher is real. Which means they have to solve it.
THE ULTIMATE GIFT FOR WANNABE SPIES: AN INTERACTIVE PUZZLE BOOK FROM THE CREATOR OF THE BESTSELLING CULT PHENOMENON, JOURNAL 29! In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book. You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late. To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery. All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.
Decode 68 secret messages—backward ciphers, false word divisions, null ciphers and much more with this fascinating, fun-filled book. Solutions.