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The Crimson Light: A Bridge to Actualising Self-full Love is a life transformational journey that rests on the premise Nothing happens by chance but by the choices we make. After witnessing the scene of Mr. Barack Altidore stepping into a tombed casket, Lauviah becomes haunted by the question Why am I here? only to be convinced that she must have subconsciously made the decision to be there at the exact moment of it happening. If that was the case, then why would she do a thing like that? The quest for answers had opened up many bright paths of hope, including hills and smoke-like valleys of emotions, but often felt like stepping on thorns of her familys history of sexual, mental, and physical abuse. Lauviahs main challenge was not only the emblem of fear of each thorn but also to allow herself the sense of worthiness by which she could bathe in the feeling of sweet-scented red rose petals. She needed the tender properties for healing her broken spirit. Like an alchemist, Lauviah relies on her insightful ability to see things from various angles and finds a wealth of beauty deep inside her that showed up even in bags of coals. Her journey demonstrates openness and honesty that makes her intentions quite transparent. Her ability to focus, with purpose, takes her beyond the five senses, where she unreservedly acts on her intuitions, dreams, and imaginations in achieving her goals. The Crimson Light illustrates the benefits of feeling stuck by which one is allowed the free-view opportunities to intently look in lifes huge mirror and to see what changes to make and to know oneself. This journey of actualising self-full love reverberates a sacred vow witnessed by body and mind, where both heart and soul. Say I do to the Crimson Light.
It's the year 2071 and eleven year-old Kia Krumpet is determined to build her 67 inventions, but she won't have the opportunity to unless she earns a spot at PIPS, the Piedmont Inventor's Prep School. Kia, who has trouble making friends at school, has dreamed of winning the Piedmont Challenge and attending PIPS ever since she learned that her Grandma Kitty won the very first Piedmont Challenge. After she and four of her classmates are selected to compete for a spot at PIPS, they travel by aero-bus to Camp Piedmont to solve a task against forty-nine other state teams to earn their place at the best inventor's school in the country.
Ten-year-old twins Marjory and Margaret MacDonald may be wealthy beyond most people's wildest dreams, but that doesn't mean that they don't like to have fun, just like other kids their age. While attending the circus under the watchful eye of their personal bodyguard, Johnny Thompson, the twins fall victim to a seemingly random accident. Johnny sets off on a cross-country adventure to try to get to the bottom of the mystery.
When Emma stumbles upon an ancient relic hidden deep within her grandfather's study, she unwittingly opens a portal to a realm shrouded in mystery and darkness. Joined by the skilled warrior Lysander and the enigmatic sorceress Elena, Emma embarks on a perilous journey through a world teetering on the brink of destruction. As they confront terrifying guardians, treacherous trials, and the malevolent force threatening both realms, Emma must unlock the full potential of the relic-and her own hidden powers. The trio's quest leads them deeper into a labyrinth of forgotten fortresses, ancient magic, and a destiny that could alter the fate of both worlds forever. The Crimson Gate is a thrilling adventure filled with heart-pounding action, intricate puzzles, and the enduring strength of friendship in the face of overwhelming darkness.
Ranging from the mysterious to pulp action to the Lovecraftian, this vivid collection of short fiction explores a world of radio heroes, masterful villains, and creatures from places unknown.
Crimson Darkness is a story within the "Azure Light" universe and time period, but tells an adjacent tale of Rohvoc of Farland's struggles as Taliah (Azure Light) travels in search of the light that might save her father's kingdom, Letani. Within this story, Rohvoc must do what is best for his own kingdom while struggling with great loss and an overwhelming debt to Taliah's father.
The Age of Man has begun. The "undesirable" creatures of legend have been driven from their lands, magic has been forsaken, the old gods reduced to myth.Now humans will rule the kingdoms of the island continent of Pentania. But they are not alone. Alson's king has been assassinated, its capital besieged by a malevolent wizard. The chaos and terror now sweeping the land have come to the remote village of Diln -- sending young Jarom far from his home to seek aid against the nefarious usurper. But a mysterious council has decreed Jarom must find one of the mythical Swords of Asahiel -- the divine talismans the elven avatars used to forge the earth -- in order to save a quarrelsome, fledgling humanity. For a Demon Queen has awakened from the abyss -- and humankind is about to discover its powerlessness in the face of the ancient terrors of the world.
The legendary pulp magazine STRANGE TALES -- rival to Weird Tales in its prime -- returns as an anthology series edited by renowned pulp fiction expert Robert M. Price. Volume 4, number 1 (continuing the classic numbering sequence) features contributions from a range of modern masters, including RICHARD A. LUPOFF, DARRELL SCHWEITZER, ADRIAN COLE, and many more. Cover art by JASON VAN HOLLANDER.
'THE HOUSE OF MOUNTFATHOM is the kind of book that turned me into a reader in the first place. It has the same clever interweaving of history and fantasy that I so admired in Nigel McDowell's previous books but is also filled with an utterly infectious kind of delight. The characters are so vivid and the world brims with the most gorgeous detail. And if this wasn't enough, the language itself is a pure joy. Nigel McDowell has left an extraordinary legacy behind, something of the imagination and something of the soul.' Eimear McBride, multi-award-winning author of A GIRL IS A HALF-FORMED THING 'Lyrical, ominous and utterly original, with a passionate sense of place and history, THE HOUSE OF MOUNTFATHOM is one of those books that pushes strange roots down into your mind.' Frances Hardinge, Costa Award-winning author of THE LIE TREE Luke Mountfathom knows he is special and odd. He is told so by everyone he knows. His parents are special and odd too - they are the keepers of the House of Mountfathom, a magnificent stately home where the wrong door could take you to a far away land, and strange animals appear to stalk the grounds at midnight. The house is his home - but it is also the headquarters of the Driochta, a magic-weaving group of poets, artists, politicians and activists charged with keeping the peace in Ireland. They have many powers - have mastered Mirror-Predicting and Smoke-Summoning and Storm-Breaching - and a final ability: that of Mogrifying; taking on a unique animal form. But Luke's idyllic existence at Mountfathom cannot last. Word reaches the House of protests across Ireland. There is a wish for independence, a rising discontent and scenes of violence that even the Driochta cannot control. In Dublin, death and disease is running rife in the tenements; a darkness is clogging the air, and is intent on staying. And when things quickly spin out of control for the Driochta, it is up to Luke, his cat Morrigan and his best friend Killian to worm out the heart of the evil in their land.