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An endless supply of monsters ... just what you've always wanted! The Creature Crafter is a supplement designed to help Game Masters build monsters for any role-playing game. Creatures can be created before you begin, or on the spot during play. Come up with a simple, baseline template to use as a foundation for your monsters, then follow the tables in The Creature Crafter to fashion something new and horrific! The Creature Crafter works with any rpg by using everyday language to modify your baseline statistics. By combining and interpreting results generated by The Creature Crafter, you can come up with an endless supply of monsters that take only moments to build! Features include: * Usable with any rpg. * Tables for monster descriptions, classifications, size, abilities and more. * Create creatures in minutes, or even during play, by determining statistics when you need them.
In the air, on the ground, and in the water, incredible tiny creatures are all around us! They may be small, but they live remarkable lives. The Book of Tiny Creatures introduces young learners to spiders, butterflies, worms, snails, and even the world's heaviest insect, the Little Barrier Island giant weta. This fun-filled book teaches children fascinating facts through interactive quizzes, detailed seek-and-find scenes, and hands-on activities, like how to make a snail terrarium. A great first STEM read, The Book of Tiny Creatures reveals the wonder of how these creatures grow, reproduce, form communities, and more.
"Introduces the reader to a wealth of extraordinary life forms"-- P. [4] of cover.
Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!
A New York Times bestseller! Unicorns are real. (At least we think they are.) Are you ready to protect the creatures of myth and legend? Then you belong in The Unicorn Rescue Society. HURRY–THE CREATURES NEED YOU! Elliot Eisner isn't exactly thrilled with the first day at his new school. His class is going on a field trip to a creepy forest called the Pine Barrens. The trip is being led by Professor Fauna, the weirdest teacher Elliot has ever met. And the only kid who will talk to Elliot, Uchenna Devereaux, isn’t afraid of danger. She likes danger. Elliot and Uchenna are about to become part of a secret group of adventurers, The Unicorn Rescue Society, whose goal is to protect and defend the world’s mythical creatures. Together with Professor Fauna, Elliot and Uchenna must help rescue a Jersey Devil from a duo of conniving, greedy billionaires, the Schmoke Brothers. Join Elliot and Uchenna on their very first quest as members of the Unicorn Rescue Society in this fantasy-adventure series from Adam Gidwitz, the beloved bestselling and Newbery Honor-winning author of The Inquisitors Tale and A Tale Dark & Grimm. Illustrated throughout, this is the perfect fit for newly independent readers looking for a story full of adventure, fun, and friendship.
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
30 craft projects to sew, knit, and create the cutest critters 30 Crafty Creature Projects is packed with ideas to create lots of cute, cuddly and adorable creatures. Award-winning author, Jane Bull, puts a modern spin on traditional handicrafts such as sewing, knitting, and model making in this exciting craft ebook. Inside you'll find over 30 inspiring projects ranging from delightful felt cats and teeny tiny animals, ideal for necklaces and key fobs, to cute phone pouches and coin purses. The step-by-step photo sequences of projects ensure you'll be able to pick any activity and sew, knit or assemble the adorable animals with ease. Each easy to make project tells you what materials you'll need and techniques for knitting or stitching the projects are embedded in the relevant section for immediate reference. 30 Crafty Creature Projects is perfect for budding crafters, providing creative projects that are great to keep or make as gifts for friends and family.
A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Monsters are more than things that go bump in the night... Monsters are lurking in the woods, beneath the waves, and within our favorite books, films, and games--and there are good reasons why they appear so often. Monsters are manifestations of our fears and symbols of our society--not to mention they're a lot of fun--but each should serve a purpose and enhance the themes and tension in your fiction. In Writing Monsters, best-selling author Philip Athans uses classic examples from books, films, and the world around us to explore what makes monsters memorable--and terrifying. You'll learn what monsters can (and should) represent in your story and how to create monsters from the ground up. Writing Monsters includes: • In-depth discussions of where monsters come from, what they symbolize, and how to best portray them in fiction • Informative overviews of famous monsters, archetypes, and legendary creatures • A Monster Creation Form to help you create your monster from scratch • An annotated version of H.P. Lovecraft's chilling story "The Unnamable" Whether you write fantasy, science fiction, or horror, your vampires, ghouls, aliens, and trolls need to be both compelling and meaningful. With Writing Monsters, you can craft creatures that will wreak havoc in your stories and haunt your readers' imaginations--and nightmares.
Brush water over the black and white illustrations and watch as the magical creatures and animals burst into dazzling color! Sixteen detailed scenes include unicorns, narwhals, a phoenix, dragon and lots more. With a handy fold-out back cover to prevent colors running through to the page beneath.