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By piecing the lives of selected individuals into a grand mosaic, Pulitzer Prize-winning historian Daniel J. Boorstin explores the development of artistic innovation over 3,000 years. A hugely ambitious chronicle of the arts that Boorstin delivers with the scope that made his Discoverers a national bestseller. Even as he tells the stories of such individual creators as Homer, Joyce, Giotto, Picasso, Handel, Wagner, and Virginia Woolf, Boorstin assembles them into a grand mosaic of aesthetic and intellectual invention. In the process he tells us not only how great art (and great architecture and philosophy) is created, but where it comes from and how it has shaped and mirrored societies from Vedic India to the twentieth-century United States.
In this classic story of a boy and his dog and interdimensional time travel, a teenage boy explores the infinite possibilities that exist in other dimensions of being, and discovers the power of the human mind. (Written in 1999 and 2000)
“Johnson emphasizes the rarity of truly visionary artists . . . his approach is unfailingly generous. . . . Genuinely revealing.” —Publishers Weekly From celebrated journalist and historian Paul Johnson, an enlightening look at the imagination and drive of visionaries who have changed our world. Paul Johnson believes that creation is a mysterious business which cannot be satisfactorily analyzed. But it can be illustrated in such a way as to bring out its salient characteristics. In this companion to his New York Times bestseller, Intellectuals, he profiles outstanding and prolific creative spirits from a variety of artistic pursuits. Here are essays on such giants as Chaucer and Shakespeare, Mark Twain and T. S. Eliot, Jane Austen and George Eliot; artists such as Dürer, Turner, and the contemporary Japanese master Hokusai; architects Pugin and Viollet-le-Duc; Johann Sebastian Bach; Louis Comfort Tiffany; clothing designers Balenciaga and Dior; and masters of the 20th century, Picasso and Disney.
"Based on in-depth interviews with more than 200 leading entrepreneurs, [including the founders of LinkedIn, Chipotle, eBay, Under Armour, Tesla Motors, SpaceX, Spanx, Airbnb, PayPal, JetBlue, Gilt Group, Theranos, and Dropbox], a business executive and senior fellow at [the Harvard Kennedy School] identifies the six essential disciplines needed to transform your ideas into real-world successes, whether you're an innovative manager or an aspiring entrepreneur"--
A gift from the Creator – that is where it all began. The game of lacrosse has been a central element of many Indigenous cultures for centuries, but once non-Indigenous players entered the sport, it became a site of appropriation – then reclamation – of Indigenous identities. Focusing on the history of lacrosse in Indigenous communities from the 1860s to the 1990s, The Creator’s Game explores Indigenous-non-Indigenous relations and Indigenous identity formation. While the game was being stripped of its cultural and ceremonial significance and being appropriated to construct a new identity for the nation-state of Canada, it was also being used by Indigenous peoples for multiple ends: to resist residential school experiences; initiate pan-Indigenous political mobilization; and articulate Indigenous sovereignty and nationhood on the world stage. The multilayered story of lacrosse serves as a potent illustration of how identity and nationhood are formed and reformed. Engaging and innovative, The Creator’s Game provides a unique view of Indigenous self-determination in the face of settler-colonialism.
The Creators: The Story of The Origin By: Ali Al-Izzi The actions of the story take place in what is currently called Mesopotamia billions of years in the past. The actions start when two men named Gabi and Naro go out to hunt in order to secure food and needed resources for living. They accidentally come in contact with creatures from a different space civilization. This is the first meeting between humans and those creatures. However, after the meeting, humans experienced essential transitional changes in their civilization as they become more civilized and progressed. Akhmon, is a boss of one of the clans who disseminated the existence of what he names gods to the other groups of humans and became the mediator between the Aliens and humanity. Many years later, humans denied the gifts of the Aliens and set out war against them under the control of Rakiton who took over the throne when his Father, Akhmon passed away. The Aliens experienced unexpected actions from humans and made a final decision regarding the future of humans on Earth. The actions continue in the later chapters resulting in catastrophes on Earth.
Before the Moon was in place. Before the Earth had cooled. They came. The Creators to harvest the early Earth and impact with mankind – the hu-mans. Molding and manipulating humanity to the chagrin of the First Ones. It was left to a modern-day Adam and Eve to right their wrong. Creators, First Ones, Ancient Ones, Lunar Ones contributed to an ever-changing developing world and its primary lifeform- the Hu-mans. Free will was to dominate and all was to yield to the One and Only Creator of all.
The Shanji Trilogy, which began with Shanji and Empress of Light, comes to its stunning conclusion with this tale of three generations of Creators. Kati, the light-wielding genetic changeling who saved her planet and became its empress, is now threatened with assassination. Yesui, Kati’s daughter who came to control mass as well as light, faces revolution and learns the uses of diplomacy. And Bao and Shaan, Yesui’s twin daughters, take the lineage to its limit. Leaving their universe behind, they spin forth a radiant new creation.
May Sinclair's The Creators is a study of a group of writers and would-be writers and their struggles and/or accommodations withing the literary marketplace. It deals with the trials and tribulations of literary celebrity and with lack of recognition. It also focuses on the doubts and self-divisions of the artist and on his or her battles with conventional gender roles. The novel's subtitle - 'a comedy' - puzzled some of its first readers and reviewers, the TLS to speculate that the comedy must lie in that fact that the creators believe that they are geniuses. Sinclair does not take her characters as seriously as they take themselves, but her social comedy also exposes the limitations of the conventional middle-class world which either exploits or fails to understand them. First serialized in the Century Illustrated Monthly Magazine between November 1909 and October 1910, The Creators was first published in book form by John Constable in 1910. This edition restored the numerous and extensive cuts that were made to Sinclair's manuscript during the process of the novel's serialization.