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Space Racers contains everything you need to press out and make your own paper rocket models. From the rocket that made the first manned space flight, Vostok K, to the future of space travel, the Skylon space plane. Use the easy to use, step-by-step instructions to build eight historically accurate rockets and two imaginary rockets, which are left blank for your own designs. A separate booklet introduces you to the exhilarating world of rocket science and space exploration, and includes fun and detailed fact files for each rocket. This is an exciting kit for space enthusiasts aged eight to adult.
A talking horse that tells only lies and a magical raven who speaks in riddles. In medieval castles, modern skyscrapers, and Regency ballrooms meet powerful witches, cursed wolves, and fae changelings.Find a mixture of fantasy and fairytale, myth and magic, with dark and light tales, in this re-imagined fairytale collection of six short stories.THE FAIRYTALE SHORT STORIESThe Wicked Wolves of Windsor"I'm not going to eat you," said the wolf as he kept pace with the bicycle. "I only want to talk."Between the wicked wolves of the Wild Hunt and her father, Doireann will need all of her wits to survive. A dark retelling of Red Riding Hood with domestic violence. Set in post WWI England.The Queen's FavoriteFeeling the rough scaliness of his hand, the queen could only whisper, "The witch lies, sire. Who knows what mischief she wanted to cause between us?"Queen Elaine and her talking horse must speak truth to free themselves from the clutches of a monster. An empowering, healing story set in a medieval landscape.Milking TimeIt was as if royalty or a two-headed goat had come among them. He looked expensive and rich. He reeked of sorcery.A magical fantasy in which a farm girl must win a duel against a sorcerer in order to gain a prize pig.The Prince Learns a LessonA graduate student must complete the impossible task: transform a spoiled prince within three days. A fun modern magical fairytale with heart.A Society of Heartless WomenMurder is in fashion when two Fae debutantes take Regency Bath by storm. Gossip over teacups become tempests in this twisted fairytale.Granny StarseedBetween drownings and gunfire, what will it take to get granny to leave? A hippy witch upsets the lives of her three sons and their children when she comes for a visit. A Goldilocks retelling with a modern twist.
Introducing the ultimate sourcebook for the stylish home: Pottery Barn House & Home is filled with easy ideas for decorating, updating, and furnishing a cohesive, welcoming space. Whatever your style or budget, whether youre completely remodeling or simply refreshing one room, youll find inspiration and practical guidelines to make your home a special place to be.
IDEO founder and Stanford d.school creator David Kelley and his brother Tom Kelley, IDEO partner and the author of the bestselling The Art of Innovation, have written a powerful and compelling book on unleashing the creativity that lies within each and every one of us. Too often, companies and individuals assume that creativity and innovation are the domain of the "creative types." But two of the leading experts in innovation, design, and creativity on the planet show us that each and every one of us is creative. In an incredibly entertaining and inspiring narrative that draws on countless stories from their work at IDEO, the Stanford d.school, and with many of the world's top companies, David and Tom Kelley identify the principles and strategies that will allow us to tap into our creative potential in our work lives, and in our personal lives, and allow us to innovate in terms of how we approach and solve problems. It is a book that will help each of us be more productive and successful in our lives and in our careers.
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
"If you are determined to encourage creativity and provide a collaborative environment that will bring out the best in people, you will want this book by your side at all times." —Bill Moggridge, Director of the Smithsonian's Cooper-Hewitt National Design Museum "Make Space is an articulate account about the importance of space; how we think about it, build it and thrive in it." —James P. Hackett, President and CEO, Steelcase An inspiring guidebook filled with ways to alter space to fuel creative work and foster collaboration. Based on the work at the Stanford University d.school and its Environments Collaborative Initiative, Make Space is a tool that shows how space can be intentionally manipulated to ignite creativity. Appropriate for designers charged with creating new spaces or anyone interested in revamping an existing space, this guide offers novel and non-obvious strategies for changing surroundings specifically to enhance the ways in which teams and individuals communicate, work, play--and innovate. Inside are: Tools--tips on how to build everything from furniture, to wall treatments, and rigging Situations--scenarios, and layouts for sparking creative activities Insights--bite-sized lessons designed to shortcut your learning curve Space Studies--candid stories with lessons on creating spaces for making, learning, imagining, and connecting Design Template--a framework for understanding, planning, and building collaborative environments Make Space is a new and dynamic resource for activating creativity, communication and innovation across institutions, corporations, teams, and schools alike. Filled with tips and instructions that can be approached from a wide variety of angles, Make Space is a ready resource for empowering anyone to take control of an environment.
"Originally published in French as Tables: Alberto Pinto in 2009 by Editions Flammarion"--T.p. verso.
The bestselling business book from award-winning restauranteur Danny Meyer, of Union Square Cafe, Gramercy Tavern, and Shake Shack Seventy-five percent of all new restaurant ventures fail, and of those that do stick around, only a few become icons. Danny Meyer started Union Square Cafe when he was 27, with a good idea and hopeful investors. He is now the co-owner of a restaurant empire. How did he do it? How did he beat the odds in one of the toughest trades around? In this landmark book, Danny shares the lessons he learned developing the dynamic philosophy he calls Enlightened Hospitality. The tenets of that philosophy, which emphasize strong in-house relationships as well as customer satisfaction, are applicable to anyone who works in any business. Whether you are a manager, an executive, or a waiter, Danny’s story and philosophy will help you become more effective and productive, while deepening your understanding and appreciation of a job well done. Setting the Table is landmark a motivational work from one of our era’s most gifted and insightful business leaders.