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There are things best left, unseen, untouched, best forgotten and lost. This wretched tome is one such object, a reeking witness to the horror that consumed the once resplendent kingdom of Gyldenbrae. A scavenged collection of manuscripts, fables, etchings, scribbles and lies! Why would you want such a thing? The Crawling King is a fully-illustrated collection of horror stories by award winning independent animator, Einar Baldvin. This massive, cloth-bound book features 200 pages of ink and watercolor illustrations and hand-written stories, each set in the lost kingdom of Gyldenbrae. Every original page was meticulously crafted by hand before being aged by coffee and fire to mimic the look of forgotten manuscripts, ancient fables, and half-eaten letters. The Crawling King is a unique and unforgettable book that invites readers to delve deep into the ruins of a forgotten world and to subsequently lose their minds as they unravel the mystery of the doom that ravaged an entire kingdom.
A new edition of Michael L. Printz Award winner A.S. King's brilliant and bizarre story of teenage trauma and standardized tests. "Kurt Vonnegut might have written a book like this.”—New York Times Book Review Four accomplished teenagers are on the verge of explosion. The anxieties they face at every turn have nearly pushed them to the point of surrender: senseless high-stakes testing, the lingering damage of trauma, the buried grief and guilt of tragic loss. They are desperate to cope—but no one is listening. So they will lie. They will split in two. They will turn inside out. They will build an invisible helicopter to fly themselves far away from the pressure…but nothing releases the pressure. Because, as they discover, the only way to truly escape their world is to fly right into it. A.S. King reaches new heights in this groundbreaking work of surrealist fiction; it will mesmerize readers with its deeply affecting exploration of how we crawl through traumatic experience—and find the way out.
“A wonderful tale . . . It crackles with suspense and excitement from start to finish.”—Terry Brooks Two thousand years ago, the Born Queen defeated the Skasloi lords, freeing humans from the bitter yoke of slavery. But now monstrous creatures roam the land—and destinies become inextricably entangled in a drama of power and seduction. The king’s woodsman, a rebellious girl, a young priest, a roguish adventurer, and a young man made suddenly into a knight—all face malevolent forces that shake the foundations of the kingdom, even as the Briar King, legendary harbinger of death, awakens from his slumber. At the heart of this many-layered tale is Anne Dare, youngest daughter of the royal family . . . upon whom the fate of her world may depend. Praise for The Briar King “Starts off with a bang, spinning a snare of terse imagery and compelling characters that grips tightly and never lets up. . . . A graceful, artful tale from a master storyteller.”—Elizabeth Haydon, bestselling author of Prophecy: Child of Earth “The characters in The Briar King absolutely brim with life. . . . Keyes hooked me from the first page,and I’ll now be eagerly anticipating sitting down with each future volume of the Kingdoms of Thorn and Bone series.”—Charles de Lint, award-winning author of Forests of the Heartand The Onion Girl “A thrill ride to the end, with plenty of treachery, revelation, and even a few bombshell surprises.”—Monroe News-Star (LA)
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina
"Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules"--Provided by publisher.
Listen to the Blues! Exploring A Musical Genre provides an overview of this distinctly American musical genre for fans of the blues and curious readers alike, with a focus on 50 must-hear artists, albums, and subgenres. Unlike other books on the blues, which tend to focus on musician biographies, Listen to the Blues! devotes time to the compositions, recordings, and musical legacies of blues musicians from the early 20th century to the present. Although the author references musical structure, harmony, form, and other musical concepts, the volume avoids technical language; therefore, it is a volume that should be of interest to the casual blues fan, to students of blues music and its history, and to more serious blues fans. The chapters on the impact of the blues on popular culture and the legacy of the blues also put the genre in a broader historical context than what is found in many books on the blues. The book opens with a background chapter that provides an overview of the history and structure of blues music. A substantial, encyclopedic chapter that focuses on 50 must-hear blues musicians follows, as does a chapter that explores the impact on popular culture of blues music and musicians and a chapter that focuses on the legacy of the genre. A bibliography rounds out the work.
"The King of High Adventure," Starlog. "Immediately convincing, classically brooding," Steve Tompkins, TheCimmerian.com To the world at large, he is a mercenary and assassin, a brutal killer with a deadly blade. In reality Kormak is a Guardian, one of an ancient order sworn to protect humanity from the servants of the gathering darkness. Kormak is a sword and sorcery hero in the tradition of Conan, Solomon Kane and Druss the Legend, a driven man with a mission to hunt down the ancient demons who slaughtered his family. His fast-paced, action-packed adventures take him from one end of his richly detailed fantasy world to the other. TAKER OF SKULLS Kormak is ordered to guard the enigmatic sorceress Karnea with his life as she ventures into the Dwarven city of Khazduroth. It is a quest that begs many questions. What awful knowledge is Karnea really seeking amid the ruins of an ancient civilisation? Why has the sinister and mighty Old One known as the Taker of Skulls chosen this moment to return to the place where he was once worshipped as a god? And will anyone survive the deadly journey into the forsaken homeland of the once proud Dwarves. Join Kormak as he battles his way through a gigantic underground city in search of one of the most dangerous secrets of the Old Ones.
The fourth and final installment in the spellbinding series from the irrepressible, #1 New York Times bestselling author Maggie Stiefvater. All her life, Blue has been warned that she will cause her true love's death. She doesn't believe in true love and never thought this would be a problem, but as her life becomes caught up in the strange and sinister world of the Raven Boys, she's not so sure anymore. In a starred review for Blue Lily, Lily Blue, Kirkus Reviews declared: "Expect this truly one-of-a-kind series to come to a thundering close."
From the creators of the hit show "Critical Role" comes Vox Machina's origin story! Writers Matthew Mercer and Matthew Colville team with artist extraordinaire Olivia Samson and colorist Chris Northrop to bring you the story of where the heroes' journey began. The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate shady business in the swamp town of Stilben. They'll need to put their heads-- and weapons--together to figure out what's going on...and keep from being killed in the process. Even then, whether or not they can overcome what truly lurks at the bottom of the town's travails remains to be seen! Collects Critical Role Vox Machina: Origins comics issues #1-6, one of the best selling digital comics ever!