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There are things best left, unseen, untouched, best forgotten and lost. This wretched tome is one such object, a reeking witness to the horror that consumed the once resplendent kingdom of Gyldenbrae. A scavenged collection of manuscripts, fables, etchings, scribbles and lies! Why would you want such a thing? The Crawling King is a fully-illustrated collection of horror stories by award winning independent animator, Einar Baldvin. This massive, cloth-bound book features 200 pages of ink and watercolor illustrations and hand-written stories, each set in the lost kingdom of Gyldenbrae. Every original page was meticulously crafted by hand before being aged by coffee and fire to mimic the look of forgotten manuscripts, ancient fables, and half-eaten letters. The Crawling King is a unique and unforgettable book that invites readers to delve deep into the ruins of a forgotten world and to subsequently lose their minds as they unravel the mystery of the doom that ravaged an entire kingdom.
A new edition of Michael L. Printz Award winner A.S. King's brilliant and bizarre story of teenage trauma and standardized tests. "Kurt Vonnegut might have written a book like this.”—New York Times Book Review Four accomplished teenagers are on the verge of explosion. The anxieties they face at every turn have nearly pushed them to the point of surrender: senseless high-stakes testing, the lingering damage of trauma, the buried grief and guilt of tragic loss. They are desperate to cope—but no one is listening. So they will lie. They will split in two. They will turn inside out. They will build an invisible helicopter to fly themselves far away from the pressure…but nothing releases the pressure. Because, as they discover, the only way to truly escape their world is to fly right into it. A.S. King reaches new heights in this groundbreaking work of surrealist fiction; it will mesmerize readers with its deeply affecting exploration of how we crawl through traumatic experience—and find the way out.
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Listen to the Blues! Exploring A Musical Genre provides an overview of this distinctly American musical genre for fans of the blues and curious readers alike, with a focus on 50 must-hear artists, albums, and subgenres. Unlike other books on the blues, which tend to focus on musician biographies, Listen to the Blues! devotes time to the compositions, recordings, and musical legacies of blues musicians from the early 20th century to the present. Although the author references musical structure, harmony, form, and other musical concepts, the volume avoids technical language; therefore, it is a volume that should be of interest to the casual blues fan, to students of blues music and its history, and to more serious blues fans. The chapters on the impact of the blues on popular culture and the legacy of the blues also put the genre in a broader historical context than what is found in many books on the blues. The book opens with a background chapter that provides an overview of the history and structure of blues music. A substantial, encyclopedic chapter that focuses on 50 must-hear blues musicians follows, as does a chapter that explores the impact on popular culture of blues music and musicians and a chapter that focuses on the legacy of the genre. A bibliography rounds out the work.
“A wonderful tale . . . It crackles with suspense and excitement from start to finish.”—Terry Brooks Two thousand years ago, the Born Queen defeated the Skasloi lords, freeing humans from the bitter yoke of slavery. But now monstrous creatures roam the land—and destinies become inextricably entangled in a drama of power and seduction. The king’s woodsman, a rebellious girl, a young priest, a roguish adventurer, and a young man made suddenly into a knight—all face malevolent forces that shake the foundations of the kingdom, even as the Briar King, legendary harbinger of death, awakens from his slumber. At the heart of this many-layered tale is Anne Dare, youngest daughter of the royal family . . . upon whom the fate of her world may depend. Praise for The Briar King “Starts off with a bang, spinning a snare of terse imagery and compelling characters that grips tightly and never lets up. . . . A graceful, artful tale from a master storyteller.”—Elizabeth Haydon, bestselling author of Prophecy: Child of Earth “The characters in The Briar King absolutely brim with life. . . . Keyes hooked me from the first page,and I’ll now be eagerly anticipating sitting down with each future volume of the Kingdoms of Thorn and Bone series.”—Charles de Lint, award-winning author of Forests of the Heartand The Onion Girl “A thrill ride to the end, with plenty of treachery, revelation, and even a few bombshell surprises.”—Monroe News-Star (LA)
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina
A Finalist for the Pulitzer Prize Winner of the Kirkus Prize for Fiction • A Recipient of the Windham-Campbell Prize for Fiction • A Finalist for the James Tait Black Prize for Fiction • A Finalist for the Baileys Women's Prize for Fiction • A Finalist for the Rathbones Folio Prize • Longlisted for an Andrew Carnegie Medal for Excellence • One of New York Times Book Review 100 Notable Book Named a Best Book of the Year by Entertainment Weekly • GQ • The New York Times (Selected by Dwight Garner) • NPR • The Wall Street Journal • San Francisco Chronicle • Refinery29 • Booklist • Kirkus Reviews • Commonweal Magazine "In its poetic splendor and moral seriousness, The Sport of Kings bears the traces of Faulkner, Morrison, and McCarthy. . . . It is a contemporary masterpiece."—San Francisco Chronicle Hailed by The New Yorker for its “remarkable achievements,” The Sport of Kings is an American tale centered on a horse and two families: one white, a Southern dynasty whose forefathers were among the founders of Kentucky; the other African-American, the descendants of their slaves. It is a dauntless narrative that stretches from the fields of the Virginia piedmont to the abundant pastures of the Bluegrass, and across the dark waters of the Ohio River; from the final shots of the Revolutionary War to the resounding clang of the starting bell at Churchill Downs. As C. E. Morgan unspools a fabric of shared histories, past and present converge in a Thoroughbred named Hellsmouth, heir to Secretariat and a contender for the Triple Crown. Newly confronted with one another in the quest for victory, the two families must face the consequences of their ambitions, as each is driven---and haunted---by the same, enduring question: How far away from your father can you run? A sweeping narrative of wealth and poverty, racism and rage, The Sport of Kings is an unflinching portrait of lives cast in the shadow of slavery and a moral epic for our time.
"Critical Role has taken the roleplaying world by storm and now you can join the adventure! Until now, the wondrous and dangerous lands of Tal'Dorei have been the sole stomping grounds of the show's adventuring company, Vox Machina. But now, you can explore these realms in a tome from the pen of Game Master Matt Mercer himself! Will you find one of the revered Vestiges of Divergence or perhaps discover part of the Chroma Conclave's legacy? Can you help the Ashari in their sacred charge to prevent the elemental vortices from overwhelming the world, or will you find yourself embroiled in the machinations of the Clasp? This setting book takes an in-depth look at the history, people, and places of Tal'Dorei, and includes new backgrounds, magic items, and monsters for the Fifth Edition rules"--Provided by publisher.
Cruel. Heartless. Quarantined.The ruthless boys of Everlake Prep never saw lockdown coming.But the virus isn't their number one enemy.I am. And as if being confined to a boarding school for the elite wasn't bad enough, now I'm stuck in isolation with the boys who hate me most too. Saint, Kyan and Blake. The Night Keepers. Or so they call themselves. They've embodied the Native American legend which lives in this valley, taking on the role of the monsters who lurk in the forest. And though they act like beasts, they may also be the most tempting creatures I've ever seen. With the virus escalating and my dad's name splashed through the news, my entire world is falling apart. What he did has cast a dark shadow over me. And the Night Keepers want to make me pay for his crimes. Then things went from bad to worse when I touched the sacred rock. A rock which supposedly holds a curse to bind me as the Night Keepers' slave. And as crazy as it sounds, I decided to play along. Because there are things about me they don't know. Things my dad has hidden from me for years. All I can be sure of is that I have to find a way to escape this school. But until then, those savage boys are making my life a living hell. As the virus sweeps through the country and the world twists into something ugly and unknown, the kings of this school become true monarchs. Even the teachers bow to them now. And I'm kinda glad about that 'stay six feet away from one another' rule, because without it, I know they'd rip me apart. At least there's a silver lining. I'm cosying up to Coach Monroe. My hot as hell, brooding P.E. teacher who has a vendetta of his own against the Night Keepers. And with his help, I may succeed at doing more than escaping the clutches of these heartless fiends. I might even destroy them along the way. My father taught me how to be strong. How to prepare for the end of the world. So this isn't going to be the end of my world, mark my words. But if I'm able to use my mind and body to bring these assholes to their knees, it might just be the end of theirs. This is a high school bully romance series where the main character will end up with more than one love interest. It may have triggers for some as it has off the charts angst, dark love-hate themes, scenes of intense bullying and some violence (not aimed towards the main character) and is not for the faint of heart. Prepare to enrol at Everlake Prep. Bring your hand sanitiser, face masks and toilet paper to barter with, but don't expect to hold onto them for long. Because it's time to go into quarantine with the Night Keepers. And everything you own now belongs to them.