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With the recent advances in multimedia technology, on-line libraries of digital images are assuming an ever increasing relevance within a wide range of information systems. Effective access to such archives requires on external textual keywords that conventional searching techniques based are complemented by content-based queries addressing appearing visual features of searched data. Central to this retrieval approach is the creation of models, which permit to abstract images into some space of features and support indexing and comparison of visual contents. Depending on the specific characteris tics of the images at hand, such models can rely on different facets of the informative contents of visual data: color and texture distribution, shape of appearing objects, spatial arrangement. This book introduces and exemplifies objectives and research themes in image modeling and retrieval. In the introductory chapter, the problem of image modeling and retrieval is motivated and discussed, and major entry-pointers to the literature are provided. Afterwards, different model ing approaches are addressed in six chapters contributed by major research groups in the field: modeling based on object shape is addressed in chapter 2 by F. Korn, N. Sidiropoulos, C. Faloutsos, E. Siegel, and Z. Protopapas, and in chapter 3 by R. Mehrotra and J. E. Gary; modeling based on color and texture distribution is addressed in chapter 4 by G. D. Finlayson, S. S. Chat terjee, and B. V. Funt, and in chapter 5 by I. Gagliardi, A.
This book solves a long-standing problem in computer vision, the interpretation of line drawings and, in doing so answers many of the concerns raised by this problem, particularly with regard to errors in the placement of lines and vertices in the images. Sugihara presents a computational mechanism that functionally mimics human perception in being able to generate three-dimensional descriptions of objects from two-dimensional line drawings. The objects considered are polyhedrons or solid objects bounded by planar faces, and the line drawings are single-view pictures of these objects. Sugihara's mechanism has several potential applications. It can facilitate man-machine communication by extracting object structures automatically from pictures drawn by a designer, which can be particularly useful in the computer-aided design of geometric objects, such as mechanical parts and buildings. It can also be used in the intermediate stage of computer vision systems used to obtain and analyze images in the outside world. The computational mechanism itself is not accompanied by a large database but is composed of several simple procedures based on linear algebra and combinatorial theory. Contents:Introduction. Candidates for Spatial Interpretation. Discrimination between Correct and Incorrect Pictures. Correctness of HiddenPart-Drawn Pictures. Algebraic Structures of Line Drawings. Combinatorial Structures of Line Drawings. Overcoming Superstrictness. Algorithmic Aspects of Generic Reconstructibility. Specification of Unique Shapes. Recovery of Shape from Surface Information. Polyhedrons and Rigidity. Kokichi Sugihara is Professor in the Department of Mathematical Engineering and instrumentation Physics, Faculty of Engineering, the University of Tokyo, Tokyo, Japan. Machine interpretation of Line Drawingsis included in The MIT Press Series in Artificial Intelligence, edited by Patrick Henry Winston and Michael Brady.
Drawing Imagining Building focuses on the history of hand-drawing practices to capture some of the most crucial and overlooked parts of the process. Using 80 black and white images to illustrate the examples, it examines architectural drawing practices to elucidate the ways drawing advances the architect’s imagination. Emmons considers drawing practices in the Renaissance and up to the first half of the twentieth century. Combining systematic analysis across time with historical explication presents the development of hand-drawing, while also grounding early modern practices in their historical milieu. Each of the illustrated chapters considers formative aspects of architectural drawing practice, such as upright elevations, flowing lines and occult lines, and drawing scales to identify their roots in an embodied approach to show how hand-drawing contributes to the architect’s productive imagination. By documenting some of the ways of thinking through practices of architectural handdrawing, it describes how practices can enrich the ethical imagination of the architect. This book would be beneficial for academics, practitioners, and students of architecture, particularly those who are interested in the history and significance of hand-drawing and technical drawing.
Computer Vision and Image Processing contains review papers from the Computer Vision, Graphics, and Image Processing volume covering a large variety of vision-related topics. Organized into five parts encompassing 26 chapters, the book covers topics on image-level operations and architectures; image representation and recognition; and three-dimensional imaging. The introductory part of this book is concerned with the end-to-end performance of image gathering and processing for high-resolution edge detection. It proposes methods using mathematical morphology to provide a complete edge detection process that may be used with any slope approximating operator. This part also discusses the automatic control of low-level robot vision, presents an image partitioning method suited for parallel implementation, and describes invariant architectures for low-level vision. The subsequent two sections present significant topics on image representation and recognition. Topics covered include the use of the primitives chain code; the geometric properties of the generalized cone; efficient rendering and structural-statistical character recognition algorithms; multi-level thresholding for image segmentation; knowledge-based object recognition system; and shape decomposition method based on perceptual structure. The fourth part describes a rule-based expert system for recovering three-dimensional shape and orientation. A procedure of intensity-guided range sensing to gain insights on the concept of cooperative-and-iterative strategy is also presented in this part. The concluding part contains supplementary texts on texture segmentation using topographic labels and an improved algorithm for labeling connected components in a binary image. Additional algorithms for three-dimensional motion parameter determination and surface tracking in three-dimensional binary images are also provided.
Praise for the first edition: "I have learned a great deal from his book about modern painting in general. [Loran] devotes his attention mainly to Cezanne's concrete means and methods, and he arrives thereby at an understanding of Cezanne's art more essential than any other I have seen in print."--Clement Greenberg, Nation