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The contentious history of the computer programmers who developed the software that made the computer revolution possible. This is a book about the computer revolution of the mid-twentieth century and the people who made it possible. Unlike most histories of computing, it is not a book about machines, inventors, or entrepreneurs. Instead, it tells the story of the vast but largely anonymous legions of computer specialists—programmers, systems analysts, and other software developers—who transformed the electronic computer from a scientific curiosity into the defining technology of the modern era. As the systems that they built became increasingly powerful and ubiquitous, these specialists became the focus of a series of critiques of the social and organizational impact of electronic computing. To many of their contemporaries, it seemed the “computer boys” were taking over, not just in the corporate setting, but also in government, politics, and society in general. In The Computer Boys Take Over, Nathan Ensmenger traces the rise to power of the computer expert in modern American society. His rich and nuanced portrayal of the men and women (a surprising number of the “computer boys” were, in fact, female) who built their careers around the novel technology of electronic computing explores issues of power, identity, and expertise that have only become more significant in our increasingly computerized society. In his recasting of the drama of the computer revolution through the eyes of its principle revolutionaries, Ensmenger reminds us that the computerization of modern society was not an inevitable process driven by impersonal technological or economic imperatives, but was rather a creative, contentious, and above all, fundamentally human development.
Computer manufacturing is--after cars, energy production and illegal drugs--the largest industry in the world, and it's one of the last great success stories in American business. Accidental Empires is the trenchant, vastly readable history of that industry, focusing as much on the astoundingly odd personalities at its core--Steve Jobs, Bill Gates, Mitch Kapor, etc. and the hacker culture they spawned as it does on the remarkable technology they created. Cringely reveals the manias and foibles of these men (they are always men) with deadpan hilarity and cogently demonstrates how their neuroses have shaped the computer business. But Cringely gives us much more than high-tech voyeurism and insider gossip. From the birth of the transistor to the mid-life crisis of the computer industry, he spins a sweeping, uniquely American saga of creativity and ego that is at once uproarious, shocking and inspiring.
An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.
Discussion of the current Information Revolution tends to focus on technological developments in information and communication and overlooks both the human labour involved in the development, maintenance and daily use of information and communication technologies (ICTs), and the consequences of the implementation of these ICTs for the position and divisions of labour. This volume aims to redress this imbalance by exploring the role, position and divisions of information and communication labour in the broadest sense through periods of revolutionary technological change.
Offers the first look at the aesthetics of contemporary design from the theoretical perspectives of media theory and 'software studies'.
When electronic digital computers first appeared after World War II, they appeared as a revolutionary force. Business management, the world of work, administrative life, the nation state, and soon enough everyday life were expected to change dramatically with these machines’ use. Ever since, diverse prophecies of computing have continually emerged, through to the present day. As computing spread beyond the US and UK, such prophecies emerged from strikingly different economic, political, and cultural conditions. This volume explores how these expectations differed, assesses unexpected commonalities, and suggests ways to understand the divergences and convergences. This book examines thirteen countries, based on source material in ten different languages—the effort of an international team of scholars. In addition to analyses of debates, political changes, and popular speculations, we also show a wide range of pictorial representations of "the future with computers."
Leading technologists, historians, and journalists reveal the stories behind the computer coding that touches all aspects of life—for better or worse Few of us give much thought to computer code or how it comes to be. The very word “code” makes it sound immutable or even inevitable. “You Are Not Expected to Understand This” demonstrates that, far from being preordained, computer code is the result of very human decisions, ones we all live with when we use social media, take photos, drive our cars, and engage in a host of other activities. Everything from law enforcement to space exploration relies on code written by people who, at the time, made choices and assumptions that would have long-lasting, profound implications for society. Torie Bosch brings together many of today’s leading technology experts to provide new perspectives on the code that shapes our lives. Contributors discuss a host of topics, such as how university databases were programmed long ago to accept only two genders, what the person who programmed the very first pop-up ad was thinking at the time, the first computer worm, the Bitcoin white paper, and perhaps the most famous seven words in Unix history: “You are not expected to understand this.” This compelling book tells the human stories behind programming, enabling those of us who don’t think much about code to recognize its importance, and those who work with it every day to better understand the long-term effects of the decisions they make. With an introduction by Ellen Ullman and contributions by Mahsa Alimardani, Elena Botella, Meredith Broussard, David Cassel, Arthur Daemmrich, Charles Duan, Quinn DuPont, Claire L. Evans, Hany Farid, James Grimmelmann, Katie Hafner, Susan C. Herring, Syeda Gulshan Ferdous Jana, Lowen Liu, John MacCormick, Brian McCullough, Charlton McIlwain, Lily Hay Newman, Margaret O’Mara, Will Oremus, Nick Partridge, Benjamin Pope, Joy Lisi Rankin, Afsaneh Rigot, Ellen R. Stofan, Lee Vinsel, Josephine Wolff, and Ethan Zuckerman.
The history of information is a rapidly emerging new subfield of history. Historians are identifying the issues they need to examine, crafting novel research agendas, and locating research materials relevant to their work. Like the larger world around them, historians are discovering what it means to live and work in a world that increasingly sees itself as an information society. Long a discussion point among sociologists, economists, political leaders, and media experts, historians are integrating their methods and research into the larger conversation. The purpose of this book is to advocate for a way to look at the history of information and to history as a whole that is simultaneously relevant to observers in other disciplines and familiar to historians of business, economics, sociology and technology. The author presents that advocacy in two ways: with theoretical and historiographical discussions of what information ecosystems and infrastructures are and their value for this kind of research, second, through a range of case studies applying those concepts. The wide range of case studies is purposeful in demonstrating the applicability of the ideas presented in the early methodological chapters. Themes mentioned in each of the early chapters are consistently applied in all subsequent chapters. This book breaks from the more traditional historiography of book history, sociological and philosophical discussions about knowledge and society. The first two chapters focus on the craft of the historian in this new field, better known as historiography and methods. Subsequent chapters are case studies, showing what results when a historian writes about ecosystems and infrastructures, moving our discussion from theory to practice. The book is an important and substantive contribution to this new subfield, an essential primer, as well as a major statement for all historians on how next to evolve their craft.
A new perspective on United States software development, seen through the patent battles that shaped our technological landscape This first comprehensive history of software patenting explores how patent law made software development the powerful industry that it is today. Historian Gerardo Con Díaz reveals how patent law has transformed the ways computing firms make, own, and profit from software. He shows that securing patent protection for computer programs has been a central concern among computer developers since the 1950s and traces how patents and copyrights became inseparable from software development in the Internet age. Software patents, he argues, facilitated the emergence of software as a product and a technology, enabled firms to challenge each other's place in the computing industry, and expanded the range of creations for which American intellectual property law provides protection. Powerful market forces, aggressive litigation strategies, and new cultures of computing usage and development transformed software into one of the most controversial technologies ever to encounter the American patent system.
How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.