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Tap into the global talent pool Crowdsourcing leverages such social networking tools as Facebook and Twitter to tap into the power of many people to distribute one's work load or gain input. Aliza Sherman, crowdsourcing innovator, has helped her clients harness the incredible power of "crowd-think" and "crowd-do" to achieve goals as diverse as designing new products to test-marketing services to fundraising. In this guide, she explains the theory and practice of crowdsourcing and actually shows readers how to use it. • A practical, prescriptive guide for those who want to put the ideas in such books as The Wisdom of Crowds and Here Comes Everybody into action. • Step-by-step instructions. • Insightful anecdotes from the world of crowdsourcing.
This most comprehensive and complete book for Crowdsourcing serves as a Practical Guide to getting into and understanding Crowdsourcing. This well organized, large Guide to Crowdsourcing is an excellent Reference and your must have Crowdsourcing Toolbox containing great info for those who hunger for more! Tap into the power of the Social Web through connected networks and consumer-oriented media through connected networks and consumer-oriented media, and get this book filled with Tactics, Tools, and Strategies for Business Success. Want to (start) using Crowdsourcing as Powerful Business Tools? Do you want to learn how to use the Technology to share information better and make users More Powerful? This book is your guide on Crowdsourcing and Everything You Want to Know but Are Afraid to Ask. This book clarifies how to use Crowdsourcing for Online Collaboration and Leverage it to Grow Your Business. In easy to read chapters, with extensive examples, references and links to get you started right away this book covers: Crowdsourcing, Participatory design, Human-based computation, Citizen science, LazyWeb, Utest, Netflix Prize, Dolores Labs, Galaxy Zoo, Smartsheet, FamilySearch Indexing, InnoCentive, Emporis, ESP game, ReCAPTCHA, MoveOn.org, Oxfam Novib, Amazon Mechanical Turk, Stardust@home, Innovation Exchange, Goldcorp, Foldit, Distributed Proofreaders, OpenStreetMap, Leblanc process, Longitude prize, Benoit Fourneyron, Montyon Prizes, Nicolas Appert, Loebner Prize, Millennium Prize Problems, Clickworkers, Co-creation, Collective intelligence, Mass customization, Crowdcasting, Crowd funding, Distributed computing, Distributed thinking, The Long Tail, Mass collaboration, Urtak, Micro-revenue, Open innovation, Social commerce, Toolkits for User Innovation, Tuangou, Wikinomics, The Wisdom of Crowds Topic relevant selected content from the highest rated Wiki entries, typeset, printed and shipped, combine the advantages of up-to-date and in-depth knowledge with the convenience of printed books. A portion of the proceeds of each book will be donated to the WikiMedia Foundation to support their mission.
A safe, comprehensive, and easy-to-use guide to using cannabis—including CBD and THC—to ease chronic and acute health issues such as pain, insomnia, inflammation, depression, anxiety, grief, stress, and more, from the founder of a global cannabis wellness network and an osteopathic physician. With legalization of recreational cannabis in 10 states and medical marijuana in 33 states, interest is growing in cannabis-related health products, especially those made with CBD—a cannabinoid that has healing properties without the psychoactive effects of THC. Cannabis and CBD for Health and Wellness demystifies cannabis and its history, and explains in simple and straightforward language how to use it to treat myriad health and lifestyle issues. With information on cannabis forms (tinctures, topicals, edibles, flowers, concentrates), methods of ingestion (smoking, vaping, capusles, patches, creams, and more), dosing and microdosing, safety and storage, caregiving, and effectivess for self-care, physical fitness, sexual arousal, aging, and more, this is the only book you need to start using cannabis—in a targeted and safe way—for better health.
Amateur hour has arrived, and the audience is running the show In a hard-hitting and provocative polemic, Silicon Valley insider and pundit Andrew Keen exposes the grave consequences of today’s new participatory Web 2.0 and reveals how it threatens our values, economy, and ultimately the very innovation and creativity that forms the fabric of American achievement. Our most valued cultural institutions, Keen warns—our professional newspapers, magazines, music, and movies—are being overtaken by an avalanche of amateur, user-generated free content. Advertising revenue is being siphoned off by free classified ads on sites like Craigslist; television networks are under attack from free user-generated programming on YouTube and the like; file-sharing and digital piracy have devastated the multibillion-dollar music business and threaten to undermine our movie industry. Worse, Keen claims, our “cut-and-paste” online culture—in which intellectual property is freely swapped, downloaded, remashed, and aggregated—threatens over 200 years of copyright protection and intellectual property rights, robbing artists, authors, journalists, musicians, editors, and producers of the fruits of their creative labors. In today’s self-broadcasting culture, where amateurism is celebrated and anyone with an opinion, however ill-informed, can publish a blog, post a video on YouTube, or change an entry on Wikipedia, the distinction between trained expert and uninformed amateur becomes dangerously blurred. When anonymous bloggers and videographers, unconstrained by professional standards or editorial filters, can alter the public debate and manipulate public opinion, truth becomes a commodity to be bought, sold, packaged, and reinvented. The very anonymity that the Web 2.0 offers calls into question the reliability of the information we receive and creates an environment in which sexual predators and identity thieves can roam free. While no Luddite—Keen pioneered several Internet startups himself—he urges us to consider the consequences of blindly supporting a culture that endorses plagiarism and piracy and that fundamentally weakens traditional media and creative institutions. Offering concrete solutions on how we can reign in the free-wheeling, narcissistic atmosphere that pervades the Web, THE CULT OF THE AMATEUR is a wake-up call to each and every one of us.
Entrepreneur bloggers Aliza Sherman (founder of Cybergrrl, Inc.) and Danielle Smith (founder of ExtraordinaryMommy.com) have joined forces to write a book that helps women who are already moms (or are thinking about becoming moms in the future) learn how to take charge of the family/work balance by starting their own businesses. As more women become mompreneurs, there is an increased need for a book that will cover all aspects of how moms can successfully start and run a business that allows them to make money, pursue a profession, and have time to devote to the kids as well. This practical, user-friendly book will draw on Aliza and Danielle's own expertise and their interviews with moms who've started their own successful businesses. The book also includes valuable information about the current alternative sources of funding for female entrepreneurs.
Aliza Sherman (a.k.a. Cybergrrl!) shows web-wary women the difference between the Web and the Internet, easy ways to get online, how to find great career and business opportunities and valuable online resources, and much more, in this jargon-free guide to cyberspace. "(Sherman's) mission is to empower women and girls through technology".--"Wall Street Journal".
Full coverage of the ins and outs of inventing for profit Protect your idea, develop a product - and start your business! Did you have a great idea? Did you do anything about it? Did someone else? Inventing For Dummies is the smart and easy way to turn your big idea into big money. This non-intimidating guide covers every aspect of the invention process - from developing your idea, to patenting it, to building a prototype, to starting your own business. The Dummies Way * Explanations in plain English * "Get in, get out" information * Icons and other navigational aids * Tear-out cheat sheet * Top ten lists * A dash of humor and fun Discover how to: * Conduct a patent search * Maintain your intellectual property rights * Build a prototype product * Determine production costs * Develop a unique brand * License your product to another company
The founder of "Cybergrrl.com" provides readers with the "PowerTools" necessary to succeed in business, offering advice on how to maximize strengths, overcome obstacles, and achieve personal and professioanl success.
This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.
Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.