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It's 1943 and World War II is raging. 15-year-old Robert Tourond is home in Calgary, but his three brothers are all fighting the Nazis. Robert follows the exploits of his favourite comic book heroes who also battle bad guys in the comics Robert spends his allowance on. When Robert finds a meteorite in Nose Hill Park near his home, in the same week that a meteorite features in his heroes' stories, Robert is convinced that a magical link exists between them, adn that the superheroes will protect his brothers. Robert has a nemesis of his own on the streets of Calgary - a girl they call "Crazy Charlie." When Robert gets a job delivering telegrams, Charlie does too, cutting into his profits. Then they discover exactly what those telegrams they're delivering have for the recipients. Then Charlie has to deliver one to Robert's house. Can Robert and his heroes really protect all three brothers and bring them home? What will happen if reality comes crashing into his world, like a meteorite falling from space? Who will help then?
Contributions by Derek T. Buescher, Travis L. Cox, Trischa Goodnow, Jon Judy, John R. Katsion, James J. Kimble, Christina M. Knopf, Steven E. Martin, Brad Palmer, Elliott Sawyer, Deborah Clark Vance, David E. Wilt, and Zou Yizheng One of the most overlooked aspects of the Allied war effort involved a surprising initiative--comic book propaganda. Even before Pearl Harbor, the comic book industry enlisted its formidable army of artists, writers, and editors to dramatize the conflict for readers of every age and interest. Comic book superheroes and everyday characters modeled positive behaviors and encouraged readers to keep scrapping. Ultimately, those characters proved to be persuasive icons in the war's most colorful and indelible propaganda campaign. The 10 Cent War presents a riveting analysis of how different types of comic books and comic book characters supplied reasons and means to support the war. The contributors demonstrate that, free of government control, these appeals produced this overall imperative. The book discusses the role of such major characters as Superman, Wonder Woman, and Uncle Sam along with a host of such minor characters as kid gangs and superhero sidekicks. It even considers novelty and small presses, providing a well-rounded look at the many ways that comic books served as popular propaganda.
Baghdad, 2003. The reign of Saddam Hussein is over. The Americans are in command. And no one is in control. Former cop turned military contractor Christopher Henry knows that better than anyone. He’s in the country to train up a new Iraqi police force, and one of his recruits has just been murdered. With civil authority in tatters and dead bodies clogging the streets, Chris is the only person in the Green Zone with any interest in finding out who killed him-and why. Chris’ inquiry brings him first to Sofia, an American-raised Iraqi who now sits on the governing council, and then to Nassir, a grizzled veteran of Saddam’s police force-and probably the last real investigator left in Baghdad. United by death but divided by conflicting loyalties, the three must help each other navigate the treacherous landscape of post-invasion Iraq in order to hunt down the killers. But are their efforts really serving justice-or a much darker agenda? Inspired by his real-life experiences as a CIA operations officer in Iraq, writer Tom King (BATMAN) teams with artist Mitch Gerads to deliver a wartime crime thriller like no other in THE SHERIFF OF BABYLON VOL. 1: BANG. BANG. BANG., collecting issues #1-6 of their groundbreaking Vertigo series.
Between 1941 and 1945, Hitler was pummeled on comic book covers by everyone from Captain America to Wonder Woman. Take That, Adolf! is an oversized compilation of more than 500 stunningly restored comics covers published during World War II, featuring America’s greatest super-villain. From Superman and Daredevil to propaganda and racism, Take That, Adolf! is a fascinating look at how legendary creators such as Joe Simon, Jack Kirby, Alex Schomburg, Will Eisner, and Lou Fine entertained millions of kids on the home front and buoyed the spirits of GIs fighting overseas by using Adolf Hitler as a punching bag.
Conventional wisdom holds that comic books of the post-World War II era are poorly drawn and poorly written publications, notable only for the furor they raised. Contributors to this thoughtful collection, however, demonstrate that these comics constitute complex cultural documents that create a dialogue between mainstream values and alternative beliefs that question or complicate the grand narratives of the era. Close analysis of individual titles, including EC comics, Superman, romance comics, and other, more obscure works, reveals the ways Cold War culture--from atomic anxieties and the nuclear family to communist hysteria and social inequalities--manifests itself in the comic books of the era. By illuminating the complexities of mid-century graphic novels, this study demonstrates that postwar popular culture was far from monolithic in its representation of American values and beliefs.
Comic books have presented fictional and fact-based stories of the Korean War, as it was being fought and afterward. Comparing these comics with events that inspired them offers a deeper understanding of the comics industry, America's "forgotten war," and the anti-comics movement, championed by psychiatrist Fredric Wertham, who criticized their brutalization of the imagination. Comics--both newsstand offerings and government propaganda--used fictions to justify the unpopular war as necessary and moral. This book examines the dramatization of events and issues, including the war's origins, germ warfare, brainwashing, Cold War espionage, the nuclear threat, African Americans in the military, mistreatment of POWs, and atrocities.
From the Booker Prize-winning author of The Handmaid's Tale, comes this historical fiction graphic novel tracing the Golden Age of Canadian comic books. Collects War Bears issues #1-3. Oursonette, a fictional Nazi-fighting superheroine, is created at the peak of World War II by comic book creator Al Zurakowski who dreams of making it big in the early world of comics publishing. A story that follows the early days of comics in Toronto, a brutal war that greatly strains Al personally and professionally, and how the rise of post-war American comics puts an end to his dreams. Internationally and New York Times best-selling novelist Margaret Atwood and acclaimed artist Ken Steacy collaborate for one of the most highly anticipated comic book and literary events!
Collects War of the Realms: Journey Into Mystery #1-5. The creators of blockbuster podcast The Adventure Zone bring their talents to Marvel! Earth is under siege — but could the key to turning the tide be Thor’s baby sister? Journey into mystery with Miles “Spider-Man” Morales, Kate “Hawkeye” Bishop, Wonder Man, Balder the Brave, Sebastian Druid and Death Locket for a wild romp through the War of the Realms as they embark on an epic quest to save Earth’s only hope! (And, yes, deal with diaper duty.) But Ares, the Greek God of War, is hot on baby Laussa’s trail. Plus: Marvel’s long-dead Western heroes join the War of the Realms! But how? Whose side are they on? And what if our unlikely crew stumbles upon a convention of super villains? Brace yourself for truly legendary adventures in babysitting!
A sniper in Haiti faces the repercussions of the shot he never took. A team of SEALs help rescue a kidnapped girl in the Philippines. Army interpreters in Iraq battle their toughest foe: the rats of Saddam’s palace. A soldier on a late-night run surprises a motorpool saboteur. A young cavalry lieutenant, fresh off the Battle of Kamdesh, meets the Marine half-brother he’s never known. A Navy ship reacts to an unexpected man overboard. And if you’ve ever wondered what Christmas was like in a war zone, you’re about to find out. True War Stories is a 260-page full color graphic novel anthology containing fifteen true tales of American service members overseas. Nearly every branch of the military is represented in this collection of stories that are heartwarming, heroic, harrowing, and even at times, hilarious, spanning the globe. This unique project, assembled by the multiple-Eisner nominated writer/editor, Alex de Campi and co-written/edited by Iraq War veteran Khai Krumbhaar is an entertaining and moving work of graphic nonfiction, pairing members of the US military with the biggest names in comics to share real war stories told by those who lived them. Artists include Peter Krause, Ryan Howe, Skylar Patridge (drawing her own father's Vietnam story), Eoin Marron, Tish Doolin (a former Army medic), Dave Acosta, A. D'Amico, Drew Moss, Josh Hood, PJ Holden, Chris Peterson, Sam Hart, Jeff McComsey, and Paul Williams. Colors are by Dee Cunniffe, Matt Soffe, Kelly Fitzpatrick, Tarsis Cruz, and Aladdin Collar. All lettering is done by de Campi herself.
Ryan Taber's father is about to deploy for his first tour of duty with the Canadian army in Afghanistan. Ryan lives his days on an army base in Alberta, and spends his evenings at the CyberKnights cafe, playing his favourite video game, Desert Death. At CyberKnights, Ryan meets the Desert Death ultimate champion and becomes entangled in a world of danger and deceit that begins to resemble the very real circumstances his father is facing overseas.