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Book 3 of 3 In todays modern world, what would you do with a magic coin that allowed you to heal? Or, if you had a magic coin that allowed you to summon an unbreakable sword? Or, it allowed you to persuade your enemies to your side? Or, it allowed you to see your enemies' deepest desires? Or, it made lovers hate each other? Would you use it for good or evil? What would you do, if someone tried to take your magic coin. Would you fight them? Persuade them? Shoot them? Oh, yeah, did I forget to mention, we still have guns baby! This is an urban fantasy taking place in modern day America. A wide array of characters obtain magic coins that allow them to perform extraordinary feats. The coin holders, called players, all play in "The Coin Game". Some players want all the power and all the coins. They will use their coins to hurt others. excerpt: She sees a man in black rounding the outside corner of the hangar. She quickly fires an arrow at the man as he raises his gun to fire.
Book 2 of 3 In todays modern world, what would you do with a magic coin that allowed you to heal? Or, if you had a magic coin that allowed you to summon an unbreakable sword? Or, it allowed you to persuade your enemies to your side? Or, it allowed you to see your enemies' deepest desires? Or, it made lovers hate each other? Would you use it for good or evil? What would you do, if someone tried to take your magic coin. Would you fight them? Persuade them? Shoot them? Oh, yeah, did I forget to mention, we still have guns baby! This is an urban fantasy taking place in modern day America. A wide array of characters obtain magic coins that allow them to perform extraordinary feats. The coin holders, called players, all play in "The Coin Game". Some players want all the power and all the coins. They will use their coins to hurt others. excerpt: He closes his fist and concentrates for a minute. “Sword, please.” he thinks. He feels a punch to his belly, and a spinning in his bowels. After a moment, the feeling leaves him, and a large bronze colored sword appears in his hand. “Wow, cool color. I thought it would be black.” He slowly stabs both tires on his side of the car.
In todays modern world, what would you do with a magic coin that allowed you to heal? Or, if you had a magic coin that allowed you to summon an unbreakable sword? Or, it allowed you to persuade your enemies to your side? Or, it allowed you to see your enemies' deepest desires? Or, it made lovers hate each other? Would you use it for good or evil? What would you do, if someone tried to take your magic coin. Would you fight them? Persuade them? Shoot them? Oh, yeah, did I forget to mention, we still have guns baby! This is an urban fantasy taking place in modern day America. A wide array of characters obtain magic coins that allow them to perform extraordinary feats. The coin holders, called players, all play in "The Coin Game". Some players want all the power and all the coins. They will use their coins to hurt others. excerpt: Before he takes more than ten steps, Will feels as if he can no longer take a breath. He looks to his right and he sees a man with a raised closed fist. Will’s face starts to turn blue. The world starts to turn black. He falls to his knees. The man starts to speak, “What were you saying? An affordable grave plot. I won’t need one, but you will.” On Will’s left, he sees a sword wielding man approaching. He raises his black sword.
A new omnibus collecting volumes seven, eight, and nine of the Vampire Hunter D horror novel series! The hunt continues in the bizarre far future of 12,090 A.D, where the immortal vampire lords who were the only winners of mankind’s nuclear war still oppress the human survivors who have pushed the blood-drinking fiends back to the lawless Frontier. Yet humanity too remains as quick as ever to prey upon itself, and where the law can’t bring safety or justice, the crescent blade of D will—assuming you meet the half-vampire wanderer’s price! A beautiful young woman, fatally wounded in a journey across the wastelands, entrusts a mission to D with her final breath—deliver the precious jewel she carries to her sister Su-In. She resides in the North Sea town of Florence, once a pleasure resort for the vampiric Nobility, before they were cast out a thousand years ago. But their curse from a millennium past has returned to afflict the human inhabitants, and it comes seemingly from what any vampire should fear—the ocean! Then, D crosses the path of a would-be vampire hunter who dared disrupt a sacrifice in the village of Sacri, and himself became hunted by the residents. What unholy pact have they made with the Nobility, to bring their mortal wrath down upon one who would destroy the immortals…? The Vampire Hunter D Omnibus Book Three collects volumes seven, eight, and nine in author Hideyuki Kikuchi’s adventure horror series: Mysterious Journey to the North Sea Part One, Mysterious Journey to the North Sea Part Two, and The Rose Princess. Illustrated by Final Fantasy artist Yoshitaka Amano, the legend of D endures!
Suzanne Collins' Hunger Games trilogy is full of characters and plots; if you need help keeping track of it all, then this can help. The perfect companion to Suzanne Collins' "Mockingjay: The Hunger Games - Book One," this study guide contains a chapter by chapter analysis of the book, a summary of the plot, and a guide to major characters and themes. BookCap Study Guides do not contain text from the actual book, and are not meant to be purchased as alternatives to reading the book.
The greatly anticipated final book in the New York Times bestselling Hunger Games trilogy by Suzanne Collins. The greatly anticipated final book in the New York Times bestselling Hunger Games trilogy by Suzanne Collins.The Capitol is angry. The Capitol wants revenge. Who do they think should pay for the unrest? Katniss Everdeen. The final book in The Hunger Games trilogy by Suzanne Collins will have hearts racing, pages turning, and everyone talking about one of the biggest and most talked-about books and authors in recent publishing history!
The great war cannot be stopped. The tyrant Geder Palliako had led his nation to war, but every victory has called forth another conflict. Now the greater war spreads out before him, and he is bent on bringing peace. No matter how many people he has to kill to do it. Cithrin bel Sarcour, rogue banker of the Medean Bank, has returned to the fold. Her apprenticeship has placed her in the path of war, but the greater dangers are the ones in her past and in her soul. Widowed and disgraced at the heart of the Empire, Clara Kalliam has become a loyal traitor, defending her nation against itself. And in the shadows of the world, Captain Marcus Wester tracks an ancient secret that will change the war in ways not even he can forsee. Return to the critically acclaimed epic by master storyteller Daniel Abraham, The Dagger and the Coin. For more from Daniel Abraham, check out: The Dagger and the Coin The Dragon's Path The King's Blood The Tyrant's Law The Widow's House The Spider's War
This bundle contains books one to three of the Saige Sterling: Badass Bounty Hunter series. Nexus: Saige Sterling is a curvy, confident hunter who has been training to kill monsters for a decade. She intends to become the premier bounty hunter in Nexus. First, she needs to make a name for herself so she will come to the attention of the boss of the hunters. All manner of creatures have come through gates from the underworld over the millennia. The supernatural creatures are forever stepping over the line and killing innocent humans. She won’t have a shortage of rogues to hunt down. During her quest to gain a job doing what she loves best, Saige witnesses a vampire murdering a human. She follows her target to a nightclub for supernatural beings where he thinks he’ll be safe. The brand-new bounty hunter won’t let anyone stop her from fulfilling her destiny. Not even a mob of angry monsters can slow her down for long. Unfortunately, Saige’s plans go awry and her target isn’t who he seems to be. His boss is a sexy weredragon who won’t be pleased if she turns his minion to ash. The dragon offers her a deal, but first she needs to prove herself to him. Accepting his bargain will be the first step in achieving her dreams, but it will throw her life into turmoil that she couldn’t possibly foresee. Conflux: Saige Sterling has been working as a bounty hunter for her weredragon boss for six months now. Drake Gilden is a sexy enigma that she isn’t sure she’ll ever be able to figure out. They have undeniable chemistry, but she’s so far beneath him in the supernatural hierarchy that she knows he’s out of her league. When Saige and Ruen, her reluctant vampire partner, came back from the first realm of the underworld, they didn’t return alone. Saige now has a new roommate. Aurora is still learning about the new dimension she’s been drawn to. Her powers have the habit of leaking out onto Saige. It’s something she’s going to have to learn how to control, before it drives the bounty hunter crazy. Stealing one of the mysterious scroll fragments from the rulers of the underworld should have been enough to stop the coming apocalypse. Lord Gilden is determined to have them all in his grasp. He sends the unlikely trio to the second realm in search of the next piece of the enchantment. With Saige’s mixed genes, she has no idea if she’ll be the same type of monster that she was in the first realm, or if she’ll turn into something completely different. Vortex: Saige is still adjusting to having a sex demon for a roommate, but it’s getting easier now that Aurora has her own bed to sleep in. She wished her strange relationship with Drake Gilden would run as smoothly. Unfortunately, it just keeps getting more complicated. For the first time, all of Lord Gilden’s bounty hunters will be called on to work together on a job. Saige will finally get to see why he hired the two puny humans who are on their team. She will also get a chance to shine and show them exactly why the weredragon hired her. Saige’s fame as a bounty hunter is growing with each new mission she accomplishes. Few in the supernatural community in Nexus are aware that she has a secret task in the underworld. So far, the huntress, her vampire sidekick and best friend have retrieved two fragments of a magical scroll. The monsters and beasts are becoming more dangerous with each realm they visit. So are the guardians who are guarding the spells.
You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You've fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt's adopted daughter, who is now being pursued by the Wild Hunt. The guide offers the following: - A full walkthrough that's more than just a listing of quests-it's an "ideal chronological order" that will get you through the whole game and allow you to see and do everything the game has to offer. - Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets. - Descriptions of decisions, quests, and events that influence the various endings of the game. - Crafting and Alchemy information. - General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane. - Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies. - Trophy/Achievement information. MASSIVE UPDATE: (Check In-guide Version History for latest) - 7th September 2016 ongoing -Added DLC quests "Fool's Gold" and "Scavenger Hunt: Wolf School Gear". - Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear. - Organisational changes throughout the walkthrough to provide a "no skulls" path through the game. - Added Death March difficulty tips and commentary throughout the guide. - More XP reward numbers included. - Walkthrough now includes additional information based on patch changes. - Various typo and grammar fixes. - Added DLC pages for Blood & Wine, Heart of Stone - Lots more quality of life improvements