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Books 1-2 of The Chained Adept. 1: The Chained Adept. MEET A POWERFUL WIZARD WITH UNANSWERED QUESTION--AND AN UNBREAKABLE CHIN AROUND HER NECK. Have you ever wondered how you might rise to a dangerous situation and become the hero that was needed? The wizard Penrys has barely gained her footing in the country where she was found three years ago, chained around the neck and wiped of all knowledge. And now, an ill-planned experiment has sent her a quarter of the way around her world. One magic working has called to another and landed Penrys in the middle of an ugly war between neighboring countries, half a world away. No one has any reason to trust her amid rumors of wizards where they don’t belong. And she fears to let them know just what she can do--especially since she can't explain herself to them and she doesn't know everything about herself either. Penrys has her own problems, and she doesn't have any place in this conflict. But they need her, whether they realize it or not. And so she's determined to try and lend a hand, if she can. Whatever it takes. And once she discovers there's another chained adept, even stronger than she is, she's hooked. Friend or foe, she has questions for him -- oh, yes, she does. All she wants is a firm foundation for the rest of her life, with a side helping of retribution, and if she has to fix things along the way, well, so be it. 2: Mistress of Animals. AN ERRANT CHILD WITH DISASTROUS POWERS AND NO ONE TO STAND IN HER WAY. Penrys, the wizard with a chain and an unknown past, is drafted to find out what has happened to an entire clan of the nomadic Zannib. Nothing but their empty tents remain, abandoned on the autumn steppe with their herds. This wasn’t a detour she’d planned on making, but there’s little choice. Winter is coming, and hundreds are missing. The locals don’t trust her, but that’s nothing new. The question is, can she trust herself, when she discovers what her life might have been? Assuming, of course, that the price of so many dead was worth paying for it.
Books 1-4 of The Chained Adept. 1: The Chained Adept. MEET A POWERFUL WIZARD WITH UNANSWERED QUESTION--AND AN UNBREAKABLE CHIN AROUND HER NECK. Have you ever wondered how you might rise to a dangerous situation and become the hero that was needed? The wizard Penrys has barely gained her footing in the country where she was found three years ago, chained around the neck and wiped of all knowledge. And now, an ill-planned experiment has sent her a quarter of the way around her world. One magic working has called to another and landed Penrys in the middle of an ugly war between neighboring countries, half a world away. No one has any reason to trust her amid rumors of wizards where they don’t belong. And she fears to let them know just what she can do--especially since she can't explain herself to them and she doesn't know everything about herself either. Penrys has her own problems, and she doesn't have any place in this conflict. But they need her, whether they realize it or not. And so she's determined to try and lend a hand, if she can. Whatever it takes. And once she discovers there's another chained adept, even stronger than she is, she's hooked. Friend or foe, she has questions for him -- oh, yes, she does. All she wants is a firm foundation for the rest of her life, with a side helping of retribution, and if she has to fix things along the way, well, so be it. 2: Mistress of Animals. AN ERRANT CHILD WITH DISASTROUS POWERS AND NO ONE TO STAND IN HER WAY. Penrys, the wizard with a chain and an unknown past, is drafted to find out what has happened to an entire clan of the nomadic Zannib. Nothing but their empty tents remain, abandoned on the autumn steppe with their herds. This wasn’t a detour she’d planned on making, but there’s little choice. Winter is coming, and hundreds are missing. The locals don’t trust her, but that’s nothing new. The question is, can she trust herself, when she discovers what her life might have been? Assuming, of course, that the price of so many dead was worth paying for it. 3: Broken Devices. CHAINS WITHOUT WIZARDS AND A RISING COUNT OF THE DEAD. The largest city in the world has just discovered its missing wizards. It seems the Kigali empire has ignited a panic that threatens internal ruin and the only chained wizard it knows that’s still alive is Penrys. The living wizards and the dead are not her people, not unless she makes them so. All they have in common is a heavy chain and a dead past -- the lives that were stolen from them are beyond recall. What remains are unanswered questions about who made them this way. And why. And what Penrys plans to do to find out. 4: On a Crooked Track. SETTING A TRAP TO CATCH THE MAKERS OF CHAINED WIZARDS. A clue has sent Penrys back to Ellech, the country where she first appeared four short years ago with her mind wiped, her body stripped, and her neck chained. It's time to enlist the help of the Collegium of Wizards which sheltered her then. Things don't work out that way, and she finds herself retracing a dead scholar's crooked track and setting herself up as a target to confirm her growing suspicions. But what happens to bait when the prey shows its teeth? In this conclusion to the series, tracking old crimes brings new dangers, and a chance for redemption.
AN ENTIRE KINGDOM BUILT AROUND A SUPERNATURAL NEED FOR JUSTICE, ENFORCED BY THE WILD HUNT AND THE HOUNDS OF HELL. What would you do if you blundered into a strange world, where all around you was the familiar landscape of the Blue Ridge Mountains of Virginia, but the inhabitants were the long-lived fae, and you the only human? George Talbot Traherne stumbles across the murdered huntsman of the Wild Hunt, and is drafted into finding out who did it. Oh, and assigned the task of taking the huntsman's place with the Hounds of Hell, whether he wants the job or not. The antlered god Cernunnos is the sponsor of this kingdom, and he requires its king to conduct the annual hunt for justice in pursuit of an evil criminal, or else lose his right to the kingship, and possibly end up hunted himself. Success is far from guaranteed, and no human has held the post. George discovers his own blood links to the fae king, and he's determined to try. But Cernunnos himself has a personal role to play, and George will have to sort out just why he's the one who's been chosen for the task. And whether he has any chance of surviving the job. Find out what it's like to live in a world where you can help the Right to prevail, even if it might cost you everything. To Carry the Horn is the first book of The Hounds of Annwn.
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Over a millennium ago, Erna, a seismically active yet beautiful world was settled by colonists from far-distant Earth. But the seemingly habitable planet was fraught with perils no one could have foretold. The colonists found themselves caught in a desperate battle for survival against the fae, a terrifying natural force with the power to prey upon the human mind itself, drawing forth a person's worst nightmare images or most treasured dreams and indiscriminately giving them life. Twelve centuries after fate first stranded the colonists on Erna, mankind has achieved an uneasy stalemate, and human sorcerers manipulate the fae for their own profit, little realizing that demonic forces which feed upon such efforts are rapidly gaining in strength. Now, as the hordes of the dark fae multiply, four people—Priest, Adept, Apprentice, and Sorcerer—are about to be drawn inexorably together for a mission which will force them to confront an evil beyond their imagining, in a conflict which will put not only their own lives but the very fate of humankind in jeopardy.
Kelly Buell, author of Loved Like Me, a children's story about adoption, is officially releasing her second book, A Writer's Blog. The book, part memoir, part instruction on the craft of writing is intended to be an inspiration for writers everywhere who want to pursue their dreams of publishing something, anything, in the writing industry. Everything is covered from writing articles, blogs, obituaries to scriptwriting and film production to inspiration for publishing your first children's book. It is a how-to guide for beginning writers and something work -at -home - moms and new writers can hopefully relate to and laugh along with as they wind their way through the shared personal stories and blogs.
Budding romances and family relationships are tested when the Star Children, a group of teens granted special abilities by their alien DNA, must work together to intercept a celestial mass capable of destroying Earth.
AN ENTIRE KINGDOM BUILT AROUND A SUPERNATURAL NEED FOR JUSTICE, ENFORCED BY THE WILD HUNT AND THE HOUNDS OF HELL. What would you do if you blundered into a strange world, where all around you was the familiar landscape of the Blue Ridge Mountains of Virginia, but the inhabitants were the long-lived fae, and you the only human? George Talbot Traherne stumbles across the murdered huntsman of the Wild Hunt, and is drafted into finding out who did it. Oh, and assigned the task of taking the huntsman's place with the Hounds of Hell, whether he wants the job or not. The antlered god Cernunnos is the sponsor of this kingdom, and he requires its king to conduct the annual hunt for justice in pursuit of an evil criminal, or else lose his right to the kingship, and possibly end up hunted himself. Success is far from guaranteed, and no human has held the post. George discovers his own blood links to the fae king, and he's determined to try. But Cernunnos himself has a personal role to play, and George will have to sort out just why he's the one who's been chosen for the task. And whether he has any chance of surviving the job. Find out what it's like to live in a world where you can help the Right to prevail, even if it might cost you everything. The Ways of Winter: Book 2 of The Hounds of Annwn. TRAPPED BEHIND ENEMY LINES, CAN HE FIND THE STRENGTH TO DEFEND ALL THAT HE VALUES MOST, OR EVEN JUST TO SURVIVE? It’s the dead of winter and George Talbot Traherne, the new human huntsman for the Wild Hunt, is in trouble. The damage in Gwyn ap Nudd's domain reveals the deadly powers of a dangerous foe who has mastered an unstoppable weapon and threatens the fae dominions in both the new and the old worlds. Secure in his unbreachable stronghold, the enemy holds hostages and has no compunction about using them in deadly experiments with newly discovered way-technology. Only George has a chance to reach him in time to prevent the loss of thousands of lives, even if it costs him everything. Welcome to the portrait of a paladin in-the-making, Can he carry out a rescue without the deaths of all involved? Will his patron, the antlered god Cernunnos, help him, or just write him off as a dead loss? He has a family to protect and a world to save, and little time to do it in.