Download Free The Cartoon History Of Time Book in PDF and EPUB Free Download. You can read online The Cartoon History Of Time and write the review.

Cartoon characters explain cosmology, quantum physics, and other concepts covered by Stephen Hawking's A Brief History of Time. Humorous graphic novel–style treatment, perfect for young readers and curious folk of all ages.
Witty crib to the Hawking book below, with fantastic cartoons by Kate Charlesworth. For all those people who were intrigued but baffled by the Hawking, or who have started it but not quite managed to finish it. Science made fun.
This attempts to explain the concepts found in A Brief History of Time by Stephen Hawking in terms that even a chicken can understand. The chicken in question is one of two characters who guide readers through Kate Charlesworth's regular strip in the New Scientist.
"Junior Chicken and Alexis, the Quantum Cat, explain the extraordinary concepts covered by Stephen Hawking's A Brief History of Time in terms that "even a chicken can understand." This graphic novel-style treatment teases out the humor in cosmology and quantum physics making it perfect for young readers, while still amusing and enlightening curious folk of all ages"--
An irreverent survey in comics spanning world history from the birth of Islam to the Byzantine Empire to the Italian Renaissance. Larry Gonick's celebrated series The Cartoon History of the Universe is a unique fusion of world history and the comics medium, a work of serious scholarship and a masterpiece of popular literature. Praised by Jonathan Spence in the New York Times Book Review as "a curious hybrid, at once flippant and scholarly, witty and politically correct, zany and traditionalist," Gonick's clever illustrations deliver important information with a deceptively light tone, teaching us about the people and events that have shaped our world. This long-awaited new volume covers the Middle Ages around the globe, including the multicultural Middle East, West Africa and the cross-Saharan trade, Central Asia and the Byzantine Empire, the European Dark Ages and the Crusades, the Mongol conquests, the Black Death, the Ottoman Empire, the Italian Renaissance, and the rise of Spain, leading up to Columbus's departure for the new world. Gonick offers an historical survey that is at once multicultural, humanistic, skeptical, and laugh-out-loud funny.
Here's a new installment of the phenomenal bestseller that Publishers Weekly selected as one of the twelve graphic books of all time. Spanning ages and continents from Ancient India to Rome and China in A.D. 600, Volume II is hip, funny, and full of info. B & W illustrations.
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!
Winner of the Popular Culture Association's Ray and Pat Browne Award for Best Book in Popular or American Culture In the 1940s and ’50s, comic books were some of the most popular—and most unfiltered—entertainment in the United States. Publishers sold hundreds of millions of copies a year of violent, racist, and luridly sexual comics to Americans of all ages until a 1954 Senate investigation led to a censorship code that nearly destroyed the industry. But this was far from the first time the US government actively involved itself with comics—it was simply the most dramatic manifestation of a long, strange relationship between high-level policy makers and a medium that even artists and writers often dismissed as a creative sewer. In Pulp Empire, Paul S. Hirsch uncovers the gripping untold story of how the US government both attacked and appropriated comic books to help wage World War II and the Cold War, promote official—and clandestine—foreign policy and deflect global critiques of American racism. As Hirsch details, during World War II—and the concurrent golden age of comic books—government agencies worked directly with comic book publishers to stoke hatred for the Axis powers while simultaneously attempting to dispel racial tensions at home. Later, as the Cold War defense industry ballooned—and as comic book sales reached historic heights—the government again turned to the medium, this time trying to win hearts and minds in the decolonizing world through cartoon propaganda. Hirsch’s groundbreaking research weaves together a wealth of previously classified material, including secret wartime records, official legislative documents, and caches of personal papers. His book explores the uneasy contradiction of how comics were both vital expressions of American freedom and unsettling glimpses into the national id—scourged and repressed on the one hand and deployed as official propaganda on the other. Pulp Empire is a riveting illumination of underexplored chapters in the histories of comic books, foreign policy, and race.