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It's Christmas Eve when hapless musician Adam Banks stands on the bridge over the river that cleaves the isolated village of Burton. A storm is rolling into the narrow mountain pass. He thinks of turning back. Instead, he resolves to fulfill his obligation to perform the guest spot at The Cabin Sessions. Fear stirs when he opens the door on The Cabin's incense-choked air. Local plumber Philip Stone is already there, brooding. Meanwhile, Philip's sister Eva prepares to take a bath. Memories begin to surface concerning one fateful day by the river, and the innocence of her beloved brother.
Paul Tremblay’s terrifying twist to the home invasion novel—inspiration for the upcoming major motion picture from Universal Pictures “Tremblay’s personal best. It’s that good.” — Stephen King Seven-year-old Wen and her parents, Eric and Andrew, are vacationing at a remote cabin on a quiet New Hampshire lake. Their closest neighbors are more than two miles in either direction along a rutted dirt road. One afternoon, as Wen catches grasshoppers in the front yard, a stranger unexpectedly appears in the driveway. Leonard is the largest man Wen has ever seen, but he is young, friendly, and he wins her over almost instantly. Leonard and Wen talk and play until Leonard abruptly apologizes and tells Wen, “None of what’s going to happen is your fault.” Three more strangers then arrive at the cabin carrying unidentifiable, menacing objects. As Wen sprints inside to warn her parents, Leonard calls out: “Your dads won’t want to let us in, Wen. But they have to. We need your help to save the world.” Thus begins an unbearably tense, gripping tale of paranoia, sacrifice, apocalypse, and survival that escalates to a shattering conclusion, one in which the fate of a loving family and quite possibly all of humanity are entwined. The Cabin at the End of the World is a masterpiece of terror and suspense from the fantastically fertile imagination of Paul Tremblay.
Southern Australia, 1983. While Middle-aged stalwart Miriam rolls into town in her broken down car, Frankie - a deer hunter - is up in the forested hinterland with her gun. Meanwhile, fisherwoman Old Pearl sits on her front deck with her dog, a glass of whiskey in her hand, and Emily, the English backpacker, scrubs out the pie-encrusted kitchen at the roadhouse. But all is not well. Gran Parks is stirring. Four troubled women. One restless spirit. Who will survive?
Featuring 100 photographs of Frank Sinatra working with orchestras and arrangers, listening to playbacks, and, of course, singing, this book tells the whole story of how he created the Sinatra sound and translated the most intense personal emotions into richly worked-out songs of unrivalled expressiveness. One of the thrills of listening to Sinatra is wondering how he did it—and this book explains it all, bringing the dedicated fan and the casual music lover alike into the recording studio to witness the fascinating working methods he introduced and mastered in his quest for recorded perfection. Revealed is how, in addition to introducing and perfecting a unique vocal style, Sinatra was also his own in-studio producer—personally supervising every aspect of his recordings, from choosing the songs and arrangers to making minute adjustments in microphone placement.
Everywhere you look, physical play—what some might call “roughhousing”—is being marginalized. Gym classes are getting shorter. Recess periods are being eliminated. Some new schools don’t even have playgrounds. Is it any wonder children retreat to “virtual horseplay” via video games? But Drs. Anthony T. DeBenedet and Lawrence J. Cohen are here to shake things up—literally! With The Art of Roughhousing, they show how rough-and-tumble play can nurture close connections, solve behavior problems, boost confidence, and more. Drawing inspiration from gymnastics, martial arts, ballet, traditional sports, and even animal behavior, the authors present dozens of illustrated activities for children and parents to enjoy together—everything from the “Sumo Dead Lift” to the “Rogue Dumbo.” These delightful games are fun, free, and contain many surprising health benefits for parents. So put down those electronic games and get ready to rumble!