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This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
A lavishly illustrated history and critical appraisal of The Builders Association, an award-winning intermedia performance company, with detailed accounts of its major productions. This book begins with the building of a house, and the building of a company while building the house. It expands to look at the ideas found in various rooms, some of which expanded into virtual space while they still were grounded in the lives of the artists in the house. —from the preface by Marianne Weems The Builders Association, an award-winning intermedia performance company founded in 1994, develops its work in extended collaborations with artists and designers, working through performance, video, architecture, sound, and text to integrate live performance with other media. Its work is not only cross-media but cross-genre—fiction and nonfiction, unorthodox retellings of classic tales and multimedia stagings of contemporary events. This book offers a generously illustrated history and critical appraisal of The Builders Association, written by Shannon Jackson, a leading theater scholar, and Marianne Weems, the founder and artistic director of the company. It also includes critical meditations from such artists and scholars as Elizabeth Diller, Pico Iyer, Saskia Sassen, Kate Valk, and many others. Technological wizardry in the theater has a long history, going back to the deus ex machina of ancient Greek drama. The Builders Association makes its technological dependence visible, putting backstage technologies center stage and presenting architectural assemblies of screens and bodies. Jackson and Weems explore a series of major productions—from MASTER BUILDER (Ibsen by way of Gordon Matta-Clark) to SUPERVISION (an exploration of dataveillance) to HOUSE/DIVIDED (the foreclosure crisis juxtaposed with the Joads of Steinbeck's The Grapes of Wrath). Each work is described through a series of steps, including “R&D,” “Operating Systems,” “Storyboard,” and “Rehearsal/Assembly.” The Builders Association not only traces the evolution of an intermedial aesthetic practice but also tells a story about how a group makes the risky decision to make art in the first place.
An official Dungeons & Dragons journal featuring 365 writing prompts to help role-players of all levels get their creative juices flowing. Building something from scratch is exciting, but it can also be a challenge. Within this journal lie 365 prompts to help you start your journey. Every page will steer you to strengthening the details of your world, whether you're playing within the vast Dungeons & Dragons cosmos or creating a landscape of your own design. You'll encounter insightful questions that encourage you to delve deep into the backstories of your characters and their enemies, and what drives them to a life of adventure. You'll also see prompts that reference D&D myths and legends, some familiar and others more obscure. Answer them as best you can or let them be the spark that starts your journey into the endless realms of D&D lore. Above all, this guided journal, like D&D itself, is driven by your imagination. There are no wrong answers, paths, or rolls here (though once the game begins there are no guarantees). Nor do you need to be a master storyteller, writer, or artist. You just need to aspire to create and have the courage to build something you may have never before imagined.
Billed in early issues as "a practical journal of industrial progress", this monthly covers a broad range of topics in engineering, manufacturing, mechanics, architecture, building, etc. Later issues say it is "devoted to the advancement and diffusion of practical knowledge."
This book explores the depths of adobe and enables the reader to build their own home intelligently and realistically. With an emphasis on adobe construction, McHenry discusses the planning of every aspect of one's home from the financing to the foundation, the floors to the fireplaces. The prospective builder must be prepared for a long period of frustration, doubt, worry, and plain hard work, but the helpful ideas found on the pages of this book will encourage readers to build despite the challenges. McHenry describes this process as a tremendous puzzle, for which one must create and arrange all the pieces, and then live with the result. McHenry begins with a brief history of adobe and then moves on to the planning of the home, emphasizing the influence of individual ideas. The intention of this book is to help bridge the gap between architects, builders, craftsmen, and the unskilled but determined individual who wants to build their own home. This book outlines the technical aspects of adobe construction with several pictures and figures to simplify production. The creation of a home, from the earliest design concepts to successful completion, is one of the most rewarding experiences one can ever have. McHenry's Adobe offers a realistic and straightforward guide to "doing it yourself." His advice regarding adobe is useful for professionals and amateurs alike.