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It's bad enough for a teen-age boy to wake up with amnesia, strange burns on his legs, and even stranger nightmares. But when a creepy stranger claiming to be his father tried to remove him from the hospital, his adventure was just beginning -- unless, of course, the adventure had already happened.
David Barnett's Gideon Smith and the Brass Dragon is a fantastical steampunk fable set against an alternate historical backdrop: the ultimate Victoriana/steampunk mash-up! Nineteenth century London is the center of a vast British Empire, a teeming metropolis where steam-power is king and airships ply the skies, and where Queen Victoria presides over three quarters of the known world—including the east coast of America, following the failed revolution of 1775. Young Gideon Smith has seen things that no green lad of Her Majesty's dominion should ever experience. Through a series of incredible events Gideon has become the newest Hero of the Empire. But Gideon is a man with a mission, for the dreaded Texas pirate Louis Cockayne has stolen the mechanical clockwork girl Maria, along with a most fantastical weapon—a great brass dragon that was unearthed beneath ancient Egyptian soil. Maria is the only one who can pilot the beast, so Cockayne has taken girl and dragon off to points east. Gideon and his intrepid band take to the skies and travel to the American colonies hot on Cockayne's trail. Not only does Gideon want the machine back, he has fallen in love with Maria. Their journey will take them to the wilds of the lawless lands south of the American colonies – to free Texas, where the mad King of Steamtown rules with an iron fist (literally), where life is cheap and honor even cheaper. Does Gideon have what it takes to not only save the day but win the girl?
Nineteenth century London is the center of a vast British Empire. Airships ply the skies and Queen Victoria presides over three-quarters of the known world—including the East Coast of America, following the failed revolution of 1775. London might as well be a world away from Sandsend, a tiny village on the Yorkshire coast. Gideon Smith dreams of the adventure promised him by the lurid tales of Captain Lucian Trigger, the Hero of the Empire, told in Gideon's favorite "penny dreadful." When Gideon's father is lost at sea in highly mysterious circumstances Gideon is convinced that supernatural forces are at work. Deciding only Captain Lucian Trigger himself can aid him, Gideon sets off for London. On the way he rescues the mysterious mechanical girl Maria from a tumbledown house of shadows and iniquities. Together they make for London, where Gideon finally meets Captain Trigger. But Trigger is little more than an aging fraud, providing cover for the covert activities of his lover, Dr. John Reed, a privateer and sometime agent of the British Crown. Looking for heroes but finding only frauds and crooks, it falls to Gideon to step up to the plate and attempt to save the day...but can a humble fisherman really become the true Hero of the Empire? David Barnett's Gideon Smith and the Mechanical Girl is a fantastical steampunk fable set against an alternate historical backdrop: the ultimate Victoriana/steampunk mash-up! At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
THE DRAGONS DEN and OTHER STORIES, is a small collection of quite diversifi ed tales. The verity and subject matter come from a quality of experience, some from real life with authentic backgrounds and others generated in the mind of the myth. There are several adventure stories and yet others were pushed by an unseen infl uence of transformations and miracles, with a moral behind them. Here is something for everybody in twelve very different stories, a touch of romance and many with a twist in the tail, also a scattering of poems thrown in for good measure _________________________________________________________
The Dragon Alliance Republic, the beacon of light and hope of freedom for the world, is now being threatened by dark clouds on its horizon. In Dark Storm, the second book in the Dragon Alliance series, the dragons and sorcerers of the Morgathian Empire on the offensive. Mkel and his might gold dragon, Gallanth the most powerful rider and dragon in the Alliance are faced with both formidable challenges from the evil chromatic dragons as well as difficult decisions that could cost their lives and those of their soldiers. They must also be on guard as their adversary, the evil arch dragon Tiamat and her Talon Covenant, starts to execute their diabolical plan. Meanwhile, a large-scale battle erupts in the fire giant lands as their huge army tries to invade the eastern border of the Alliance. The dragon riders, targeted by a secret order of assassins, must prepare to fight the deadliest threat the Alliance has since the Great War.
The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
Brass Man is the third novel in Neal Asher's popular Agent Cormac series. On the primitive world Cull, a knight errant called Anderson hunts a dragon, not knowing that elsewhere is a resurrected brass killing machine, Mr Crane, assisting in a similar hunt. Learning that this old enemy still lives, agent Cormac pursues, while scientist Mika begins discovering the horrifying truth about an ancient alien technology. Each day is a survival struggle for the people of Cull. Ferocious insectile monsters roam their planet, as they try to escape to their forefathers’ starship still orbiting far above them. But an entity with questionable motives, calling itself Dragon, assists them with genetic by-blows created out of humans and the hideous local monsters. And now the supposedly geologically inactive planet itself is increasingly suffering earthquakes . . .
Evie's shattered ribs have been a secret for the last four years. Now she has found the strength to tell her adoptive parents, and the physical traces of her past are fixed - the only remaining signs a scar on her side and a fragment of bone taken home from the hospital, which her uncle Ben helps her to carve into a dragon as a sign of her strength. Soon this ivory talisman begins to come to life at night, offering wisdom and encouragement in roaming dreams of smoke and moonlight that come to feel ever more real. As Evie grows stronger there remains one problem her new parents can't fix for her: a revenge that must be taken. And it seems that the Dragon is the one to take it. This subtly unsettling novel is told from the viewpoint of a fourteen-year-old girl damaged by a past she can't talk about, in a hypnotic narrative that, while giving increasing insight, also becomes increasingly unreliable. A blend of psychological thriller and fairy tale, The Bone Dragon explores the fragile boundaries between real life and fantasy, and the darkest corners of the human mind.
An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)