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A fantasy novel about a young boy who discoves a wonderful book that fills him with the desire to grow up to be knight--and whose desire is granted in strange and unexpected ways. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Written by an international team of historians and scholars with specialized knowledge of the medieval era and illustrated with sumptuous images ranging from manuscript illuminations and PreRaphaelite paintings to photographs of authentic armor, swords, and castles, plus maps and a timeline, this book is at once a detailed history of knights and a chronicle of their cultural creations and legacy. This vividly written and lavishly illustrated large hardcover reference volume describes the origins of knighthood, the training and lifestyles of knights, and the vital role these warriors played in medieval military campaigns. It also explains heraldry and the various military and honorific orders of knighthood, and examines the portrayal of knights and literature and art.
A young man in his teens is transported from our world to a magical realm that contains seven levels of reality. Very quickly transformed by magic into a grown man of heroic proportions, he takes the name Able and sets out on a quest to find the sword that has been promised to him, a sword he will get from a dragon, the one very special blade that will help him fulfill his life ambition to become a knight and a true hero. Inside, however, Able remains a boy, and he must grow in every sense to survive the dangers and delights that lie ahead in encounters with giants, elves, wizards, and dragons. His adventure will conclude next year in the second volume of The Wizard Knight, The Wizard. Gene Wolfe is one of the most widely praised masters of SF and fantasy. He is the winner of the World Fantasy Award for Life Achievement, the Nebula Award, twice, the World Fantasy Award, twice, the John W. Campbell Memorial Award, the British Fantasy Award, and France's Prix Apollo. His popular successes include the four-volume classic The Book of the New Sun. With this new series, Wolfe not only surpasses all the most popular genre writers of the last three decades, he takes on the legends of the past century, in a work that will be favorably compared with the best of J. R. R. Tolkien, E. R. Eddison, Mervyn Peake, and T. H. White. This is a book---and a series---for the ages, from perhaps the greatest living writer in (or outside) the fantasy genre. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The traditional "knight in shining armor" has become a staple figure in popular culture and the images of bloody battlefields, bustling feasting halls and courtly tournaments have been creatively interpreted many times in film and fiction. But what was the knight truly like? The world of the English Medieval Knight was complex, and ever-changing. From the household of King John to the defenders of Elizabeth I, there was great change in the social standing of knights, their equipment and appearance, and their involvement in politics and warfare. An expert on Medieval military history Christopher Gravett describes how the knight evolved over four centuries of English and European history, the wars they fought, their lives in peacetime and on campaign, the weapons they fought with, the armor and clothing they wore and the fascinating code and mythology of chivalry. The text is richly illustrated with images ranging from manuscript illustrations to modern artwork reconstructions, and many photographs of historic artifacts and sites.
In a small Oklahoma town, one star linebacker must decide what kind of man he wants to be--both on and off the field. Welcome to Kennisaw--where Friday night high school football ranks right up there with God and country, and sometimes even comes in first. This year, the Kennisaw Knights are going for their fifth straight undefeated season, and if they succeed, they'll be more than the best high school team in the eastern Oklahoma hill country--they'll be legends. But the Knights' legacy is a heavy weight to carry for Hampton, linebacker and star of the team. On the field, he's so in control you'd think he was able to stop time. But his life off the field is a different story. His father walked out on him and his mom years ago, and now his mom has a new boyfriend every week. He's drawn to a smart, quirky girl at school--the type a star athlete just isn't supposed to associate with. And meanwhile, his best friend and teammate Blaine--the true friend who first introduced Hampton to football back when he had nothing else--is becoming uncomfortably competitive, and he's demanding Hampton's loyalty even as Hampton thinks he's going too far. This unforgettable novel is the story of a boy whose choices will decide the kind of man he becomes, and raises powerful questions about sportsmanship, loyalty, and the deceptiveness of legends.
"Calling all Knights in Training! Prepare to enter the futuristic kingdom of Knighton. Join the heroic knights--Clay, Macy, Lance, Aaron, and Axl--as they battle armies of fiery monsters. See NEXO Powers in action and discover awesome vehicles and weapons."--Back cover.
The Knights of Solamnia were the greatest order of chivalry in the history of Krynn. All those who wish to become Solamnic Knights must first enter as squires of the Knights of the Crown, with whom they begin their training in the virtue of loyalty. This is the story of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings as Pirvan the Spell Thief bore few clues to his potential as a Knight of the Crown. Roland J. Green is the author of the Starcruiser Shennandoa and Wandor series and numerous Conan novels, and is coauthor (with Jerry Pournelle) of the Jannisaries series. The Warriors series details the exploits of the heroes and villains of the War of the Lance.
When he pulls a sword from a stone, Arthur fulfills his destiny to become king of England and together with his knights of the Round Table ushers in a golden age of chivalry.
"The Book of the Templar Knights" has always been a myth. A myth and a legend. Fate wanted William Carmichael to get his hands on the book and open it without knowing that it would start a millennium old curse. As soon as William Carmichael opened the book, the owner of the book fell into a coma. For the next 10 days, a new story will appear every day in "The Book of the Templar Knights" from the life of the owner. William Carmichael has 10 days to find out the name of the owner and the name and place of the gathering. What William Carmichael does not know is that from now on the owner will relive the stories that William is reading. Injuries he sustained in the stories become real and the doctors around the professor will fight to keep the patient alive until the gathering. A hunt through the past millennia begins, a competition against time and the curse. On the way, the patient encounters Valiant Thor, Berenger Saunier, Leonardo Da Vinci, Columbus and Magellan and the myth and legend of the Templars. A fight against evil, heaven against hell and only 10 days to guess the name and location of the gathering. Join William Carmichael on his first adventure in "The Book of the Templars Knights" and become a Custodes ... a Guardian of the Secret of "The Book of the Templar Knights"