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The first in a new sexy romance series from bestselling author Chantal Fernando about the bad boys of the Wind Dragons Motorcycle Club and the women who fall in love with them. When I found my boyfriend cheating on me, I did something stupid. Or should I say, someone? Because of that mistake, I’m now stuck in a world I don’t belong in. I’m a law student. They’re criminals. He’s the vice president of a motorcycle club. I’m a good girl with a strict upbringing. He’s my ex-boyfriend’s brother. And I’m screwed.
Young Ven Polypheme and his friends find adventure--and a very angry dragon--when King Vandemere sends them afar to learn the cause of a dispute between two warring kingdoms.
Travel to a time of Sword and Sorcery - a time of Dragons and Damsels in distress Follow Dirk the Daring and Princess Daphne as they return from an astonishing adventure in the Free Realms only to be attacked by the great dragon, Singe, and his evil minions. Singe vows revenge against Dirk for killing his offspring, and Daphne is soon caught in the dread dragon's claws. Now, armed with his courage and skill, Dirk must brave the Dark Kingdom and all its evils in order to save the Princess from Singe!
Time and time again, Ryu the Ravenous has petitioned to be allowed to move to the human realm, but every application has been denied. As a black dragon of near royal blood with plenty of gemstones in his treasure cave, many females want him for a mate. Ryu doesn't want a female mate, though, and when he's badly burned in a conflict between tribes, he sees his chance to escape. Egil Olsen is running The Book Dragon's Lair, a bookstore on Dragon Row, while Draken the Dreadful, his mate, is away fighting a war on the other side of the veil. The relief of not having Draken around is great. For the first time in years, Egil doesn't have to watch every move he makes. When word reaches him that Draken is on his way home after having been injured, he considers running away. The dragon stepping over the threshold to The Book Dragon's Lair isn't Draken, though. He claims to be, but Egil knows his mate, and while all dragons are dangerous, the male standing before him is nowhere near as cruel as his mate. Ryu never wanted to be a book dragon. Books don't sparkle, but if it's the price he has to pay to be in the human realm, he will pay it. He'll take over Draken the Dreadful's treasure, and he hopes he can take over his mate, too. Egil doesn't want to be mated to a dragon, but without a mate, he'd be homeless and without a job. A few hours after having met Ryu, Egil thinks being mated to him might not be too bad, but how will they be able to fool the people around them into believing Ryu is Draken? And what will happen if the real Draken comes back?
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.
The first in a romance series about the bad boys of the Wind Dragons Motorcycle Club and the women who fall in love with them.
Stealing from a dragon is bad, getting caught is worse. Kasper Cobalt is a thief who wants to quit, but his boss forces him to do one last job. He has, of course, heard of dragons, but he isn’t sure he believes in them until he’s standing in front of a guy who breathes smoke and has weird eyes. Saxon the Sinful is bored out of his mind. Running a jewelry store on Dragon Row should be pleasing. He is, after all, surrounded by gold and gemstones. But he’s also surrounded by humans, and one of them has the audacity to try to steal from him. After having caught Kasper, Saxon locks him up in his basement. He should kill him, and he might, but first he’ll feed him. He looks hungry. Kasper can’t hang around and play dragon’s prisoner even though Saxon takes great care of him. His boss will kill him if he doesn’t finish the job. Kasper is reluctant to betray Saxon, but a thief and a dragon can never have a happily ever after, can they? NOTE: The Dragon’s Prisoner takes place on the same street as The Book Dragon’s Lair and Mated to the Fire Dragon but can be read as a standalone story.
Barely one day after fulfilling his second mission for King Vandemere as Royal Reporter of the land of Serendair, young Charles Magnus Ven Polypheme—known as Ven—is off on another adventure. To keep them safe from the wrath of the Thief Queen, whose rage at their escape from the Gated City knows no bounds, the king sends Ven and his friends on an important mission. Their journey takes them across a wondrous land filled with marvels—and danger. For the mission the king entrusts to Ven is a delicate one: to discover the cause of a dispute between two warring kingdoms—and the answer leads Ven straight into the lair of a very angry dragon.... Fans of The Floating Island and The Thief Queen's Daughter—both chosen as Book Sense Children's Picks—will love this third enchanting adventure in The Lost Journals of Ven Polypheme series by bestselling author Elizabeth Haydon. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
It was as if she was looking at them through cloudy water. Suddenly the letters came back into focus, but now the words made sense. As she stood with the staff in one hand, she pointed her other hand at the writing and read, 'Here in stone lie the dragons, waiting for their knights to return. By the blood of the knight shall the dragon be reborn. Now enter the Dragon Knight.' As she finished the last word, she felt the staff in her hand rise into the air and then slam down into the stone floor with a loud bang. Then suddenly the light in the cave was gone, and she felt the stone beneath her feet fall away. Assigned by their father to help clean up part of a newly discovered, ancient city, sisters Erica and Elisabeth stumble into a cave above the city and accidentally awaken two great red dragons. With the dragons awake, magic returns to the earth. But what the sisters aren't prepared for is that along with magic, an ancient enemy, the Speculons, will also return to Earth. Now, the only hope for Earth is to awaken the rest of the sleeping dragons hidden around the world. Erica must use her newfound powers and her dragon to find and awaken each of the remaining dragons. They must reopen Heaven's Gate, a gateway to the magical worlds of mythical beings. Only by uniting the worlds of Heaven's Gate once more can an army with enough magic be raised that has any hope of defeating the Speculons. Join author D. K. Caldwell in the adventure of a lifetime as you discover the Days of the Dragons!
“A wizard shares 600 years worth of ideas for staging a party, along with an appropriate story to tell guests for each occasion....Craft and food ideas usually have some magical twist...decorations, games, food, songs, and stories are described in great detail...the ultimate, over-the-top, party idea book.” —School Library Journal.