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Arabian Nights meets Indiana Jones (with a dash of Dickens). A superlative adventure packed with vengeful Djinni, flying carpets and a breathtaking race against time
Edgy Taylor sees demons. They walk among us, masquerading as humans, but he can see through their disguises. So when Edgy discovers the Royal Society for Daemonologie, he hopes that at last he will find some clue to the origins of his mysterious ability. Within the Society's ancient walls are the answers to many secrets. And when Edgy joins their expedition to the Arctic Circle, he sails through icy seas towards the darkest secret of all . . .
The sister is a knife thrower in a magician's stage act, the brother is an undertaker's assistant. Neither orphan knows of the other's existence. Until, that is, three terrible Aunts descend on the girl's house and imprison her guardian, the Great Cardamom. His dying act is to pass the girl a note with clues to the secret he has carried to his grave. Cardamom was one of three explorers on an expedition to locate the legendary Amarant, a plant with power over life and death. Now, pursued by flesh-eating crow-like ghuls, brother and sister must decode the message and save themselves from its sinister legacy.
ThunderClan's darkest hour is upon them and Fireheart, the warrior cat, must protect his clan from a threat unlike any the forest has ever seen, as the time comes for prophecies to unfold and heroes to rise.
Prince Dakkar, son of an Indian rajah, has issues with authority. Expelled from the world's finest schools, he is sent to an unconventional educator, Count Oginski. Dakkar plans his escape immediately. But something about the Count intrigues him, including a top-secret project which he shares with Dakkar - a submarine. But others are interested in the Count's invention and what it might achieve and, when masked men kidnap the Count, leaving Dakkar for dead, he doesn't know who was responsible. It could have been British Intelligence, or perhaps a sinister figure known only as Cryptos. Either way, Dakkar is determined to rescue the Count. Taking the prototype submarine, he sets off for adventure. Cue shark attack, giant sea creatures, spies and an evil megalomaniac. From his undersea refuge, Dakkar plans to take them all on . . . with a bit of help from a Girl.