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Now in one volume, the final two novels in the startlingly original Bifrost Guardians series: an epic saga of a Vietnam soldier sent through time and space. Shadow’s Realm: When Shadow received a message that Shylar needed his aid, the master thief and his three companions, Allerum—once a twentieth-century American soldier but now an elf swordsman—and the Dragonmages, Silme and Astryd, immediately set out for Shadow’s hometown of Cullinsberg. For Shylar, town madam and high in the thieves’ underground, was all the family Shadow had. But Cullinsberg was an armed trap waiting to close on them. For they had slain the Chaos Dragon and unleashed a force of pure Chaos, a force which then bonded with the single greatest surviving Dragonmage. Driven by Chaos-induced madness, this master of powers far beyond theirs would use anyone and any means to take his deadly revenge on these four warriors of Law.... By Chaos Cursed: For Al Larson, it began with his death in a firefight in Vietnam. He woke from death to find himself alive—in a body and a world not his own! Transformed into an elf warrior, he became an unsuspecting pawn of the Norse gods, claimed by both Chaos and Law. Faced with challenges that would take him to Hel and back, Al teamed up with two sorceresses and a master thief in the endless battle against Chaos. But when Al and Shadow the thief slew the Chaos Dragon, they unleashed a magical force beyond anyone’s power to contain. Working a desperate magic, Al and his companions fled back to a twentieth-century America which was not quite Al’s own. But Chaos wouldn’t let Al, Shadow, and the Dragonrank mages Silme and Astryd escape so easily. A mortal man once again, Al found himself caught in a last-ditch fight to save everyone he held dear, as Chaos pursued him into the heart of New York City....
Now in one volume, the first three novels in the startlingly original Bifrost Guardians series: an epic saga of a Vietnam soldier sent through time and space. Godslayer: Torn away from the midst of firefight in Vietnam and catapulted to a time and place where the Norse gods fight a deadly war of their own, Al Larson finds himself locked into an elvish body on a world where swords and spells are the means of battle. Al must adapt swiftly or die. For the gods have marked him as their own private battleground, and Al’s only chance rests in completing the quest Freyr has set him, a quest that will lead him to the very gates of Hel, where he must save a god—or destroy one. Shadow Climber: Taziar Medakan is the Shadow Climber, skilled at remaining one with the shadows, unseen in the midst of his enemies. But though Taz can defeat any trap, he isn’t prepared for the treachery that lands him in the baron’s dreaded dungeon. In that seemingly inescapable place, he meets Moonbear, a prince among barbarians, a swordsman beyond compare, and Taz’s only hope for salvation. But when the two seek a pathway to freedom, they find the whole kingdom on their trail in a pursuit led by a Dragonrank sorcerer on his own mission of magical revenge. Dragonrank Master: The balance between Chaos and Law has been all but lost. Fenris Wolf and Hel herself both seek vengeance on Al Larson and his allies, the Shadow Climber and the master swordsman Gaelinar. Pursued by these nightmare foes, can Larson and the rest survive long enough to recover the one hope of the forces of Law—the legendary rod of Geirmagnus, the first Dragonrank mage—a mission that will take them from the citadel of Dragonrank powers to war-torn Vietnam to Hel’s dark realm and beyond?
His father wrongly executed when he was a child, Taziar Medakan had turned to stealing for his survival. He was the Shadow Climber, skilled at remaining one with the shadows, unseen in the midst of his enemies. And he stole not for profit, but for the challenge of it, donating most of his booty to those in need. But though Taz could defeat any trap, he wasn't prepared for the treachery of Ilyrian, a cunning politician ready to sacrifice the Shadow Climber to gain power himself. So Taz found himself in the baron's dreaded dungeons from which even a master thief's only escape might be death! There he met Moonbear, a prince among barbarians, a swordsman beyond compare, and Taz's last hope for salvation. Together the two sought their pathway to freedom. But it was a pathway that would set a whole kingdom on their trail in a pursuit led by Ilyrian and a Dragonrank sorcerer on his own mission of magical revenge.
Now in one volume, the first three novels in the startlingly original Bifrost Guardians series: an epic saga of a Vietnam soldier sent through time and space. Godslayer: Torn away from the midst of firefight in Vietnam and catapulted to a time and place where the Norse gods fight a deadly war of their own, Al Larson finds himself locked into an elvish body on a world where swords and spells are the means of battle. Al must adapt swiftly or die. For the gods have marked him as their own private battleground, and Al’s only chance rests in completing the quest Freyr has set him, a quest that will lead him to the very gates of Hel, where he must save a god—or destroy one. Shadow Climber: Taziar Medakan is the Shadow Climber, skilled at remaining one with the shadows, unseen in the midst of his enemies. But though Taz can defeat any trap, he isn’t prepared for the treachery that lands him in the baron’s dreaded dungeon. In that seemingly inescapable place, he meets Moonbear, a prince among barbarians, a swordsman beyond compare, and Taz’s only hope for salvation. But when the two seek a pathway to freedom, they find the whole kingdom on their trail in a pursuit led by a Dragonrank sorcerer on his own mission of magical revenge. Dragonrank Master: The balance between Chaos and Law has been all but lost. Fenris Wolf and Hel herself both seek vengeance on Al Larson and his allies, the Shadow Climber and the master swordsman Gaelinar. Pursued by these nightmare foes, can Larson and the rest survive long enough to recover the one hope of the forces of Law—the legendary rod of Geirmagnus, the first Dragonrank mage—a mission that will take them from the citadel of Dragonrank powers to war-torn Vietnam to Hel’s dark realm and beyond?
Based on Norse mythology, the third installment of the Renshai saga concludes the tale of three brothers caught in a dangerous magical confrontation, against which humans and elves must band together to preserve their worlds. After a cataclysmic magical confrontation that shakes the very roots of Midgard, elves and humans alike struggle to put the pieces of their lives back together. But with many among them cast out of their own world and stranded in the Outworlds, the chances of rescuing all those "lost" souls seems very slim. While elves can find those of their own race, they cannot track humans in the same way. Perhaps, if the powers of the elves, the human mages of Myrcidë, and the one surviving Kjempemagiska, the sorcerer Kentt, can be combined, they can bring back most of those lost in chaos. Saviar, Subikahn, and Calistin, the three Renshai brothers, must all face their own personal demons, as they attempt to find their destinies in this radically changed world. Even the royal family of Béarn will find everything they value placed at risk. Only if the brothers, their friends, family, allies, and former enemies can find a way to work together will they have any hope of healing Midgard and carving out the path to a better future for all.
Discover the acclaimed, bestselling epic fantasy Renshai Trilogy—an intricate world of Norse mythology, slashing swordplay, and devastating sorcery. THE WIZARDS—Down through the centuries, these four masters of magic have struggled to maintain the delicate balance of power in the troubled Northlands. But now the mortal world teeters on the brink of the long-foretold Great War, and not even the eternally conflicting sorceries of the Wizards may be enough to stave off the start of a battle which could—so legends say—herald the beginning of the dreaded final age for mortals, Wizards, and even the gods themselves. THE RENSHAI—They are the mightiest, most hated and feared of all warrior races. When their enemies band together in a surprise attack on their homeland, one Renshai will escape the genocidal ambush. He is fighter destined to walk the pathways of prophecy, a lone warrior determined to keep the memory of his people alive and to claim his vengeance on the slayers of his race. He is a master of destruction who—if he can survive in a world where the very name Renshai is guaranteed sentence of death—may be doomed to become the Champion of the Great War.
With the Great War over, the Renshai have won back the Fields of Wrath. As the survivors limp homeward, Tae Kahn--Subikahn's father--fears that a far larger and fiercer wave of enemy soldiers is headed toward them. One Kjempemagiska and an army of their man-sized servants nearly defeated the entire Continent. This time, Tae is certain the ranks will include hundreds of these strong, magical, island-dwelling giants. The only hope for the peoples of the Continent is to regather their war-weary troops and convince the few magical beings of their own world to assist them. It becomes a race against time as Tae, his friends, and his family struggle to convince the Continental generals of the danger; attempt to turn reluctant, antagonistic mages and elves into allies; spy on the giant Kjempemagiska sorcerors; and seek some means to defeat an enemy powerful beyond contemplation.
Returning to the Norse-inspired realm of Baern eighteen years after Children of Wrath, this first book in the thrilling Renshai saga introduces three warriors brothers.... Continuing the saga begun in the Renshai trilogy and the Renshai Chronicles, this story follows three sons of Kevral Tainharsdatter: Saviar Ra-khirsson, Subikahn Taesson, and Calistin Ra-khirrsson. Bearn and her allies, including the Renshai, are faced with pirates, the vanguard of an army sent from a continent across the sea. Prejudice against the Renshai is growing rapidly, fueled by their ancient enemies in the Northlands. After a questionable battle, King Griff of Bearn is reluctantly forced to banish the Renshai from the Westlands. Shunned by Westerners and hunted by Northmen, the Renshai will face many trials, while Saviar, Subikahn, and Calistin must each take his own stand in a world where there are no longer any safe havens for their people. Yet not only the Renshai are in dire straits: without their aid, Bearn may well fall to the “pirate” army fast approaching its shores....
Space. Reality. Soul. A deadly threat emerged from the cosmos-and it was fulfilled. In the wake of Thanos's horrifying success, the people of Earth are left reeling in despair and confusion. Without any logical explanation for the blip-out event, those remaining must pick up the pieces. Doctor Erik Selvig and his associate Darcy Lewis are determined to find and understand the cause of the devastation. With a team of friends both old and new, they embark on a pursuit of knowledge, eager to discover the links between their own pasts and the stones that decimated half of humanity--the Infinity Stones. Little do they know that a new foe who threatens to destroy them all is looming...
Colbey, last of the Renshai, has completed his duties in the mortal world. Now he must face the Seven Tasks of Wizardry and learn whether he is truly the next Western Wizard, the keeper of neutrality. But even as he endures these god- controlled challenges, he learns there is an eighth, far more dangerous task. Dangerous not only to himself but to the worlds of both humans and gods. And even if he survives it, there are those among the gods, wizards and mortals alike who will unite against him - and their actions could catalyse destruction on a scale never yet conceived. Each volume of The Last of the Renshai is a stand-alone adventure; they can also be read in sequence. Centred on the adventures of a lone hero, they form an engrossing sword-and-sorcery epic