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Batman and Judge Dredd are transported to an alien world ... and forced to meet each other in mortal combat for the amusement of an insane, intergalactic sportsman. It's a game neither hero wants to win--or can afford to lose ...
Batman and Dredd meet head-on when Judge Death sets his sights on Gotham City. The Riddler lures our heroes into a deadly trap, while The Joker travels to Mega-City One, intent on becoming the fifth Dark Judge
When Batman crosses paths with the gleefully violent Judge Dredd, things are bound to get ugly! In these tales from the 1990s, the two crimefighters face The Riddler and The Joker and battle extra-dimensional gladiators. A special bonus included in this collection is Judge Dredd's epic battle with alien bounty hunter Lobo.This amazing new colleciton includes Batman/Judge Dredd: Judgment On Gotham, Batman/Judge Dredd: Vendetta In Gotham, Batman/Judge Dredd: The Ultimate Riddle, Batman/Judge Dredd: Die Laughing #1-2 and Lobo/Judge Dredd: Psycho Bikers Vs. Mutants From Hell!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
What are the implications of comics for law? Tackling this question, On Comics and Legal Aesthetics explores the epistemological dimensions of comics and the way this once-maligned medium can help think about – and reshape – the form of law. Traversing comics, critical, and cultural legal studies, it seeks to enrich the theorisation of comics with a critical aesthetics that expands its value and significance for law, as well as knowledge more generally. It argues that comics’ multimodality – its hybrid structure, which represents a meeting point of text, image, reason, and aesthetics – opens understanding of the limits of law’s rational texts by shifting between multiple frames and modes of presentation. Comics thereby exposes the way all forms of knowledge are shaped out of an unstructured universe, becoming a mask over this chaotic ‘beyond’. This mask of knowing remains haunted – by that which it can never fully capture or represent. Comics thus models knowledge as an infinity of nested frames haunted by the chaos without structure. In such a model, the multiple aspects of law become one region of a vast and bottomless cascade of perspectives – an infinite multiframe that extends far beyond the traditional confines of the comics page, rendering law boundless.
More action and adventure in the future-shocked world of Judge Dredd! A brand-new line-up of stories all start this issue, making an ideal jumping-on point-Dredd encounters some familiar faces in “Lawmen of the Future” by Ken Niemand & Dan Cornwell; Lawless returns, courtesy of Dan Abnett & Phil Winslade; Devlin Waugh is back in “Two Months Off” by Ales Kot & PJ Holden; there’s body horror in the Cursed Earth in Death Cap: Frontier Justice by T.C. Eglington & Boo Cook; and 1970s New York is the setting for a new case for cops Fargo & McBane by Niemand & Anna Readman. Plus features, interviews and lots more!
The fantastic return of Joe Simon and Jack Kirby’s legendary two-fisted super-hero, originally created back in 1954. Fighting American and Speedboy are struggling to fit into the strange new world of the 21st Century, unaware that one of their old enemies, the notorious Doubleheader, is now the secret head of the FBI and is plotting to destroy them once and for all. Then there’s the news of a long lost Grandson and Great Grandson (or should that be Nephew and Great Nephew?), a bust-up between Fighting American and Speedboy, and a ruthless TV news anchor determined to shatter FA’s all-American hero image on live TV. It’s clear to see that life’s never easy when you’re America’s only superhero! This all-new adventure, written by Gordon Rennie (Judge Dredd, Rogue Trooper, and Missionary Man) and drawn by Andie Tong (Spectacular Spider-Man, The Batman Strikes, and Tekken), sees the ultimate icon of truth, justice and the American Way bringing some much-needed two-fisted justice to a jaded cynical world of multimedia, fake news and global terrorism. Collects Fighting American #2.1-4. “A top of the pile book, better than many of the DC and Marvels out there right now.” – Nerdly “Fighting American has the whiz of classic comics with a twist you won’t want to miss.” – Adventures In Poor Taste
The first of its kind, this annotated guide describes and evaluates more than 400 works in English. Rothschild's lively annotations discuss important features of each work-including the quality of the graphics, characterizations, dialogue, and the appropriate audience-and introduces mainstream readers to the variety and quality of graphic novels, helps them distinguish between classics and hackwork, and alerts experienced readers to material they may not have discovered. Designed for individuals who need information about graphic novels and for those interested in acquiring them, this book will especially appeal to librarians, booksellers, bookstore owners, educators working with teen and reluctant readers, as well as to readers interested in this genre.