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THE PORTAL OF TIME: Sci-Fi Time Travel Collection spans a breathtaking landscape of science fiction, utilizing the motif of time travel to explore an array of intricate themes, from the paradoxes of existence to the ethical dilemmas of technological advancement. Within its pages, readers will encounter a spectrum of literary styles, from the satirical wit of Twain to the philosophical depth of Rand, the imaginative world-building of Norton to the speculative intrigues of Dick. This anthology is a testament to the richness of sci-fi literature, showcasing standout pieces that have shaped the genre. The collection reflects not only on the potential futures and pasts but also on the very craft of storytelling, making it a significant contribution to the field. The diverse assembly of authors included in this anthology brings forth a unique blend of perspectives, backgrounds, and insights. From the venerable H.G. Wells, considered one of the fathers of science fiction, to the trailblazing narratives of Philip K. Dick, each contributor has left an indelible mark on the genre. This anthology aligns with various literary and cultural movements, from the early foundations of speculative fiction to mid-century modern explorations of the human condition through fantastical lenses. The compilation serves as a bridge connecting differing ideologies and storytelling approaches, enriching readers' understanding of time travel as a narrative device. THE PORTAL OF TIME is an indispensable collection for those eager to explore the depths of science fiction and time travel. It offers readers an unparalleled opportunity to immerse themselves in the innovative ideas and profound thematic explorations characteristic of the genre. This anthology is not just a journey through time but a dialogue between some of the most influential voices in science fiction, encouraging a deeper appreciation for the complexity and versatility of the genre. For educators, enthusiasts, and newcomers alike, this collection provides a comprehensive and enlightening exploration of time travel narratives, making it a must-read for anyone looking to understand the breadth and evolution of science fiction literature.
This meticulously edited SF time travel collection is formatted for your eReader with a functional and detailed table of contents: H. G. Wells: The Time Machine Ayn Rand: Anthem Mark Twain: A Connecticut Yankee in King Arthur's Court H. Beam Piper: Flight from Tomorrow Philip K. Dick: The Skull The Variable Man Fritz Leiber: The Big Time Andre Norton: Key Out of Time The Time Traders The Defiant Agents Lester Del Rey: Pursuit ...And It Comes Out Here August Derleth: A Traveler in Time Frederik Pohl: The Tunnel Under the World The Day of the Boomer Dukes
Musaicum Books presents to you this unique collection, designed and formatted to the highest digital standards and adjusted for readability on all devices. Contents:The Big TimeThe Creature from Cleveland DepthsThe Night of the Long KnivesA Hitch in SpaceA Pail of AirThe Moon is GreenLater Than You Think Nice Girl with Five HusbandsNo Great MagicAppointment in TomorrowBread Overhead Bullet with His Name The Big Engine Coming Attraction X Marks the PedwalkKreativityFor Kats Time in the Round A Bad Day for Sales DrKometevsky s Day The Last Letter Yesterday House
The topic of time travel provides tantalizing conundrums to consider for STEM experts and sci-fi creators alike. Most scientists and mathematicians agree that time travel by humans is probably impossible, yet they have not been able to offer conclusive proof. This book describes how the very nature of time remains a fascinating and complex subject, whether viewed from the perspective of Einstein's relativity or the nanoscale realm of quantum physics. Readers will recognize notable fictional works in literature, film, and television in which time travel serves as a useful plot device as well as a means of examining human history and contemporary social issues.
Join Petra and Kipp on their first three adventures in a fanciful blend of time travel, history, animals and a touch of science fiction. The Symbiont: A pair of time-traveling historians, symbionts Petra and Kipp have arrived to unravel the mystery behind an enigmatic coastal colony near Roanoke. As they become involved with the colonists, their fact-finding mission spins dangerously out of control when they discover a deranged killer living among the colonists. Tombstone, 1881: Fun turns to danger when Doc Holliday assumes the role of Petra's protector. Now the symbiotic duo risk becoming entangled in the power struggle between warring factions and breaking the Symbiont Code: never interfere with history's natural progression. Whitechapel, 1888: Time traveling symbionts Petra and Kipp arrive in Victorian England during the time of Jack the Ripper, in search of their boss, Silas. But the telepathic duo's efforts prove unsuccessful until local philanthropist William Harrow points the way. Silas is pursuing Jack the Ripper, whose disturbing thoughts of murder are turning to Petra and Kipp. Publisher Note: The Symbiont Time Travel Adventures are suitable for readers of all ages who enjoy clean, wholesome entertainment with a touch of fantasy and science fiction. "Being a lover of all things canine, the symbiotic relationship between canine and human is immensely appealing." - Lee, verified reviewer THE SYMBIONT TIME TRAVEL ADVENTURES, i>The Symbiont Tombstone, 1881 Whitechapel, 1888 The Great Locomotive Chase, 1862 Titanic, 1912 A Conspiracy to Murder, 1865 Robin Hood, 1192
An authoritative chronicling of real-life time travel experiments, teleportation devices and more.
This thought-provoking collection not only takes us into the past and the future, but also explores what might happen if we attempt to manipulate time to our own advantage. These stories show what happen once you start to meddle with time and the paradoxes that might arise. It also raises questions about whether we understand time, and how we perceive it. Once we move outside the present day, can we ever return or do we move into an alternate world? What happens if our meddling with Nature leads to time flowing backwards, or slowing down or stopping all together? Or if we get trapped in a constant loop from which we can never escape. Is the past and future immutable or will we ever be able to escape the inevitable? These are just some of the questions that are raised in these challenging, exciting and sometimes amusing stories by Kage Baker, Simon Clark, Fritz Leiber, Christopher Priest, Kristine Kathryn Rusch, Robert Silverberg, Michael Swanwick, John Varley and many others.
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This is the original 1988 edition and contains columns published from 1974-1976.
When the nine thousand year-old bones of a man are found near the little town of Black River, local Indians dispute archeologists over the use of the bones. But, former FBI computer expert, Mary Webber, working for the Black River Sheriffs Office, matches the bones to a missing man from modern time. A top secret, government agency, led by Mark Denver, races against time to change history before local sheriffs detective, Frank McDermott, and his new love, Mary Webber, unearth the mystery of the bones. Follow the mystery, romance, intrigue, and adventure as one mystery is unraveled only to start an adventure in time for government agent, Capt. Paul Andrews, who must go back to the past to recover his best friend and correct history.
Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.