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Since cinema's earliest days, literary adaptation has provided the movies with stories; and so we use literary terms like metaphor, metonymy and synecdoche to describe visual things. But there is another way of looking at film, and that is through its relationship with the visual arts – mainly painting, the oldest of the art forms. Art History for Filmmakers is an inspiring guide to how images from art can be used by filmmakers to establish period detail, and to teach composition, color theory and lighting. The book looks at the key moments in the development of the Western painting, and how these became part of the Western visual culture from which cinema emerges, before exploring how paintings can be representative of different genres, such as horror, sex, violence, realism and fantasy, and how the images in these paintings connect with cinema. Insightful case studies explore the links between art and cinema through the work of seven high-profile filmmakers, including Peter Greenaway, Peter Webber, Jack Cardiff, Martin Scorsese, Guillermo del Toro, Quentin Tarantino and Stan Douglas. A range of practical exercises are included in the text, which can be carried out singly or in small teams. Featuring stunning full-color images, Art History for Filmmakers provides budding filmmakers with a practical guide to how images from art can help to develop their understanding of the visual language of film.
A structured perspective on the crucial interface of director and screenplay, this book encompasses twenty-two seminal aspects of the approach to story and script that a director needs to understand before embarking on all other facets of the director’s craft. Drawing on seventeen years of teaching filmmaking at a graduate level and on his prior career as a director and in production at the BBC, Markham shows how the filmmaker can apply rigorous analysis of the elements of dramatic narrative in a screenplay to their creative vision, whether of a short or feature, TV episode or season. Combining examination of such fundamental topics as story, premise, theme, genre, world and setting, tone, structure, and key images with the introduction of less familiar concepts such as cultural, social, and moral canvas, narrative point of view, and the journey of the audience, What’s The Story? The Director Meets Their Screenplay applies the insights of each chapter to a case study—the screenplay of the short film Contrapelo, nominated for the Jury Award at Tribeca in 2014. This book is an essential resource for any aspiring director who wants to understand exactly how to approach a screenplay in order to get the very best from it, and an invaluable resource for any filmmaker who wants to understand the important creative interplay between the director and screenplay in bringing a story to life.
The Art of the Filmmaker: The Practical Aesthetics of the Screen explores the filmmaker's intention and method, their creation and capture of the fiction on the screen, and their formulation of the elements of the frame as a designed address to the audience. Positing 'practical aesthetics' as a resource of visual communication central to cinematic art, this book examines the concepts fundamental to the selective processes of the filmmaker and offers the reader highly informed textual analyses of specific films to explain the how and why of cinematic decision-making. After general consideration of language and cinema, Peter Markham sets out categories essential to the reader in their understanding of the filmmaker's art: dramatic narrative, elements before the lens, screen language, the shot, camera, editing, sound and music. Furthermore, Markham provides insight into how a comparison of the film with its screenplay can reveal the evolution of the filmmaker's storytelling strategies. This book also includes case studies of scenes and sequences from three films by contemporary filmmakers: Hereditary (Ari Aster), Moonlight (Barry Jenkins), and Nomadland (Chloe Zhao). Screenshots are used to illustrate the concepts articulated in the carefully constructed text. This book is intended for the student of filmmaking, its practitioners, students and scholars of film studies and film theory, for those in media studies and arts programs, and for lovers of movies.
This book will teach you how to make a movie that won't break your bank account. Not only will it teach you how to make a movie for little or no money, but will teach you to potentially make a "box office hit" that won't require your first born, and two kidneys to do so. This book will take you through the whole process of filmmaking from Pre-Production, Production, and Post-Production. You'll learn all the key elements in which are forgotten that always cost more money in the long run then originally planned. If you are a first time filmmaker, seasoned professional, or just someone with a dream to make a movie one day, then this book will change your life.
Film-making wisdom and a fascinating mine of film lore make this a priceless resource for students, aspiring film professionals, and film fans.
“More than half a century since its initial publication, this deceptively compact book remains among the most incisive analyses of the formal and perceptual dynamics of cinema. No one who cares about film can afford to remain ignorant of its insights and wisdom. As digital technology fundamentally alters motion pictures, the lessons of Film as Art commend themselves as excellent insurance against reinventing the wheel in the new media landscape and hailing it as progress.”—Edward Dimendberg author of Film Noir and the Spaces of Modernity “After more than eight decades, Rudolph Arnheim's small book of film theory remains one of the essential works in defining film art, understanding film less as reproducing the world than as opening up new possibilities for formal play and unexpected imagery. Anyone serious about film, whether scholar, filmmaker or simply a lover of cinema, must take Arnheim seriously.”—Tom Gunning, author of The Films of Fritz Lang and D.W. Griffith and the Origins of American Narrative Film “An aesthetic theory based on the formal ‘limitations’ of the medium, Arnheim’s Film as Art always provokes students in an age of few limits and less formality, and they argue and engage this classic text with unparalleled passion. Written in the wake of sound’s transformation of the cinema, Arnheim’s essays are not only central to understanding a major historical moment in theoretical debates about what constitutes the ‘essence’ of film, but also are a must read for anyone seeking a lucid, detailed, and rigorous argument about how works of art emerge from expressive constraint as much as expressive freedom.”—Vivian Sobchack, author of Carnal Thoughts
Visionary filmmaker Ridley Scott returns to the genre he helped define, creating an original science fiction epic set in the most dangerous corners of the universe. The movie takes a team of scientists and explorers on a thrilling journey that will test their physical and mental limits and strand them on a distant world, where they will discover the answers to our most profound questions and to life's ultimate mystery. With an introduction by Scott himself, this lavish book will be the only publication to accompany Prometheus. Stunning production art and behind the scenes photos will grant the reader a window on the process of creating this astounding new epic.
Who can forget the over-the-top, white-on-white, high-gloss interiors through which Fred Astaire danced in Top Hat? The modernist high-rise architecture, inspired by the work of Frank Lloyd Wright, in the adaptation of Ayn Rand's The Fountainhead? The lavish, opulent drawing rooms of Martin Scorsese's The Age of Innocence? Through the use of film design—called both art direction and production design in the film industry—movies can transport us to new worlds of luxury, highlight the ornament of the everyday, offer a vision of the future, or evoke the realities of a distant era. In Designs on Film, journalist and interior designer Cathy Whitlock illuminates the often undercelebrated role of the production designer in the creation of the most memorable moments in film history. Through a lush collection of rare archival photographs, Whitlock narrates the evolving story of art direction over the course of a century—from the massive Roman architecture of Ben-Hur to the infamous Dakota apartment in Rosemary's Baby to the digital CGI wonders of Avatar's Pandora. Drawing on insights from the most prominent Hollywood production designers and the historical knowledge of the venerable Art Directors Guild, Whitlock delves into the detailed process of how sets are imagined, drawn, built, and decorated. Designs on Film is the must-have look book for film lovers, movie buffs, and anyone looking to draw interior design inspiration from the constructions and confections of Hollywood. Whitlock lifts the curtain on movie magic and celebrates the many ways in which art direction and set design allow us to lose ourselves in the diverse worlds showcased on the big screen.
An analysis of the ways that contemporary Black women filmmakers engage in acts of resistance through their filmmaking.
The Great Wall: The Art of the Film chronicles the making of this landmark East-meets-West production, accompanied by insight and interviews with key cast and crew, including a foreword by the director. This official companion book takes an in-depth look at the artwork and design of this extraordinary film. It explores the intricate inner workings of the wall and its arsenal of weaponry, designs of The Nameless Order’s livery, blueprints of key locations and vivid concept art of the terrifying monsters created for the movie in lush detail. Packed with fascinating storyboards, sketches, final film frames and behind-the-scenes shots from the set, The Great Wall: The Art of the Film is a stunning celebration of an epic movie that no fan should miss. © 2016 LEGENDARY. ALL RIGHTS RESERVED.