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The Cognitive Rigor Matrix superposes two of the most common tools used in K-12 education: Bloom’s Revised Taxonomy and Depth of Knowledge. This matrix has been adopted by numerous state departments of education and national organizations to evaluate the rigor of educational materials. The matrix also offers a powerful ability to help teachers plan and carry out standards-based lessons that best support student learning. This book, aimed at secondary school teachers of all subjects, provides a systematic means of leveraging the Rigor Cube to develop rigorous, standards-based lesson plans. The approach employed in this book includes the development of culminating activities for students to demonstrate their learning, identification of standards-based lesson content, selection of potentially effective instructional methods, and student questioning strategies. Special methods for supporting students who are deficient in their background knowledge without undermining the rigor of lessons are also included. Sample lessons are included that illustrate every step of the lesson planning process from start to finish. These sample lesson plans address state content standards related to the Common Core State Standards (both math and English language arts), Next Generation Science Standards, career-technical education standards, and art.
Presents a model for ensuring quality teaching that balances the necessity of research-based data with the equally vital need to understand the strengths and weaknesses of individual students.
Successfully leverage technology to enhance classroom practices with this practical resource. The authors demonstrate the importance of educational technology, which is quickly becoming an essential component in effective teaching. Included are over 100 organized classroom strategies, vignettes that show each section’s strategies in action, and a glossary of classroom-relevant technology terms. Key research is summarized and translated into classroom recommendations.
We live in an era defined by a wealth of open and readily available information, and the accelerated evolution of social, mobile and creative technologies. The provision of knowledge, once a primary role of educators, is now devolved to an immense web of free and readily accessible sources. Consequently, educators need to redefine their role not just “from sage on the stage to guide on the side” but, as more and more voices insist, as “designers for learning”. The call for such a repositioning of educators is heard from leaders in the field of technology-enhanced learning (TEL) and resonates well with the growing culture of design-based research in Education. However, it is still struggling to find a foothold in educational practice. We contend that the root causes of this discrepancy are the lack of articulation of design practices and methods, along with a shortage of tools and representations to support such practices, a lack of a culture of teacher-as-designer among practitioners, and insufficient theoretical development. The Art and Science of Learning Design (ASLD) explores the frameworks, methods, and tools available for teachers, technologists and researchers interested in designing for learning Learning Design theories arising from findings of research are explored, drawing upon research and practitioner experiences. It then surveys current trends in the practices, methods, and methodologies of Learning Design. Highlighting the translation of theory into practice, this book showcases some of the latest tools that support the learning design process itself.
Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.

Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!

For the first time, the award-winning Education Department of the J. Paul Getty Museum is making one of its much-lauded K–12 curricula available nationwide in an attractive and inexpensive print format. Art & Science was developed by the Getty’s expert educators, scientists, curators, and conservators, and tested by classroom teachers, and it connects to national and California state standards. Teachers and parents will find engaging lessons and activities divided into beginning, intermediate, and advanced levels for step-by-step learning. Art & Science mines the treasures of the Getty Museum to explore the many intersections of the visual arts with scientific disciplines. Full-color images of antiquities, decorative arts, drawings, manuscripts, painting, photography, and sculpture illuminate lesson plans about, for example: • The laws of physics that keep a bronze sculpture of a juggler from tipping over • The science that allows photographers to manipulate light and capture images on paper • The processes of radiation and convection that turn clay into porcelain • Scientific observation of the natural world as the subject for art • How scientists removed 2,000 years of oxidation and encrustation to reveal a priceless ancient sculpture The curriculum also contains a trove of resources, including handouts, “Questions for Teaching,” a timeline, glossary, and list of print and web sources for further research. There are also links to additional related lessons and images available on the Getty website. The full-page color images and special “lay flat” binding of Art & Science make it ideal for use with a digital document reader.
This title is a greatly expanded volume of the original Art and Science of Teaching, offering a competency-based education framework for substantive change based on Dr. Robert Marzano's 50 years of education research. While the previous model focused on teacher outcomes, the new version places focus on student learning outcomes, with research-based instructional strategies teachers can use to help students grasp the information and skills transferred through their instruction. Throughout the book, Marzano details the elements of three overarching categories of teaching, which define what must happen to optimize student learning: students must receive feedback, get meaningful content instruction, and have their basic psychological needs met. Gain research-based instructional strategies and teaching methods that drive student success: Explore instructional strategies that correspond to each of the 43 elements of The New Art and Science of Teaching, which have been carefully designed to maximize student engagement and achievement. Use ten design questions and a general framework to help determine which classroom strategies you should use to foster student learning. Analyze the behavioral evidence that proves the strategies of an element are helping learners reach their peak academic success. Study the state of the modern standards movement and what changes must be made in K-12 education to ensure high levels of learning for all. Download free reproducible scales specific to the elements in The New Art and Science of Teaching. Contents: Chapter 1: Providing and Communicating Clear Learning Goals Chapter 2: Conducting Assessment Chapter 3: Conducting Direct Instruction Lessons Chapter 4: Practicing and Deepening Lessons Chapter 5: Implementing Knowledge Application Lessons Chapter 6: Using Strategies That Appear in All Types of Lessons Chapter 7: Using Engagement Strategies Chapter 8: Implementing Rules and Procedures Chapter 9: Building Relationships Chapter 10: Communicating High Expectations Chapter 11: Making System Changes
A series of modules designed to help educators explore and put into practice the research findings presented in The Art and Science of Teaching.
"ScienceArts" builds upon natural curiosity as children experience and explore basic science concepts as they create over 200 beautiful and amazing art experiments. Projects use common household materials and art supplies. The art activities are open-ended and easy to do with one science-art experiment per page, fully illustrated and kid-tested. The book inclues three indexes and an innovative charted Table of Contents. Suitable for home, school, museum programs, or childcare, all ages. Kids call this the "ooo-ahhh" book. Examples of projects include: - Crystal Bubbles - Dancing Rabbits - Building Beans - Magnetic Rubbing - Stencil Leaves - Magic Cabbage - Marble Sculpture - Immiscibles - Paint Pendulum - Ice Structures - Bottle Optics - Erupting Colors - Chromatography 1993 Benjamin Franklin Gold Award, Education/Teaching/Academic 1993 Benjamin Franklin Silver Award, Interior Design 1993 Benjamin Franklin Silver Award, Book Cover 1993 Washington Press Communicator Award, First Place Winner, Non-Fiction Book