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Before the elementals. Before the wizards. Priests ruled the world of Kayan. Their gods were capricious and unreliable, but rule in their name was absolute. Naran Tennival was a child, an orphan, living with his sister, Aral. She was only a student at the University Magica. Then the priests came after Naran. Their struggle for survival will have lasting consequences, changing the course of history. Witness Krecek, Aral, Raev, and Davri fall from grace and rise to ultimate power in the story that starts it all.
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
Five years ago, Corin Cadence's brother entered the Serpent Spire -- a colossal tower with ever-shifting rooms, traps, and monsters. Those who survive the spire's trials return home with an attunement: a mark granting the bearer magical powers. According to legend, those few who reach the top of the tower will be granted a boon by the spire's goddess.He never returned.Now, it's Corin's turn. He's headed to the top floor, on a mission to meet the goddess.If he can survive the trials, Corin will earn an attunement, but that won't be sufficient to survive the dangers on the upper levels. For that, he's going to need training, allies, and a lot of ingenuity.The journey won't be easy, but Corin won't stop until he gets his brother back.
Otto Shenk is the youngest son of a minor baron and a wizard. Abused by his family and considered less than human by his kingdom, Otto does his best to survive. But everything changes when Otto stumbles across a tower hidden deep in a dark part of the forest near his home. A tower that was once the home of an Arcane Lord, the immortal wizards that long ago ruled the world. Otto’s life will be changed forever. And so will the world.
After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans.-Meet Anabelle Farren, the eccentric owner of Farren Labs, and learn about artificial attunements.-Seek out Warren Constantine, a previous Arbiter, for training and a potential alliance.-Find the visage Ferras herself to seek a cure for Sera's condition.Of course, Corin is Corin, and there's absolutely no chance he's going to be able to stick to a list....And even if Corin miraculously developed a sense of focus, he isn't the only one with plans.The Blackstone Bandit.Everyone's favorite mysterious book entity.The aforementioned Farren.A vacationing professor.The mirror of a figure from Keras' past.When their plots intersect, Corin and his friends are, predictably, stuck at the center.It's going to be a long vacation.
It's been almost a year since the Trials of Unyielding Steel.When Lydia gets a lead on the whereabouts of Jonathan Sterling, she concludes her training with a legendary immortal sorcerer and puts a plan in motion for his capture.Near Selyr, Taelien reunites with an old friend - Wrynn Jaden, the legendary Witch of a Thousand Shadows - and meets with Jonan to make a deal.Jonan, of course, has other concerns. His master, the legendary Lady of Thieves herself, has given him a new assignment - one that hints at world-shaping events, if he can survive the mission. He'll partner with Velas, but she has her own problems to deal with, including a revelation that will test where her loyalties truly lie.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships. Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.
Corin Cadence finally has a firm reason to believe his brother, Tristan, is still alive.Unfortunately, finding more information isn't going to be easy. Tristan appears to be entangled with a clandestine organization that calls themselves Whispers. And Corin's last brush with the Whispers didn't exactly end well.As much as he wants to follow that lead, Corin has more pressing problems to deal with.Sera is still suffering from a mysterious malady that has stolen her voice and her magic. Corin knows that a portion of that is his fault, and he's determined to fix it.His mother is still off in another country, and there are growing odds that she's involved with a conspiracy to overthrow the visages.Corin has also been branded with a new magical mark on his right hand -- one that even veteran climbers don't seem to recognize. He's going to need to figure out how it works, otherwise it could be more of a vulnerability than an asset.Corin still hasn't finished his first year at Lorian Heights. If he fails his final exams, he'll be sent off to the military, and lose his chance to investigate his brother's fate.And finally, there's the issue of enemies.He might have made a few of them.The biggest problem?He's not sure if Jin, once one of his closest companions, is one of them.
A groundbreaking look at America’s role in the Middle East—from the Pulitzer Prize–winning author of A Rope and a Prayer Distilling eleven years of expert reporting for the New York Times, Reuters, and the Atlantic, two-time Pulitzer Prize winner David Rohde presents an incisive look at the calamitous privatization of the war on terror. Beyond War is a clarion call for change in American policies and attitudes toward a rapidly changing Middle East. Rohde argues that using lethal force is necessary at times, but economic growth and Muslim moderates —not American soldiers—will eradicate militancy in the long term. Vast mistakes have been made, but it is not too late. By scaling back our ambitions, focusing on economics and working with Muslim moderates, we will achieve more.
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.