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Explores an international network of artists, artist groups, and critics linked by their aesthetic and theoretical responses to science, science fiction, and new media. Focuses on the Italian Spatial Artist Lucio Fontana and French Painter of Space Yves Klein.
What is computer graphics and what are the conceptual tasks of research in this area? To the average person the term still conveys more or less the design of - gos and the manipulation of pictures with the help of image-editing programs. However, during the past four decades, computer graphics has evolved into an innovative multifaceted ?eld of research and computing that affects many other sciences. In many areas and for many problems we can best convey an und- standing through images that trigger our sense with the highest capability: our eye. And, what is more, aside from algorithms, formulas, and tables, the c- puter graphics scientist often is able to create beauty. Though it is a beauty of its own, it often fascinates the viewer, especially when complex aesthetic images emerge from simple mathematical concepts. Also, there are only a few other areas that advance as dynamically as inf- matics and especially computer graphics. While CPU capacity still increases and is almost doubled every 18 months, the rendering speed and ef?ciency of graphics boards has increased even more during recent years. Today, images can be rendered in real time that some years ago still required several hours of computing. Parallel to the rapid improvement of computer hardware, many newalgorithms weredevelopedthattoday form the basis for some fundamental changes and achievements in graphics.
A designer’s deep dive into seven science fiction films, filled with “gloriously esoteric nerdery [and] observations as witty as they are keen” (Wired). In Typeset in the Future, blogger and designer Dave Addey invites sci-fi movie fans on a journey through seven genre-defining classics, discovering how they create compelling visions of the future through typography and design. The book delves deep into 2001: A Space Odyssey, Star Trek: The Motion Picture, Alien, Blade Runner, Total Recall, WALL·E, and Moon, studying the design tricks and inspirations that make each film transcend mere celluloid and become a believable reality. These studies are illustrated by film stills, concept art, type specimens, and ephemera, plus original interviews with Mike Okuda (Star Trek), Paul Verhoeven (Total Recall), and Ralph Eggleston and Craig Foster (Pixar). Typeset in the Future is an obsessively geeky study of how classic sci-fi movies draw us in to their imagined worlds.
How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.
A mistake by Danny leads to one of the Professor';s most startling inventions—ISIT, the Invisibility Simulator with Intromittent Transmission—a dragonfly-like probe which could be piloted with a telepresence helmet and gauntlet gloves. They all get to try it out. Irene uses it for bird watching. Joe investigates a bee hive. And Danny discovers a bully plans to cheat in a spelling bee. But none of them realizes the ISIT has military possibilities—until a general tries to sieze it!
Set in a near-future New York City, where the ubiquity of automation has caused mass unemployment and a major market crash, Sensation Machines is by turns a portrait of a marriage in decline, a murder mystery, and a panoramic vision of a post-Trump economic dystopia. Michael and Wendy Mixner are a Jewish Brooklyn-based couple whose marriage is failing in the wake of their daughter's stillbirth. Michael, a Wall Street trader, has secretly lost the couple's life savings. Wendy, a digital marketing strategist, has been hired onto a Cambridge Analytica--style data mining project, whose mysterious owner has ambitions to reshape America's social and political landscapes. When Michael's best friend is murdered, the evidence leads back to Wendy's client, setting off a dangerous chain of events that will profoundly change the couple--and the country. Sensation Machines inhabits the perspectives of the Wall Street bros, the marketing mad men, the Silicon Valley sociopaths--and uncomfortably humanizes them, while considering the ways everyone is complicit in the consequences of late capitalism. Sensation Machines is a novel of big ideas, intricate plotting, and keenly observed human drama.
A rollicking, thought-provoking dictionary for the modern age, featuring definitions for those things we don't have words for, from the New York Times bestselling author behind The Hitchhiker's Guide to the Galaxy, Douglas Adams, and TV producer John Lloyd. Does the sensation of Tingrith(1) make you yelp? Do you bend sympathetically when you see someone Ahenny(2)? Can you deal with a Naugatuck(3) without causing a Toronto(4)? Will you suffer from Kettering(5) this summer? Probably. You are almost certainly familiar with all these experiences but just didn’t know that there are words for them. Well, in fact, there aren’t—or rather there weren’t, until Douglas Adams and John Lloyd decided to plug these egregious linguistic lacunae(6). They quickly realized that just as there are an awful lot of experiences that no one has a name for, so there are an awful lot of names for places you will never need to go to. What a waste. As responsible citizens of a small and crowded world, we must all learn the virtues of recycling(7) and put old, worn-out but still serviceable names to exciting, vibrant, new uses. This is the book that does that for you: The Deeper Meaning of Liff—a whole new solution to the problem of Great Wakering(8) 1—The feeling of aluminum foil against your fillings. 2—The way people stand when examining other people’s bookshelves. 3—A plastic packet containing shampoo, mustard, etc., which is impossible to open except by biting off the corners. 4—Generic term for anything that comes out in a gush, despite all your efforts to let it out carefully, e.g., flour into a white sauce, ketchup onto fish, a dog into the yard, and another naughty meaning that we can’t put on the cover. 5—The marks left on your bottom and thighs after you’ve been sitting sunbathing in a wicker chair. 6—God knows what this means 7—For instance, some of this book was first published in Britain twenty-six years ago. 8—Look it up yourself.
Inception meets True Detective in this science fiction thriller of spellbinding tension and staggering scope that follows a special agent into a savage murder case with grave implications for the fate of mankind.... “I promise you have never read a story like this.”—Blake Crouch, New York Times bestselling author of Dark Matter Shannon Moss is part of a clandestine division within the Naval Criminal Investigative Service. In western Pennsylvania, 1997, she is assigned to solve the murder of a Navy SEAL's family—and to locate his vanished teenage daughter. Though she can't share the information with conventional law enforcement, Moss discovers that the missing SEAL was an astronaut aboard the spaceship U.S.S. Libra—a ship assumed lost to the currents of Deep Time. Moss knows first-hand the mental trauma of time-travel and believes the SEAL's experience with the future has triggered this violence. Determined to find the missing girl and driven by a troubling connection from her own past, Moss travels ahead in time to explore possible versions of the future, seeking evidence to crack the present-day case. To her horror, the future reveals that it's not only the fate of a family that hinges on her work, for what she witnesses rising over time's horizon and hurtling toward the present is the Terminus: the terrifying and cataclysmic end of humanity itself. Luminous and unsettling, The Gone World bristles with world-shattering ideas yet remains at its heart an intensely human story.
The home is one of our most enduring human paradoxes and is brought to light tellingly in science-fiction (SF) writing and film. However, while similarities and crossovers between architecture and SF have proliferated throughout the past century, the home is often overshadowed by the spectacle of 'otherness'. The study of the familiar (home) within the alien (SF) creates a unique cultural lens through which to reflect on our current architectural condition. SF has always been linked with alienation; however, the conditions of such alienation, and hence notions of home, have evidently changed. There is often a perceived comprehension of the familiar that atrophies the inquisitive and interpretive processes commonly activated when confronting the unfamiliar. Thus, by utilizing the estranging qualities of SF to look at a concept inherently linked to its perceived opposite - the home - a unique critical analysis with particular relevance for contemporary architecture is made possible.
A surprising and gripping sci-fi thriller with a killer twist The daughter of two astronauts, Romy Silvers is no stranger to life in space. But she never knew how isolating the universe could be until her parents’ tragic deaths left her alone on the Infinity, a spaceship speeding away from Earth. Romy tries to make the best of her lonely situation, but with only brief messages from her therapist on Earth to keep her company, she can’t help but feel like something is missing. It seems like a dream come true when NASA alerts her that another ship, the Eternity, will be joining the Infinity. Romy begins exchanging messages with J, the captain of the Eternity, and their friendship breathes new life into her world. But as the Eternity gets closer, Romy learns there’s more to J’s mission than she could have imagined. And suddenly, there are worse things than being alone…. Now nominated as a YALSA Quick Pick!