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William Walkingstick stumbles upon a magical land that includes an enchanted forest, woodsmen, and faeries. The first person he meets is a gentle giant, Eril, who wants to introduce him to his town. But instead of fellow giants, he points to his hat, which William discovers includes a miniature community. Eril explains that the hat town's "bitties" make tasty treats called doppums, and there are some other giants with such hats, too. These giants protect the bitties and help them see the world--enjoying the doppums in return. But the giants and bitties must always be on the lookout for Egad the Terrible, who steals hat towns so he can sell the doppums at his own market. William cannot stand by without doing anything: He seeks to rescue the hat towns that have been stolen. With a little help from Eril, a lion-hearted bittie, a wayward faerie, and other new friends, William seeks to overcome his fears. He'll need to discover the true meaning of bravery to have any chance of saving the bitties.
Poor Margaret is waking up to another bad day. Ever since her parents died, her brother and sister have made her sweep the floors, chop the wood, cook the meals, feed the pigs, and anything else they can think to demand. Selfish, mean, and twice as big as Margaret, they always get their way. When at last Margaret has had enough, she runs away into the forest. Just as she is wondering how she will survive, she comes upon an old lady with a very sad story: a dog has run off with her walking stick, and she can’t do a thing without it. When the old lady promises Margaret a reward of three gold coins for its safe return, the girl readily agrees. Little does Margaret know that the old lady is really a witch, her reward a trick, and her walking stick a magic stick the witch has used to make a thousand miserable wishes come true . . .
Why should anthropologists draw? The answer proposed in this groundbreaking volume is that drawing uniquely brings together ways of making, observing and describing. In twelve chapters, a team of authors from the UK, Europe, North America and Australia explore the potential of a graphic anthropology to change the way we think about creativity and perception, to grasp the dynamics of improvisatory practice, and to refocus the study of material culture from ready-made objects onto the flows of materials involved in the generation of things. Drawing on expertise in fields ranging from craftwork, martial arts, and dance to observational cinema and experimental film, they ask what it means to follow materials, to learn movements and to draw lines. Along the way, they contribute to key debates on what happens in making, the relation between design and performance, how people acquire bodily skills, the place of movement in human self-awareness, the relation between walking and imagination, and the perception of time. This book will appeal not just to social, cultural and visual anthropologists but to archaeologists and students of material culture, as well as to scholars across the arts, humanities and social sciences with interests in perception, creativity and material culture.
This collection enriches and complicates the history of prose fiction between Richardson and Fielding at mid-century and Austen at the turn of the century by focusing on it-narratives, a once popular form largely forgotten by readers and critics alike. The volume also advances important work on eighteenth-century consumer culture and the theory of things. The essays that comprise The Secret Life of Things thus bring new texts, and new ways of thinking about familiar ones, to our notice. Those essays range from the role of it-narratives in period debates about copyright to their complex relationship with object-riddled sentimental fictions, from anti-semitism in Chrysal to jingoistic imperialism in The Adventures of a Rupee, from the it-narrative as a variety of whore's biography to a consideration of its contributions to an emergent middle-class ideology.
It has been five years since the feared serial killer known as the Grand Reaper stalked the streets of the city of Lundon, the greatest metropolitan city in the world of Tera, five years since a cabal within the Lundon government and Lord Supreme Judge Questus Darkclaw covered up a shocking truth about the shadowy killer. But when young law student William Tudor is made the scapegoat in the murder of an investigative journalist, Professor Hershel Pendragon realizes he needs to solve the Grand Reaper case once and for all. Enlisting the aid of renowned private detective Francis Foresight, the professor flies to the City of Mandar. His mission is to hunt for clues about a mysterious individual known as the Dragon Lord whom the professor believes holds the key to solving the mystery. Back in Lundon, William is making a name for himself as he fights in court to uncover the secrets of the Grand Reaper. But there are those in power who do not wish for the truth to be revealed, and they will stop at nothing to silence their foes. Forged evidence, hired assassins, and a corrupt Ministry of Justice are just a few of the roadblocks Will faces. In order to survive, Will must rely on the help of his friends: the loyal Emily May, the sharp-shooting Robert of Locksley, and a strange individual named Vigilant Justice, whose face and origins are shrouded in mystery by the mask he always wears. But will their help be enough to unravel the government's twisted truths? Or will agents of death silence them first?
‘Flannery has done us a service first by reissuing the story of a fascinating adventure from 200 years ago, and then by setting these events in perspective with his lucid introduction.’ Canberra Times ‘At 2.00 pm on Sunday, 6 July 1835, a giant of a man shambled into the camp left by John Batman at Indented Head near Geelong...’ In 1803 the convict William Buckley, a former soldier, escaped from the first official settlement in Victoria, near Sorrento on Port Phillip Bay. For three decades the ‘wild white man’ lived with Aborigines around the bay, before giving himself up in 1835. First published in 1852, The Life and Adventures of William Buckley is the ultimate survival story of early Australia and provides an extraordinary insight into pre-contact indigenous society. Tim Flannery has published over thirty books, including the award-winning The Future Eaters, The Weather Makers and Here on Earth and the novel The Mystery of the Venus Island Fetish. In 2005 he was named Australian Humanist of the Year and in 2007 Australian of the Year. In 2007 he co-founded and was appointed Chair of the Copenhagen Climate Council. In 2011 he became Australia’s Chief Climate Commissioner, and in 2013 he founded the Australian Climate Council. ‘This account, in Buckley’s words...has all the elements of a Boy’s Own yarn: convicts, savages, privations, wars, cannibalism, survival, treachery and the founding of a colony.’ Herald Sun
God only knows what possessed Bill Bryson, a reluctant adventurer if ever there was one, to undertake a gruelling hike along the world's longest continuous footpath—The Appalachian Trail. The 2,000-plus-mile trail winds through 14 states, stretching along the east coast of the United States, from Georgia to Maine. It snakes through some of the wildest and most spectacular landscapes in North America, as well as through some of its most poverty-stricken and primitive backwoods areas. With his offbeat sensibility, his eye for the absurd, and his laugh-out-loud sense of humour, Bryson recounts his confrontations with nature at its most uncompromising over his five-month journey. An instant classic, riotously funny, A Walk in the Woods will add a whole new audience to the legions of Bill Bryson fans.