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The engaging pursuit for the perfect peanut butter and jelly sandwich can't be contained on the page—it leaps onto your mobile screen with the FREE interactive Kung Fu Robot companion app for an innovative reading experience. Based on the best-selling app, this madcap graphic novel follows the adventures of a nine-foot tall red robot who loves kung fu and his 9-year old sidekick, Marvin, as they rush to rescue the city from the clutches of their evil arch-nemesis, Kung Pow Chicken, and his army of android ninjas from destroying the city’s peanut butter and jelly supply. Kung Fu Robot must save the day . . . and their lunches!
This exciting collection addresses action and adventure from the silent to the contemporary period exploring diverse questions of aesthetics, industry and ideology. Action has established itself as one of the leading commercial genres of the New Hollywood cinema, generating extensive debate in the process. Contributors consider how action might best be defined, how it has developed historically, and how it works formally. The critical reception and standing of action and adventure cinema is considered in relation to questions of national culture, violence and the 'art' of cinema. Themes explored include genre and definitions; early action, sensation and melodrama; authorship and action; national and transnational action-adventure traditions; action aesthetics; spectacle and narrative; stars and bodies; class; gender; race and ethnicity. Attempting to evaluate the significance of this type of filmmaking for both popular cinema and film studies, the book underlines the central place of action and adventure within film history.
Number of Exhibits: 4
Join the Black Widow, Hercules, Ghost Rider, Iceman and Angel as they form an all-new super-team: the Champions! This massive Masterworks collects the Champions' complete adventures in a single volume! Every issue, every highlight, every page as the lives of these Marvel icons play out together. Their struggles will reveal the origin of the man who created the Black Widow, pit them against the combined might of Magneto and Doctor Doom; unleash the Crimson Dynamo and Titanium Man on Los Angeles; team them with the Stranger in the fight for an Infinity Gem; and bring fan-favorite artist John Byrne aboard for some of his greatest early work, including stories featuring the Sentinels and Brotherhood of Evil Mutants! Collecting CHAMPIONS #1-17, IRON MAN ANNUAL #4, AVENGERS (1963) #163, SUPER-VILLAIN TEAM-UP #14 and SPECTACULAR SPIDER-MAN (1976) #17-18.
This wonderful addition to Troll's popular How to Draw series is packed with everyone's favorite Peanuts characters. Children can learn how to draw Charlie Brown, Lucy, Linus, Snoopy and the whole Peanuts gang.
Collects Fantastic Four (1961) #251-257, Annual (1964) #17; Avengers (1963) #233; Thing (1983) #2; material from The Official Handbook of the Marvel Universe (1983). The Marvel Masterworks continue John Byrne’s iconic FF run! When the Fantastic Four journey on a mind-bending quest through the Negative Zone, the opportunistic Annihilus attacks the undefended Baxter Building. It’s a gripping saga with two universes hanging in the balance! With Daredevil, She-Hulk and the Avengers racing to the FF’s side, Reed and Sue must make some drastic decisions concerning their future with the team! Plus: Galactus is back, he’s hungering and the Skrull homeworld is on the menu. The ramifications of this moment will be felt for generations! And speaking of Skrulls: Whatever happened to the first Skrulls to cross paths with the FF? Find out here! Also featuring a massive trove of FF entries from the OFFICIAL HANDBOOK OF THE MARVEL UNIVERSE!
What accounts for the massive global popularity of action films and adventure literature? How do men and women respond to iconic screen stars such as Jackie Chan, Arnold Schwarzenegger, Steve McQueen, and Charlton Heston? Action genres have been Hollywood's most profitable global exports for most of its history, their male heroes the subject of much fascination and derision. Bestselling literary thrillers, from The Hunt for Red October to Into Thin Air , have also contributed markedly to popular understandings of male activity. Action Figures takes stock of action narratives' many appeals and recognizes how contemporary crises of gender identity manifest themselves in popular commercial texts.
This book constitutes the refereed proceedings of the 8th International Conference on Social Robotics, ICSR 2016, held in Kansas City, MO, USA, in November 2016. The 98 revised full papers presented were carefully reviewed and selected from 107 submissions. The theme of the 2016 conference is Sociorobotics: Design and implementation of social behaviors of robots interacting with each other and humans. In addition to technical sessions, ICSR 2016 included three workshops: The Synthetic Method in Social Robotics (SMSR 2016), Social Robots: A Tool to Advance Interventions for Autism, and Using Social Robots to Improve the Quality of Life in the Elderly.
The Game Boy Encyclopedia is the sixth book in Scottish author and journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. There are few video game systems as iconic and important as the Nintendo Game Boy. Released in 1989, the handheld’s humble green-tinted display allowed for a low-cost portable console that won over players where it mattered most: the quality of its games. From huge early successes like the iconic Tetris and Super Mario Land to its revival years later with the groundbreaking Pokémon games, the Game Boy stands proudly as one of the greatest gaming systems ever. Its 1998 successor, the Game Boy Color, addressed the one main weak spot in the Game Boy’s armor and offered full-color games. Combined, nearly 120 million Game Boy and Game Boy Color handhelds were sold worldwide, with both models playing a huge role in so many childhoods (and adulthoods). This book contains every game released in the west for both handhelds: around 580 on the Game Boy and around 560 on the Game Boy Color. With around 1,150 games covered in total, screenshots and trivia factoids for every single title and a light-hearted writing style designed for an informative but entertaining read, The Game Boy Encyclopedia is the definitive guide to a legendary gaming platform.