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Vashti believes that she cannot draw, but her art teacher's encouragement leads her to change her mind and she goes on to encourage another student who feels the same as she had.
The author, a computer science professor diagnosed with terminal cancer, explores his life, the lessons that he has learned, how he has worked to achieve his childhood dreams, and the effect of his diagnosis on him and his family.
Readhowyouwant 16 point large print. Van Morrison, says Greil Marcus, remains a singer who can be compared to no other in the history of modern popular music. When Astral Weeks was released in 1968, it was largely ignored. When it was re-released as a live album in 2009 it reached the top of the Billboard charts, a first for any Van Morrison recording. The wild swings in the music, mirroring the swings in Morrison's success and in people's appreciation (or lack of it) of his music, make Van Morrison one of the most perplexing and mysterious figures in popular modern music, and a perfect subject for the wise and insightful scrutiny of Greil Marcus, one of America's most dedicated cultural critics. This book is Marcus's quest to understand Van Morrison's particular genius through the extraordinary and unclassifiable moments in his long career, beginning in 1965 and continuing in full force to this day. In these dislocations Marcus finds the singer on his own artistic quest precisely to reach some extreme musical threshold, the moments that are not enclosed by the will or the intention of the performer but which somehow emerge at the limits of the musician and his song.
Examines the question of why God allows suffering, sharing what the author learned in his meetings with those who have experienced loss in major tragedies to illustrate how pain often strengthens the sufferer's faith in God.
This title provides a group portrait of some of the greatest musicians of the 20th century, including Bruce Springsteen, Patti Smith, Grandmaster Flash and Bob Dylan.
Kids will love this cumulative and hysterical read-aloud that features a free downloadable song "I was walking down the road and I saw... a donkey, Hee Haw And he only had three legs He was a wonky donkey." Children will be in fits of laughter with this perfect read-aloud tale of an endearing donkey. By the book's final page, readers end up with a spunky hanky-panky cranky stinky-dinky lanky honky-tonky winky wonky donkey Download the free song at www.scholastic.com/wonkydonkey.
Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.
Good evening, I'm Inspector Carter. Take my case. This must be Charles Haversham! I'm sorry, this must've given you all a damn shock... The original version of the global hit play created by Mischief. After benefiting from a large and sudden inheritance, the inept and accident-prone Cornley Polytechnic Drama Society embark on producing an ambitious 1920s murder mystery. Hilarious disaster ensues and the cast start to crack under the pressure. Can they get the production back on track before the final curtain falls? This one-act version of Mischief's world famous The Play That Goes Wrong originally premiered at the Old Red Lion Theatre in London in 2012. Since then, the expanded two-act version has taken the world by storm and has been performed in over 35 countries across 5 continents, winning multiple awards including the WhatsOnStage and Olivier Award for Best New Comedy plus a Tony and Drama Desk Award for Best Scenic Design of a Play. This edition features the original one-act edition of the play that's perfect to be enjoyed on the page as well as in performance. A true global phenomenon, it is guaranteed to leave you aching with laughter.
Under threat: a South American leader's life and the future of a British offshore finance centre.On the case: a man who despises the finance industry.On the way: suspense, thrills, laughs and romance
Good evening. I'm Inspector Carter. Take my case. This must be Charles Haversham! I'm sorry, this must've given you all a damn shock. After benefitting from a large and sudden inheritance, the inept and accident-prone Cornley Polytechnic Drama Society embark on producing an ambitious 1920s murder mystery. They are delighted that neither casting issues nor technical hitches currently stand in their way. However, hilarious disaster ensues and the cast start to crack under the pressure, but can they get the production back on track before the final curtain falls? The Play That Goes Wrong is a farcical murder mystery, a play within a play, conceived and performed by award-winning company Theatre Mischief. It was first published as a one-act play and is published in this new edition as a two-act play.