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Trail of Footprints offers an intimate glimpse into the commission, circulation, and use of indigenous maps from colonial Mexico. A collection of sixty largely unpublished maps from the late sixteenth to the eighteenth centuries and made in the southern region of Oaxaca anchors an analysis of the way ethnically diverse societies produced knowledge in colonial settings. Mapmaking, proposes Hidalgo, formed part of an epistemological shift tied to the negotiation of land and natural resources between the region’s Spanish, Indian, and mixed-race communities. The craft of making maps drew from social memory, indigenous and European conceptions of space and ritual, and Spanish legal practices designed to adjust spatial boundaries in the New World. Indigenous mapmaking brought together a distinct coalition of social actors—Indian leaders, native towns, notaries, surveyors, judges, artisans, merchants, muleteers, collectors, and painters—who participated in the critical observation of the region’s geographic features. Demand for maps reconfigured technologies associated with the making of colorants, adhesives, and paper that drew from Indian botany and experimentation, trans-Atlantic commerce, and Iberian notarial culture. The maps in this study reflect a regional perspective associated with Oaxaca’s decentralized organization, its strategic position amidst a network of important trade routes that linked central Mexico to Central America, and the ruggedness and diversity of its physical landscape.
The story of the intrepid young women who volunteered to help and entertain American servicemen fighting overseas, from World War I through the wars in Afghanistan and Iraq. The emotional toll of war can be as debilitating to soldiers as hunger, disease, and injury. Beginning in World War I, in an effort to boost soldiers’ morale and remind them of the stakes of victory, the American military formalized a recreation program that sent respectable young women and famous entertainers overseas. Kara Dixon Vuic builds her narrative around the young women from across the United States, many of whom had never traveled far from home, who volunteered to serve in one of the nation’s most brutal work environments. From the “Lassies” in France and mini-skirted coeds in Vietnam to Marlene Dietrich and Marilyn Monroe, Vuic provides a fascinating glimpse into wartime gender roles and the tensions that continue to complicate American women’s involvement in the military arena. The recreation-program volunteers heightened the passions of troops but also domesticated everyday life on the bases. Their presence mobilized support for the war back home, while exporting American culture abroad. Carefully recruited and selected as symbols of conventional femininity, these adventurous young women saw in the theater of war a bridge between public service and private ambition. This story of the women who talked and listened, danced and sang, adds an intimate chapter to the history of war and its ties to life in peacetime.
The newest addition to our Influential Video Game Designers series explores the work of Todd Howard, executive producer at Bethesda Studios, known for how he consistently pushes the boundaries of open-world gaming and player agency. Howard's games create worlds in which players can design their own characters and tell their own stories. While many games tell the story of the game's main character, Todd Howard's worldbuilding approach to game design focuses more on telling the story of the game's world, whether it be the high fantasy environments of the Elder Scrolls series or the post-apocalyptic wasteland of the Fallout series. This focus on sculpting the world allows for remarkable amounts of player freedom and choice in an expansive game environment by creating a landscape rich with open opportunity. Drawing on both academic discussions of narrative, world design, and game design, as well as on officially released interviews, speeches, and presentations given by Howard and other designers at Bethesda Games, Wendi Sierra highlights three core areas set Howard's design perspective apart from other designers: micronarratives, iterative design, and the sharing of design tools. Taken as a whole, these three elements demonstrate how Howard has used a worldbuilding perspective to shape his games. In doing so, he has impacted not only Bethesda Studios, but also the landscape of game design itself.
Many students learn about the Middle East through a sprinkling of information and generalizations deriving largely from media treatments of current events. This scattershot approach can propagate bias and misconceptions that inhibit students’ abilities to examine this vitally important part of the world. Understanding and Teaching the Modern Middle East moves away from the Orientalist frameworks that have dominated the West’s understanding of the region, offering a range of fresh interpretations and approaches for teachers. The volume brings together experts on the rich intellectual, cultural, social, and political history of the Middle East, providing necessary historical context to familiarize teachers with the latest scholarship. Each chapter includes easy- to-explore sources to supplement any curriculum, focusing on valuable and controversial themes that may prove pedagogically challenging, including colonization and decolonization, the 1979 Iranian revolution, and the US-led “war on terror.” By presenting multiple viewpoints, the book will function as a springboard for instructors hoping to encourage students to negotiate the various contradictions in historical study.
A defining study of the Four Sixes Ranch with photographs.
“This book was written late in the North American night, with the rumbling thuds and booming train horns of the nearby rail yard echoing through my windows, reminding me of the train hoppers and gutter punks out there rolling through the darkness.” In Drift, Jeff Ferrell shows how dislocation and disorientation can become phenomena in their own right. Examining the history of drifting, he situates contemporary drift within today’s economic, legal, and cultural dynamics. He also highlights a distinctly North American form of drift—that of the train-hopping hobo—by tracing the hobo’s legal and political history and by detailing his own immersion in the world of contemporary train-hoppers. Along the way, Ferrell sheds light on the ephemeral intensity of drifting communities and explores the contested politics of drift: the strategies that legal authorities employ to control drifters in the interest of economic development, the social and spatial dislocations that these strategies ironically exacerbate, and the ways in which drifters create their own slippery forms of resistance. Ferrell concludes that drift constitutes a necessary subject of social inquiry and a way of revitalizing social inquiry itself, offering as it does new models for knowing and engaging with the contemporary world.
At head of title on cover: College Prowler.
Empire of Defense tells the story of how the United States turned war into defense. When the Truman administration dissolved the Department of War in 1947 and formed the Department of Defense, it marked not the end of conventional war but, Joseph Darda argues, the introduction of new racial criteria for who could wage it––for which countries and communities could claim self-defense. From the formation of the DOD to the long wars of the twenty-first century, the United States rebranded war as the defense of Western liberalism from first communism, then crime, authoritarianism, and terrorism. Officials learned to frame state violence against Asians, Black and brown people, Arabs, and Muslims as the safeguarding of human rights from illiberal beliefs and behaviors. Through government documents, news media, and the writing and art of Joseph Heller, June Jordan, Trinh T. Minh-ha, I. F. Stone, and others, Darda shows how defense remade and sustained a weakened color line with new racial categories (the communist, the criminal, the authoritarian, the terrorist) that cast the state’s ideological enemies outside the human of human rights. Amid the rise of anticolonial and antiracist movements the world over, defense secured the future of war and white dominance.
In this luminous portrait of Paris, the celebrated historian gives us the history, culture, disasters, and triumphs of one of the world’s truly great cities. While Paris may be many things, it is never boring. From the rise of Philippe Auguste through the reigns of Henry IV and Louis XIV (who abandoned Paris for Versailles); Napoleon’s rise and fall; Baron Haussmann’s rebuilding of Paris (at the cost of much of the medieval city); the Belle Epoque and the Great War that brought it to an end; the Nazi Occupation, the Liberation, and the postwar period dominated by de Gaulle--Horne brings the city’s highs and lows, savagery and sophistication, and heroes and villains splendidly to life. With a keen eye for the telling anecdote and pivotal moment, he portrays an array of vivid incidents to show us how Paris endures through each age, is altered but always emerges more brilliant and beautiful than ever. The Seven Ages of Paris is a great historian’s tribute to a city he loves and has spent a lifetime learning to know. "Knowledgeable and colorful, written with gusto and love.... [An] ambitious and skillful narrative that covers the history of Paris with considerable brio and fervor." —LOS ANGELES TIMES BOOK REVIEW