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Revisit your love for the iconic video game Tetris with 100 challenging visual puzzles. Since its creation in the 1980s, the now-iconic video game Tetris has sold more than 100 million copies around the world. In Tetris Puzzles, the seven Tetrimino shapes form the basis of each puzzle. You’ll fit them into grids, add them to larger shapes, and reassemble them from fragments. The puzzles—all of which were specially created for this book—increase in difficulty as you progress, providing you with a fun and challenging brain workout.
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
The definitive story of a game so great, even the Cold War couldn't stop it Tetris is perhaps the most instantly recognizable, popular video game ever made. But how did an obscure Soviet programmer, working on frail, antiquated computers, create a product which has now earned nearly 1 billion in sales? How did a makeshift game turn into a worldwide sensation, which has been displayed at the Museum of Modern Art, inspired a big-budget sci-fi movie, and been played in outer space? A quiet but brilliant young man, Alexey Pajitnov had long nurtured a love for the obscure puzzle game pentominoes, and became obsessed with turning it into a computer game. Little did he know that the project that he labored on alone, hour after hour, would soon become the most addictive game ever made. In this fast-paced business story, reporter Dan Ackerman reveals how Tetris became one of the world's first viral hits, passed from player to player, eventually breaking through the Iron Curtain into the West. British, American, and Japanese moguls waged a bitter fight over the rights, sending their fixers racing around the globe to secure backroom deals, while a secretive Soviet organization named ELORG chased down the game's growing global profits. The Tetris Effect is an homage to both creator and creation, and a must-read for anyone who's ever played the game-which is to say everyone.
This brand-new sudoku variant will have logic lovers seeing double! Instead of appearing only once in every row and column, each number appears TWICE. And instead of the usual three-by-three areas, these puzzles have irregular shapes. These twists add spice to the solving, variety to the sudoku, and make every puzzle a unique challenge for your eyes and mind.
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Join the "Bob Ross of LEGO" in constructing cool creations with this how-to guide that brings legendary builds to life! Looking for something a little more exciting than your average LEGO® guide? You're in luck! Not only does this spectacular book offer step-by-step instructions for fun builds and crafts, it also includes intriguing trivia, micro challenges, and advice to boost your creative confidence. You'll also learn all about the author, Adam Ward, a professional artist who hosts the popular YouTube series Brick x Brick--and who wants you to become the best builder you can be. With a difficulty rating provided for each build, this is the perfect pick for LEGO® lovers of every skill-level. Get ready to make a masterpiece!
Game & Puzzle Design is a peer-reviewed research journal publishing high quality work on all aspects of game and puzzle design. The journal is published twice a year and is sponsored by the Queensland University of Technology (QUT). Black & white edition (with full colour cover).
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
An activity book that acts as a companion to the TV series Brain games.