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Nearra does not know who she is or where she lives, but she does know one thing: someone wants her dead. Her only hope lies leagues away, in an ancient temple, where healing clerics may be able to restore her memory. A helpful young ranger, a failed warrior, a sneaky elf, and a kender wizard offer to accompany Nearra on her journey. She soon learns her newfound friends have secrets of their own. As goblins, an angry minotaur, and a vicious green dragon attempt to stop them at every turn, friendships are tested and all of if may come to ruin from the one Nearra trusts the most.
In this fascinating biography of the infamous ideologue Erich Ludendorff, Jay Lockenour complicates the classic depiction of this German World War I hero. Erich Ludendorff created for himself a persona that secured his place as one of the most prominent (and despicable) Germans of the twentieth century. With boundless energy and an obsession with detail, Ludendorff ascended to power and solidified a stable, public position among Germany's most influential. Between 1914 and his death in 1937, he was a war hero, a dictator, a right-wing activist, a failed putschist, a presidential candidate, a publisher, and a would-be prophet. He guided Germany's effort in the Great War between 1916 and 1918 and, importantly, set the tone for a politics of victimhood and revenge in the postwar era. Dragonslayer explores Ludendorff's life after 1918, arguing that the strange or unhinged personal traits most historians attribute to mental collapse were, in fact, integral to Ludendorff's political strategy. Lockenour asserts that Ludendorff patterned himself, sometimes consciously and sometimes unconsciously, on the dragonslayer of Germanic mythology, Siegfried—hero of the epic poem The Niebelungenlied and much admired by German nationalists. The symbolic power of this myth allowed Ludendorff to embody many Germans' fantasies of revenge after their defeat in 1918, keeping him relevant to political discourse despite his failure to hold high office or cultivate a mass following after World War I. Lockenour reveals the influence that Ludendorff's postwar career had on Germany's political culture and radical right during this tumultuous era. Dragonslayer is a tale as fabulist as fiction.
The fourth title in an all-new Dragonlance series for young readers.
The Exciting Conclusion to the Dragonslayer Trilogy Long laid plans finally bear fruit, but will it prove as sweet as hoped for? With the king on his deathbed, the power Amaury has sought for so long is finally in his grasp. As opposition gathers from unexpected places, dragonkind fights for survival and a long-awaited reckoning grows close. Soléne masters her magic, but questions the demands the world will make of her. Unable to say no when the call of duty comes, Gill realizes that the life he had given up on has not given up on him. Once a servant of the crown, ever a servant of the crown... The Dragonslayer Trilogy: 1. Dragonslayer 2. Knight of the Silver Circle 3. Servant of the Crown At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The horde of mad dragons continues to terrorize the realms—bringing all of Faerûn to the edge of cataclysm—in this second adventure starring dragonslayer Dorn Graybrook Rampaging dragons appear in more and more places every day. And if the soulless lich Sammaster gets his way—and there’s every reason to suspect he will—the disaster has only just begun. To defeat him and his curse of madness, the dragons must pay a steep price: their immortal souls in exchange for an eternity of undeath. The knowledge of that unavoidable truth may cause more madness among the dragons of Faerûn than the curse itself. For the dragonslayer Dorn Graybrook, a dragon is a dragon—whether or not it has skin. But what if it wears the skin of a woman he may just be falling in love with?
Dragons have returned after a thousand years, but greater dangers lurk in the shadows... As the lines between enemy and ally blur, Guillot dal Villerauvais is drawn farther into the life and service he had left far behind. Solène attempts to come to terms with the great magical talent she fears is as much a curse as a blessing, while the Prince Bishop’s quest for power twists and turns, and takes on a life of its own. With dragons to slay, and an enemy whose grip on the kingdom grows ever tighter, Gill and his comrades must fight to remain true to themselves, while standing at the precipice of a kingdom in peril. “Betrayals, ritual magic, an enchanted relic, and lost histories. A charming narrative... entertaining. Recommended for fans of dragons and medieval settings.”—Library Journal on Dragonslayer “Successfully mixes swords, sorcery, and skullduggery with complex characters. Dumas fans will especially appreciate the faux-French setting. This is pure adventure fun with plenty for epic fantasy readers to enjoy.”—Publishers Weekly on Dragonslayer The Dragonslayer Trilogy: 1. Dragonslayer 2. Knight of the Silver Circle 3. Servant of the Crown At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The mission of Nearra and her companions turns into a disaster and they will never be the same again.
A Twitterlight Story Kill the dragon, marry the princess, and rule the kingdom. It’s a fantasy come true... if you’re straight. Adam is a chemistry student and martial artist, active in his local chapter of the Society for Creative Anachronism. But none of that prepares him to be the savior of a faraway land locked in perpetual dusk. In a world of shape-shifters, necromancy, and religious politics, Adam is fated to slay the golden dragon, Khalivibra, and defeat its mind-controlling sorcery to help Princess Esmeralda of Aergon retake her city. Tradition dictates he’ll rule by her side—but Adam is much more interested in Duin, a warrior who changes to beast form in the light of the sun... or fire. Adam hopes he and Duin might end up together when their ordeal ends. But first, the reluctant hero, the spell-casting heir to the throne, the beast-shifting object of Adam’s desire, a six-legged cave lizard, and any allies they can gather must do the impossible... and live to celebrate their victory.
Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.
Deep within the mortal world of Eiddoril, war rages and the blood of innocents flows freely. Once ruled by the four elements-Earth, Fire, Water and Air-Eiddoril was a peaceful, beautiful land. Now, after three hundred years of being ravaged by an evil lord and abandoned by their true gods, the people and land of Eiddoril are dying. In the kingdom of Gareth, an orphan girl is raised as one of the royal family. But when she begins to have vivid nightmares of a past that is not hers, she cannot help but wonder if she is somehow a part of that past. But how? Her questions lead her to Fitch, an old magic user, who helps her discover a shocking truth. Karah is not human, but instead part of a long-forgotten race charged with the responsibility of saving her realm. Armed with a desire to seek the truth, Karah sets out on a dangerous quest to defeat a deadly enemy. In this fantasy tale, Karah must somehow find the strength to fulfill a destiny that has the potential to forever silence the dragon within. She cannot fail. The future of the world depends on her.