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Temple of Dagon A notorious treasure-hunter seeks brave adventurers to assist him in acquiring valuables from a recently discovered ruined temple in the middle of the sea. The ancients of Atrotiri were said to have incredible knowledge, power, artifacts, magic, and more ... before the sea swallowed their civilization. It was said they made pacts with evil beings and reaped tremendous rewards, now lost to history. Can your heroes retrieve the lost treasures - or will they and their belongings add to a future archaeologist's find?
Inuktitut words in roman orthography and syllabics.
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
The man is addicted to morphine, and can think of nothing but death. Only morphine has made his life barely tolerable. He is in this fragile mental state because of the things that happened in the past; because of the things he was forced to encounter. During the First World War he ended up alone on an island – an island that was pure horror. ‘Dagon’ is a horror short story written by H. P. Lovecraft. It was first published in 1917. H.P. Lovecraft (1890–1937) was an American horror writer. His best known works include ‘The Call of Cthulhu’ and ‘the Mountains of Madness’. Most of his work was originally published in pulp magazines, and Lovecraft rose into fame only after his death at the age of 46. He has had a great influence in both horror and science fiction genres.
The Zondervan Exegetical Commentary series provides a careful analysis and interpretation of the biblical text, rooted in a study of the Hebrew text of the Old Testament and intended to track the flow of the argument in each book and passage.
Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.
A Packet of Particular Peaks is a go-to reference for a system neutral, old school inspired fantasy setting that aims to provide a "drop-in-and-drop-out" experience for tabletop roleplaying games. You can run a small side quest within the peaks, provide a parallel campaign to your normal adventures, or simply pull from this packet for game-able material in your role playing game sessions. Contained in this packet you'll find three particular peaks featuring dream-like locations, strange inhabitants, unique overland features, an extensive bestiary, and much more.
This massive tomes provides more than 20 pick-up-and-play churches, whose organization and beliefs are described in lavish detail. These churches can be used in any campaign setting to bring a whole new level of detail to the religious characters. Plus, for those who don't have a complete cosmology in their game, The Book of the Righteous provides a comprehensive mythology that unifies all of the gods in the book.
In the shadow-haunted seacoast city of Kingsport, the Deep Ones have arisen to claim a bride for their dark god, Dagon-Fleur Averoigne, the linchpin of the Miskatonic Project has been chosen as the vessel to give birth to a race of loathsome amphibians! As Randolph Carter, Detective Thomas Malone and Herbert West The Reanimator race to recover the stolen Necronomicon and rescue Fleur, they battle flesh-eating zombies and slime-dripping monstrosities from the bottom of the sea! Created by best-selling SF author Mark (James Axler) Ellis, The Miskatonic Project: Bride of Dagon is written by Roy Thomas & RJM Loccifier and illustrated by Brian Bendis & David Mack. Cover by Jim Mooney, Don Heck & Melissa Martin-Ellis
Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.