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TAKING IT TO THE EDGE! The greatest team of the under-18 set returns for another round of major league mayhem against the forces of chaos and destruction! Join Robin, Beast Boy, Raven, Cyborg and Starfire as they fight for right in six titanic tales! Speedy! Titans versus a werewolf. Baffling riddles. Monster at the mall. Anger management with Hotspot. Enter the Tween Titans! The teen superheroes from Jump City tackle all this and more in this exciting all-ages graphic novel, collecting issues #13-18. TEEN TITANS—all systems are GO!
Contains five adventures of the Teen Titans.
For use in schools and libraries only. These teens are taking off the training wheels and are ready for action! With no adult supervision they can eat all of the pizza they want and still save the day. But who knew saving the world meant babysitting an adult, cleaning up goo, pop quizzes, meditation classes and new theme songs? The best part? Pizza and knock-knock jokes! Collects issues #13-18 of their first comic book appearances.
TheyÕre too young to drive, but not too young to save the world! The worldÕs hottest heroesÑRobin, Beast Boy, Raven, Cyborg and StarfireÑare here to show you how itÕs done, Titan-style, in these six fantastic fables. Villainous video games. Dodo-hunting aliens. Heroic self-esteem issues. Super-dating. Monstrous zits. Super-sibling squabbles. The teen superheroes from Jump City tackle it all in this exciting all-ages graphic novel, collecting issues #1-6 of their first comic book appearances.
Heather Nuhfer and P.C. Morrissey team up in this fun story about game night with the Titans! The Titans have a regular game of Basements and Basilisks, but when the basement boss (Robin, of course) tries to make the game super fun by making it super-impossible to win, the team rebels. Their new BB is much more fun-and she actually lets them complete their quests, which is excellent motivation to keep playing. But the Boy Wonder begins to worry that the Titans will be trapped in their imaginations forever, going on endless, easy-breezy quests, neglecting their duties in Jump City. There might also be problems with the campaign's most important relic, the "Anklet of Extreme Crushing (and Chafing)," which Robin has tightly clasped to his leg.
This exciting new leveled reader based on the upcoming feature film Teen Titans Go! to the Movies introduces the whole Teen Titans team, as well as some new nefarious villains. Join the Titans on their quest to get their own superhero movie, using art ripped straight from the film! Passport to Reading Level 2 TM & © DC Comics & WBEI. (s18)
The Teen Titans are the best superhero team in Jump City! Except for when they're a little too silly to get the job done. Robin is convinced the Titans have some real growing up to do, so they revamp themselves as the serious crime-fighting team they were born to be! From there, there's only one more grown-up team they can look to for guidance: the legendary Justice League! What happens when the Titans go to the Hall of Justice to finally meet their heroes? They couldn't possibly need to break in and steal some costumes in order to rescue Superman(TM), Batman(TM), and the rest of the League from the clutches of a madman, right? Titans, Go! TM & © DC Comics. (s17)
In this Passport to Reading Level 2 title, BEAST BOY is tired of being the least intelligent of the TEEN TITANS. When all his efforts to get smart fail, he uses RAVEN's spell book not to make himself smarter, but to make all the other Titans dumber! Illustrated with vibrant stills from the show! TM & © DC Comics. (s15)
It's too rainy outside for the Teen Titans to go to the beach, so Robin teaches the rest of the Titans new games to play while they're stuck inside. Will the clouds stick around to ruin the whole day? Passport to Reading Level 2 TM & © DC Comics. (s17)