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This book is designed to inspire English teachers to integrate Artificial Intelligence (AI) technology into the teaching of speaking skills. Through innovative and practical lesson ideas, this book explores how AI can be used as a dynamic tool to enhance interaction and communication in the classroom. From interactive dialogues with chatbots to personalized conversation simulations, each chapter provides step-by-step guidance on harnessing the potential of AI to create engaging and effective learning experiences, ensuring that students not only learn to speak English but also learn to speak with confidence
No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. _______________ Split into sections on grammar, vocabulary, speaking, listening, reading, writing, translation and revision, 100 Ideas for Secondary Teachers: Outstanding MFL Lessons presents tried-and-tested ideas that cover all aspects of the modern foreign languages (MFL) curriculum. Experienced MFL teacher Dannielle Warren shares interactive games and activities to support and challenge all students learning a modern foreign language. This accessible resource presents suggestions for helping students revise effectively and strategies for marking and feedback to enable their progress. It is suitable for all MFL teachers, regardless of the language they teach, and includes examples in French, Spanish and German. With online resources and ideas ranging from pass the parcel to drawing dictation, 100 Ideas for Secondary Teachers: Outstanding MFL Lessons is ideal for all teachers in need of some inspiration and fresh ideas.
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
The introduction of Artificial Intelligence (AI) has ignited a fervent academic discourse. AI's role is as both a powerful ally and a potential adversary in education. For instance, ChatGPT is a generative AI which mimics human conversation with impressive precision. Its capabilities span the educational spectrum, from answering questions and generating essays to composing music and coding. Yet, as with any innovation, its advent has sparked a spirited academic dialogue. AI in Language Teaching, Learning, and Assessment seeks to address these concerns with rigor and thoughtfulness. It explores the undeniable drawbacks of AI in language education and offers strategic insights into their prevention. It scrutinizes the resources and safeguards required to ensure the ethical and secure integration of AI in academic settings. This book lays out the multifaceted benefits of incorporating AI into language teaching, learning, and assessment. Its chapters dissect the transformative impact of AI on pedagogy, teaching materials, assessment methodologies, applied linguistics, and the broader landscape of language education development. This book is a valuable resource for language learners, educators, researchers, and scholars alike. It beckons to those who are keen on exploring and implementing AI in education, as well as AI developers and experts seeking to bridge the chasm between technology and language education.
Time Saving AI Tools that Make Learning More Engaging Busy educators need tools that support their planning and provide them with more time with students. While Artificial Intelligence (AI) has emerged as a promising solution, it can only help if we’re willing to learn how to use it in ways that improve upon what we already do well. The Artificial Intelligence Playbook: Time Saving Tools that Make Learning More Engaging is here to empower teachers to explore AI’s potential and discover practical ways to implement it to enhance their planning and instruction. Two chapters and 6 "Educator Functions" guide teachers step-by-step through how to purposely use AI to: Compose Writing Prompts and Avoid Plagiarism Manage Content Foster Student Engagement Meet Students’ Instructional Needs Assess Student Learning Continue Lifelong Learning Though AI has the potential to reduce workload for educators, it will never replace teachers. Your connection with students is irreplaceable—and greatly impacts their learning. Consider AI a valuable tool that provides you with more time to build and sustain those vital relationships with students and that can assist them in learning at the very same time.
Despite growing interest in L2 writing teachers, there is a dearth of published works that specifically delve into the nuances of the development of L2 writing teacher expertise. Informed by relevant foundational theory and empirical research, this book addresses this crucial gap in the understanding of expertise in L2 writing instruction. This book offers a holistic analysis of L2 writing instruction, serving as a valuable resource for those involved in the development of L2 writing teacher educators, as well as novice teachers striving to hone their skills in teaching L2 writing. It draws from a wide array of international perspectives on the conceptualization of L2 writing teacher expertise and research in this domain. Significantly, it is the first comprehensive work that places expertise in L2 writing instruction at the forefront. It will interest scholars in the disciplines of foreign and second language education, as well as postgraduate students and aspiring teachers.
You can develop the skills to meet the needs of learners in any learning environment. This approachable, in-depth guide unites the adaptability of Universal Design for Learning with the flexibility of blended learning, equipping educators with the tools they need to create relevant, authentic, and meaningful learning pathways to meet students where they're at, no matter the time and place or their pace and path. With step-by-step guidance and clear strategies, authors Katie Novak and Catlin Tucker empower teachers to implement these frameworks in the classroom, with a focus on cultivating community, building equity, and increasing accessibility for all learners. As we face increasing uncertainty and frequent disruption to traditional ways of living and learning, UDL and Blended Learning offers bold, innovative, inclusive solutions for navigating a range of learning landscapes, from the home to the classroom and all points in between, no matter what obstacles may lie ahead.
What is artificial intelligence? Can I realistically use it in my school? What’s best done by human intelligence vs. artificial intelligence, and how do I bring these strengths together? What would it look like for me, and my school, to be AI Ready? AI for School Teachers will help teachers and headteachers understand enough about AI to build a strategy for how it can be used in their school. Examining the needs of schools to ensure they are ready to leverage the power of AI and drawing examples from early years to high school students, this book outlines the educational implications and benefits that AI brings to school education in practical ways. It develops an understanding of what AI is and isn't and how we define and measure what we value and provides a framework which supports a step-by-step approach to developing an AI mindset, focusing on ways to improve educational opportunities for students with evidence-informed interventions.
In this second version of the Trainers’ Edition of Digital Tools for Teachers, I have built on the original volume of Digital Tools for Teachers by updating and extending many of the original chapters and also by adding seven additional new chapters. In this book, the first four chapters are provided as a guide for teachers who want to use the book for teacher training and development. Contents 1. - Introduction ........................................................ 1 2. - Conceptual Models ...........................................11 3. - Training Tips ..................................................... 25 4. - Training Activities ............................................ 31 5. - Training Tools .................................................. 52 6. - Reading Tools .................................................. 60 7. - Writing Tools ................................................... 73 8. - Listening Tools ................................................ 94 9. - Speaking Tools .............................................. 102 10. - Grammar Tools ............................................ 114 11. - Presentation Tools ...................................... 122 12. - Poll & Survey Tools ..................................... 130 13. - Infographic Tools ........................................ 137 14. - Course Creation Tools ................................ 148 15. - Games & Gamification ................................ 163 16. - Virtual Reality Tools ................................... 172 17. - e-Safety ........................................................ 179 Using the tools, tips and activities provided in these first chapters a teacher with some basic experience of using technology in the classroom should be able to create motivating hands-on edtech training for their peers or for pre-service trainee teachers. The fifth additional chapter is dedicated to providing a range of links to ready-made computer games that can be used for language acquisition and development. The sixth additional chapter focuses on virtual reality and provides links to a range of tools and resources that can enable teachers to exploit this area of technology within their classroom practice. The seventh additional chapter looks at the area of e-safety and the things that we can do to protect our students, ourselves and our computers from some of the potential threats that we can encounter online. The remainder of the book, like the first edition, is a collection of more than 100 links to tools and resources that have been chosen and organised to enable teachers to easily find ways of applying technology to the activities they do with their students. I sincerely hope you find this book useful and that it helps you to enhance your teaching and training and helps to make your students’ learning experience richer and more engaging.