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A Pouch Full of Adventure! Tasslehoff Burrfoot, famous kender adventurer, has traveled throughout the world and even through time. His maps led the Heroes of the Lance throughout their quest, as well as a new generation of heroes during the War of Souls. The contents of his map pouch have remained a secret... until now. This collection of Dragonlance maps covers the Age of Mortals and the War of Souls. Explore the hedge maze in the Citadel of Light and climb the silver stair. Brave the ruins of Qualinost under the noxious waters of the Lake of Death. Visit the tree-town of Solace, one of the wonders of Krynn! Discover the mysteries of the Tower of High Sorcery in Wayreth forest. Or withstand the terror of a death knight's lair in the ruined fortress of Storm's Keep. The map pouch contains all of this-and more! Tasslehoff's Map Pouch: The Age of Mortals contains one dozen maps, including a poster map of Ansalon set during the newest era of Dragonlance tales. Follow the adventures in your favorite novel or find inspiration for new stories using the d20 System, game products from Sovereign Press.
Before the War of the Lance, carefree kender Tasslehoff Burrfoot is enjoying the company of his friends at the Inn of the Last Home when a bounty hunter arrives and charges him with desertion for violating the kender laws of prearranged marriage. But Tasslehoff’s intended has pulled a disappearing act of her own. The race is on to see who gets dragged to the altar first in a tale of adventure replete with magic, monsters, and mayhem.
Margaret Weis and Tracy Hickman return to the unforgettable world of the New York Times bestselling Dragonlance series as a new heroine—desperate to restore her beloved father to life—sets off on a quest to change time. “I love Dragonlance and I love Margaret Weis and Tracy Hickman. Plain and simple. Their books are my favorite fantasy series of all time.”—Joe Manganiello Destina Rosethorn—as her name implies—believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan—to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she’ll need another magical artifact—the most powerful and dangerous artifact ever created. Destina’s quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
When the leader of the Silvanesti elves dies, his sons fall into conflict. Sithas wishes to withdraw from the other races, while Kith-Kanan and his Wildrunners forge connections and trade with the humans of Ergoth. In the second novel, Kith-Kanan returns from exile in the face of the threat from Ergoth's expansion. Now that the humans are no longer allies, the elven nation must unite to turn back the conquest. The schism between Sithas and Kith-Kanan threatens to tear the nation apart. The saga concludes as the Kinslayer war divides and devastates the elven race. For Kith-Kanan and his followers, the hope of the future lies in a new homeland: Qualinost. The new nation is threatened by corruption, treachery, and evil magic.
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its future. The legends of other heroes stand waiting to be written. Personal journeys, great quests, and heroic sacrifices all lie ahead. Sometimes it is not the world that needs to be saved, but a soul. The River of Time not only provides the chance to find the forgotten history of Krynn, but a chance to visit the world as it might have been. Discover an Ansalon untouched by Cataclysm, where the Godpriest reigns supreme; visit a magocracy, a land in which the Orders of High Sorcery rule through the power of magic; roam the dragonlands, crushed under the terrible might of the Dark Queen and her dragon highlords. Legends of the Twins is a resource for games set in the world of DragonLance. Inside one will find information for players, including variant rules for character traits, new feats, prestige classes. New spells and magic items allow characters to journey across the River to Time. Dungeon Masters will discover an amazing wealth of campaign possibilities, including travel into Ansalon's distant past or many different alternate versions of the world-available to introduce into a current campaign or as a launching point of one that is entirely new. All information within this volume is fully compatible with the revised edition of the d20 System game. Book jacket.
The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have they inflicted war and terrible cataclysms.
Volume III in the heroic saga of magic, betrayal and adventure, The Darksword Trilogy. In the realm where magic is life, Joram was one of the Dead. Born without power, he was denies his royal birthright and sentenced to the Turning—his mind to be imprisoned inside a husk of living stone. Yet at the last moment, Saryon took his place, suffering the eternal torment for his young master, And joram and his wife Gwendolyn vanished into the mists that marked the Border of the World. . . . Now, ten years later, Joram and Gwendolyn have returned to reclaim their rightful place in Merilon. Wielding one last time the terrible, magic-thirsting Darksword, Joram must confront the evil sorcerer Menju and his army of Technologists from beyond the Border in a final apocalyptic battle. Rejoined by Saryon, the mage Mosiah and Simkin, Joram will fulfill the ancient prophecy of the Darksword—the prophecy that puts in his hands the power to destroy the world . . . or save it.